Player Matchup

Cerberus
Cerberus
Silver I
FlexOmar
Cerberus
Silver I
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
223W - 234L
1,267 MMR
Party 2
Izanami
Izanami
Bronze III
GHOSTYTTG
Izanami
Bronze III
Level 66
God Stats
7W - 8L
1,222 SR
Queue Stats
58W - 85L
1,357 MMR
Solo
Athena
Athena
Bronze III
GhostNDaRain
Athena
Bronze III
Level 133
God Stats
2W - 4L
1,687 SR
Queue Stats
34W - 36L
1,500 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 94
1,470 SR
1,374 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,494 SR
1,361 MMR
Jormungandr
Jormungandr
Silver II
DrtBallTommy
Jormungandr
Silver II
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 53L
1,438 MMR
Party 1
Raijin
Raijin
Bronze III
FluidFoxii
Raijin
Bronze III
Level 105
God Stats
0W - 1L
1,311 SR
Queue Stats
3W - 8L
1,387 MMR
Party 1
Fenrir
Fenrir
Gold V
Greedy Liar
Fenrir
Gold V
Level 129
God Stats
2W - 2L
1,670 SR
Queue Stats
69W - 72L
1,258 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FlexOmar
Cerberus
20
6 / 8 / 7
20,698
796
20,027
36,764
47,585
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Izanami
GHOSTYTTG
Izanami
20
11 / 9 / 7
24,265
933
31,817
28,295
10,240
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Athena
20
6 / 8 / 8
20,738
798
28,371
43,409
62,274
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
ChaacCthulhuNe ZhaGebAres

VS

Bans
FafnirLokiHeraCamazotzScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DrtBallTommy
Jormungandr
20
8 / 8 / 13
20,650
794
26,804
38,802
43,988
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Raijin
FluidFoxii
Raijin
20
7 / 8 / 11
19,979
768
41,205
22,128
8,239
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fenrir
20
10 / 8 / 10
20,770
799
29,203
39,185
27,172

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
59
23
Kills
25
25
Deaths
24
22
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DrtBallTommy
Jormungandr
8
8
13
1.81
W
Cerberus
FlexOmar
Cerberus
6
8
7
1.19
L
Raijin
FluidFoxii
Raijin
7
8
11
1.56
W
Izanami
GHOSTYTTG
Izanami
11
9
7
1.61
W
Athena
6
8
8
1.25
L
Fenrir
10
8
10
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,215
Damage
97,212
108,468
Taken
100,115
120,099
Mitigated
79,399
14,615
Healing
6,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DrtBallTommy
Jormungandr
26,804
4,926
58
3,723
38,802
43,988
431
14,399
22,610
76,611
2,271
W
Cerberus
FlexOmar
Cerberus
20,027
1,440
0
4,241
36,764
47,585
0
20,196
14,568
41,784
461
L
Raijin
FluidFoxii
Raijin
41,205
2,950
0
564
22,128
8,239
1,964
8,949
12,502
100,070
407
W
Izanami
GHOSTYTTG
Izanami
31,817
25,372
0
6,182
28,295
10,240
4,426
16,562
10,459
0
154,327
W
Athena
28,371
5,165
0
4,192
43,409
62,274
320
24,243
17,259
60,928
5,089
L
Fenrir
29,203
6,390
0
1,983
39,185
27,172
409
18,883
19,083
0
81,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,701
Gold Earned
61,399
270
Minions Killed
280
0
Camps Cleared
0
1,313,322
Distance Traveled
1,265,830
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
20,650
794
83
3
0
436,254
0
W
Cerberus
20,698
796
56
2
0
429,817
0
L
Raijin
19,979
768
127
5
0
368,848
1
W
Izanami
24,265
933
145
6
0
397,437
0
W
Athena
20,738
798
69
3
0
486,068
0
L
Fenrir
20,770
799
70
3
0
460,728
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role