Player Matchup

Arachne
Arachne
Jaytrain96
Arachne
Level 155
God Stats
8W - 4L
1,692 SR
Queue Stats
238W - 181L
1,463 Elo+
Solo
Jormungandr
Jormungandr
SirBox74
Jormungandr
Level 25
God Stats
2W - 1L
1,713 SR
Queue Stats
7W - 6L
1,417 Elo+
Party 1
Nu Wa
Nu Wa
Theshadow067378
Nu Wa
Level 109
God Stats
1W - 0L
1,617 SR
Queue Stats
75W - 78L
1,489 Elo+
Party 1
Team Averages
Level 96
1,674 SR
1,456 Elo+

VS

Team Averages
Level 145
1,307 SR
1,432 Elo+
Izanami
Izanami
 
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
ElBangLIT
Maui
Level 118
God Stats
6W - 6L
1,139 SR
Queue Stats
46W - 53L
1,355 Elo+
Solo
Merlin
Merlin
Joohn11
Merlin
Level 161
God Stats
2W - 9L
1,282 SR
Queue Stats
374W - 363L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Jaytrain96
Arachne
15
4 / 0 / 1
8,759
876
8,246
9,930
6,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
SirBox74
Jormungandr
13
0 / 1 / 3
7,406
741
2,569
7,635
4,911
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
1 / 0 / 3
8,255
826
6,405
4,317
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 2 / 0
6,917
692
6,727
8,888
2,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Maui
12
0 / 2 / 0
6,758
676
2,252
7,190
4,315
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Joohn11
Merlin
13
0 / 1 / 1
7,369
737
5,180
4,006
1,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
5
Kills
0
1
Deaths
5
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
L
Maui
0
2
0
0
W
Arachne
Jaytrain96
Arachne
4
0
1
4.5
L
Merlin
Joohn11
Merlin
0
1
1
0.5
W
Jormungandr
SirBox74
Jormungandr
0
1
3
1.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,220
Damage
14,159
21,882
Taken
20,084
12,677
Mitigated
8,322
4,606
Healing
3,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,727
3,802
0
2,069
8,888
2,673
0
4,427
4,127
0
36,292
L
Maui
2,252
323
0
1,337
7,190
4,315
0
1,666
5,214
7,984
203
W
Arachne
Jaytrain96
Arachne
8,246
5,962
0
3,916
9,930
6,505
922
3,899
5,645
0
30,352
L
Merlin
Joohn11
Merlin
5,180
117
0
0
4,006
1,334
0
2,630
1,330
23,752
391
W
Jormungandr
SirBox74
Jormungandr
2,569
168
0
440
7,635
4,911
11
1,678
5,734
21,048
657
W
6,405
991
0
250
4,317
1,261
24
995
3,132
26,357
669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,420
Gold Earned
21,044
136
Minions Killed
126
0
Camps Cleared
0
559,472
Distance Traveled
524,673
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,917
692
61
6
0
184,338
0
L
Maui
6,758
676
20
2
0
174,881
0
W
Arachne
8,759
876
43
4
0
188,880
2
L
Merlin
7,369
737
45
5
0
165,454
6
W
Jormungandr
7,406
741
46
5
0
180,321
0
W
Nu Wa
8,255
826
47
5
0
190,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role