Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ChristKilla
Chaac
Level 138
God Stats
1W - 3L
1,500 SR
Queue Stats
269W - 242L
1,514 Elo+
Party 1
Olorun
Olorun
EmptyVortex083
Olorun
Level 141
God Stats
8W - 7L
1,510 SR
Queue Stats
187W - 181L
1,510 Elo+
Solo
Neith
Neith
LetzGetRadical
Neith
Level 145
God Stats
4W - 1L
1,858 SR
Queue Stats
51W - 59L
1,424 Elo+
Solo
Mercury
Mercury
RaGodRisen
Mercury
Level 29
God Stats
5W - 1L
2,035 SR
Queue Stats
108W - 96L
1,527 Elo+
Party 1
Team Averages
Level 116
1,680 SR
1,495 Elo+

VS

Team Averages
Level 81
1,563 SR
1,477 Elo+
Discordia
Discordia
 
Discordia
Level 248
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
TTVChadlian
Bacchus
Level 31
God Stats
11W - 12L
1,638 SR
Queue Stats
55W - 65L
1,446 Elo+
Party 2
Chronos
Chronos
monkcay
Chronos
Level 45
God Stats
3W - 2L
1,679 SR
Queue Stats
128W - 130L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
6
0 / 3 / 0
3,913
559
1,185
5,910
2,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 1 / 1
4,803
686
2,666
4,286
3,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

4
1 / 0 / 0
3,375
482
603
638
135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 1 / 0
4,253
608
1,493
2,864
701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
RaGodRisen
Mercury
8
2 / 1 / 1
4,450
636
1,963
3,920
1,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
0 / 1 / 1
4,608
658
918
2,017
555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
 
Awilix
8
2 / 1 / 2
4,548
650
2,272
4,082
1,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
 
Osiris
7
1 / 2 / 1
4,166
595
2,429
5,751
3,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
TTVChadlian
Bacchus
7
1 / 0 / 2
4,537
648
1,376
2,708
1,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
monkcay
Chronos
8
2 / 0 / 1
4,650
664
1,519
1,928
502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
4
Kills
6
6
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
0
0
W
Discordia
 
Discordia
0
1
1
0.5
W
Awilix
 
Awilix
2
1
2
3
W
Osiris
 
Osiris
1
2
1
0.75
L
1
1
1
1.5
L
1
0
0
1
L
0
1
0
0
L
Mercury
RaGodRisen
Mercury
2
1
1
2.5
W
Bacchus
TTVChadlian
Bacchus
1
0
2
2
W
Chronos
monkcay
Chronos
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,910
Damage
8,514
17,618
Taken
16,486
8,114
Mitigated
7,421
4,798
Healing
6,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,185
285
246
1,229
5,910
2,819
0
1,458
4,412
16,219
0
W
Discordia
 
Discordia
918
0
0
500
2,017
555
0
682
1,335
24,023
1,904
W
Awilix
 
Awilix
2,272
1,352
0
2,544
4,082
1,122
0
774
3,308
0
26,561
W
Osiris
 
Osiris
2,429
1,354
0
2,048
5,751
3,547
0
0
5,443
0
18,549
L
2,666
750
0
1,486
4,286
3,205
0
0
4,286
0
23,840
L
603
220
60
297
638
135
0
151
487
5,962
0
L
1,493
205
0
980
2,864
701
0
1,580
1,146
0
22,306
L
Mercury
RaGodRisen
Mercury
1,963
1,098
0
500
3,920
1,254
0
420
3,500
0
22,508
W
Bacchus
TTVChadlian
Bacchus
1,376
263
0
758
2,708
1,695
0
180
2,528
12,622
0
W
Chronos
monkcay
Chronos
1,519
444
0
686
1,928
502
0
152
1,776
19,024
2,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,794
Gold Earned
22,509
181
Minions Killed
193
0
Camps Cleared
0
648,394
Distance Traveled
748,497
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
3,913
559
30
4
0
147,960
0
W
Discordia
4,608
658
41
6
0
134,652
0
W
Awilix
4,548
650
55
8
0
176,404
0
W
Osiris
4,166
595
34
5
0
143,223
0
L
Chaac
4,803
686
37
5
0
144,232
1
L
Olorun
3,375
482
12
2
0
40,594
2
L
Neith
4,253
608
56
8
0
153,148
1
L
Mercury
4,450
636
46
7
0
162,460
0
W
Bacchus
4,537
648
23
3
0
154,328
3
W
Chronos
4,650
664
40
6
0
139,890
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role