Player Matchup

Bellona
Bellona
 
Bellona
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Acctiviti
Cthulhu
Level 131
God Stats
105W - 85L
1,517 SR
Queue Stats
227W - 208L
1,513 Elo+
Solo
Loki
Loki
KereTheShadow
Loki
Level 87
God Stats
1W - 0L
1,573 SR
Queue Stats
3W - 2L
1,380 Elo+
Party 1
Xbalanque
Xbalanque
Okay
Xbalanque
Level 142
God Stats
10W - 2L
1,832 SR
Queue Stats
110W - 114L
1,500 Elo+
Party 1
Janus
Janus
PorchiestMonkey
Janus
Level 90
God Stats
43W - 34L
1,603 SR
Queue Stats
259W - 231L
1,524 Elo+
Party 1
Team Averages
Level 111
1,605 SR
1,483 Elo+

VS

Team Averages
Level 143
1,481 SR
1,548 Elo+
Ra
Ra
Debro16
Ra
Level 157
God Stats
2W - 4L
1,569 SR
Queue Stats
38W - 25L
1,654 Elo+
Solo
Tyr
Tyr
MidniteGio
Tyr
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
350W - 328L
1,539 Elo+
Solo
Bakasura
Bakasura
Tyrrorem
Bakasura
Level 169
God Stats
14W - 16L
1,499 SR
Queue Stats
427W - 399L
1,493 Elo+
Solo
Izanami
Izanami
failtacular444
Izanami
Level 78
God Stats
0W - 2L
1,301 SR
Queue Stats
92W - 80L
1,559 Elo+
Solo
Sylvanus
Sylvanus
tjmay2013
Sylvanus
Level 150
God Stats
0W - 1L
1,536 SR
Queue Stats
30W - 32L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
0 / 2 / 3
5,806
528
7,037
10,449
8,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Acctiviti
Cthulhu
12
2 / 0 / 6
5,989
544
3,442
5,800
4,137
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
8 / 0 / 5
7,163
651
7,981
7,130
2,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
Okay
Xbalanque
13
3 / 0 / 3
7,512
683
6,561
3,312
914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
5 / 2 / 8
7,395
672
7,146
5,530
1,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
5,930
539
3,579
6,538
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 1
4,984
453
4,073
10,357
3,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Tyrrorem
Bakasura
12
2 / 1 / 0
6,956
632
6,374
12,237
5,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

10
1 / 4 / 0
5,620
511
2,120
6,752
1,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
tjmay2013
Sylvanus
10
1 / 4 / 1
5,655
514
3,850
7,967
4,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
18
Kills
4
4
Deaths
18
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
2
3
0.75
W
Cthulhu
Acctiviti
Cthulhu
2
0
6
5
L
0
5
0
0
W
8
0
5
10.5
L
0
4
1
0.13
W
Xbalanque
Okay
Xbalanque
3
0
3
4.5
W
5
2
8
4.5
L
Bakasura
Tyrrorem
Bakasura
2
1
0
2
L
1
4
0
0.25
L
Sylvanus
tjmay2013
Sylvanus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,167
Damage
19,996
32,221
Taken
43,851
17,457
Mitigated
17,658
12,116
Healing
16,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,037
3,149
0
4,126
10,449
8,565
0
322
9,259
0
42,765
W
Cthulhu
Acctiviti
Cthulhu
3,442
915
0
1,277
5,800
4,137
0
2,052
3,678
31,365
705
L
3,579
214
265
1,389
6,538
1,675
0
2,599
3,815
45,566
0
W
7,981
2,261
0
3,745
7,130
2,087
0
1,316
5,671
0
46,785
L
4,073
594
0
3,682
10,357
3,786
0
1,914
8,303
0
28,273
W
Xbalanque
Okay
Xbalanque
6,561
2,568
0
2,468
3,312
914
462
356
2,956
0
57,361
W
7,146
440
0
500
5,530
1,754
0
2,748
2,545
49,013
230
L
Bakasura
Tyrrorem
Bakasura
6,374
4,793
0
7,431
12,237
5,555
0
1,555
10,642
0
43,308
L
2,120
1,546
0
1,211
6,752
1,722
0
1,803
4,869
0
33,207
L
Sylvanus
tjmay2013
Sylvanus
3,850
675
303
1,949
7,967
4,920
0
2,100
5,787
18,780
5,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,865
Gold Earned
29,145
408
Minions Killed
371
0
Camps Cleared
0
1,119,526
Distance Traveled
1,176,425
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,806
528
83
8
0
176,902
1
W
Cthulhu
5,989
544
51
5
0
220,040
0
L
Ra
5,930
539
107
10
0
235,309
0
W
Loki
7,163
651
66
6
0
268,198
0
L
Tyr
4,984
453
45
4
0
273,680
0
W
Xbalanque
7,512
683
116
11
0
209,630
3
W
Janus
7,395
672
92
8
0
244,756
0
L
Bakasura
6,956
632
105
10
0
233,914
0
L
Izanami
5,620
511
74
7
0
215,066
5
L
Sylvanus
5,655
514
40
4
0
218,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role