Player Matchup

Ne Zha
Ne Zha
Silver IV
Chichonsal-FC
Ne Zha
Silver IV
Level 105
God Stats
6W - 17L
1,368 SR
Queue Stats
116W - 144L
695 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Daga220
Sun Wukong
Silver II
Level 124
God Stats
5W - 2L
1,674 SR
Queue Stats
96W - 108L
987 MMR
Solo
Vamana
Vamana
Silver V
Kommons
Vamana
Silver V
Level 145
God Stats
46W - 41L
1,437 SR
Queue Stats
266W - 303L
690 MMR
Solo
Charybdis
Charybdis
Silver II
SORA_HAWKE
Charybdis
Silver II
Level 157
God Stats
10W - 13L
1,455 SR
Queue Stats
200W - 234L
1,034 MMR
Solo
Sol
Sol
Silver III
Shadw_Wolf
Sol
Silver III
Level 148
God Stats
5W - 9L
1,554 SR
Queue Stats
94W - 128L
1,056 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 136
1,498 SR
892 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 139
1,511 SR
1,034 MMR
Artemis
Artemis
Silver III
 
Artemis
Silver III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Silver IV
JOYSTlllCK
Maui
Silver IV
Level 105
God Stats
11W - 6L
1,603 SR
Queue Stats
116W - 138L
908 MMR
Solo
Hun Batz
Hun Batz
Silver III
LordLugs
Hun Batz
Silver III
Level 118
God Stats
20W - 24L
1,394 SR
Queue Stats
81W - 107L
980 MMR
Solo
Nu Wa
Nu Wa
Silver I
Punksoab
Nu Wa
Silver I
Level 179
God Stats
37W - 27L
1,533 SR
Queue Stats
495W - 517L
1,134 MMR
Solo
Xing Tian
Xing Tian
Silver IV
nchstk
Xing Tian
Silver IV
Level 157
God Stats
17W - 6L
1,522 SR
Queue Stats
515W - 586L
646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,517
503
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sun Wukong
Daga220
Sun Wukong
8
0 / 0 / 0
4,157
831
2,344
2,980
907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vamana
Kommons
Vamana
7
1 / 2 / 0
3,677
735
2,333
3,609
1,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
SORA_HAWKE
Charybdis
5
0 / 0 / 1
3,250
650
1,622
1,719
306
6
0 / 0 / 0
3,184
637
0
1,997
354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
DanzaburouOsirisAgniCthulhu

VS

Bans
HeraArachneKumbhakarnaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
1 / 1 / 1
3,609
722
1,653
1,924
392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 0 / 1
3,817
763
1,084
4,097
1,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
LordLugs
Hun Batz
6
0 / 0 / 0
3,317
663
210
3,463
801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Punksoab
Nu Wa
7
0 / 0 / 0
3,907
781
697
679
112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xing Tian
nchstk
Xing Tian
6
0 / 0 / 0
3,437
687
1,285
5,831
3,035
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
2
2
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
1
1
1.5
L
0
0
0
0
L
Sun Wukong
Daga220
Sun Wukong
0
0
0
0
W
1
0
1
1.5
L
Vamana
Kommons
Vamana
1
2
0
0.5
W
Hun Batz
LordLugs
Hun Batz
0
0
0
0
W
Nu Wa
Punksoab
Nu Wa
0
0
0
0
L
Charybdis
SORA_HAWKE
Charybdis
0
0
1
0.5
L
0
0
0
0
W
Xing Tian
nchstk
Xing Tian
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,299
Damage
4,929
10,305
Taken
15,994
2,984
Mitigated
6,018
4,942
Healing
6,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
1,653
996
0
623
1,924
392
0
167
1,699
0
14,742
L
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
Daga220
Sun Wukong
2,344
304
0
1,293
2,980
907
0
1,285
1,695
0
26,900
W
1,084
483
0
1,420
4,097
1,678
0
328
3,651
9,713
0
L
Vamana
Kommons
Vamana
2,333
748
0
1,387
3,609
1,417
0
926
2,683
551
15,536
W
Hun Batz
LordLugs
Hun Batz
210
0
0
1,833
3,463
801
0
0
3,463
0
20,195
W
Nu Wa
Punksoab
Nu Wa
697
126
0
367
679
112
0
0
679
18,341
0
L
Charybdis
SORA_HAWKE
Charybdis
1,622
986
0
1,184
1,719
306
0
158
1,561
0
10,264
L
0
0
0
1,078
1,997
354
0
697
1,300
9,488
340
W
Xing Tian
nchstk
Xing Tian
1,285
204
0
1,982
5,831
3,035
0
0
5,831
15,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,785
Gold Earned
18,087
131
Minions Killed
150
0
Camps Cleared
0
359,013
Distance Traveled
542,454
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
3,609
722
25
5
0
104,719
0
L
Ne Zha
2,517
503
0
0
0
0
0
L
Sun Wukong
4,157
831
52
10
0
117,642
0
W
Maui
3,817
763
19
4
0
112,160
2
L
Vamana
3,677
735
31
6
0
99,082
0
W
Hun Batz
3,317
663
40
8
0
112,420
1
W
Nu Wa
3,907
781
36
7
0
103,140
0
L
Charybdis
3,250
650
21
4
0
58,097
0
L
Sol
3,184
637
27
5
0
84,192
2
W
Xing Tian
3,437
687
30
6
0
110,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role