Player Matchup

Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold III
F0RM3R
Aphrodite
Gold III
Level 162
God Stats
2W - 1L
1,667 SR
Queue Stats
106W - 104L
1,548 MMR
Solo
Hades
Hades
Bronze III
Supermariø
Hades
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,493 MMR
Solo
Nemesis
Nemesis
Gold IV
despachax
Nemesis
Gold IV
Level 157
God Stats
8W - 6L
1,649 SR
Queue Stats
54W - 65L
1,571 MMR
Solo
Skadi
Skadi
Gold II
lliGotBigBallsll
Skadi
Gold II
Level 109
God Stats
0W - 1L
1,794 SR
Queue Stats
52W - 50L
1,536 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,622 SR
1,529 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,656 SR
1,496 MMR
Erlang Shen
Erlang Shen
Gold II
 
Erlang Shen
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Platinum III
 
Nox
Platinum III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Platinum IV
Arcαnister
Anhur
Platinum IV
Level 209
God Stats
14W - 8L
1,622 SR
Queue Stats
55W - 57L
1,534 MMR
Party 1
Ne Zha
Ne Zha
Gold I
Baxx4
Ne Zha
Gold I
Level 86
God Stats
4W - 4L
1,732 SR
Queue Stats
133W - 143L
1,509 MMR
Solo
Bacchus
Bacchus
Silver I
Ch1m1Chungus
Bacchus
Silver I
Level 104
God Stats
7W - 1L
1,928 SR
Queue Stats
19W - 15L
1,435 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 1 / 1
5,535
554
3,215
2,908
813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Aphrodite
F0RM3R
Aphrodite
8
1 / 1 / 1
5,016
502
3,576
6,475
2,867
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 4 / 1
4,795
480
3,629
8,702
2,834
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Nemesis
despachax
Nemesis
12
1 / 0 / 1
5,652
565
2,543
8,315
3,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 4 / 0
4,772
477
5,110
7,310
1,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
AthenaThanatosBakasuraGebCthulhu

VS

Bans
CabrakanThothKing ArthurXbalanqueJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
4 / 1 / 0
6,776
678
6,737
8,440
4,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Nox
 
Nox
10
0 / 0 / 0
5,431
543
2,467
3,651
1,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 0 / 1
7,581
758
7,304
7,156
2,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ne Zha
Baxx4
Ne Zha
11
0 / 1 / 0
5,542
554
2,451
7,839
2,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Ch1m1Chungus
Bacchus
9
1 / 1 / 3
5,850
585
3,214
7,936
6,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
3
Kills
10
10
Deaths
3
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
1
0.5
W
Erlang Shen
 
Erlang Shen
4
1
0
4
W
Nox
 
Nox
0
0
0
0
W
5
0
1
5.5
W
Ne Zha
Baxx4
Ne Zha
0
1
0
0
W
Bacchus
Ch1m1Chungus
Bacchus
1
1
3
2.5
L
Aphrodite
F0RM3R
Aphrodite
1
1
1
1.5
L
0
4
1
0.13
L
Nemesis
despachax
Nemesis
1
0
1
1.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,073
Damage
22,173
33,710
Taken
35,022
10,762
Mitigated
17,108
10,008
Healing
17,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,215
94
0
521
2,908
813
0
1,517
1,391
35,882
1,778
W
Erlang Shen
 
Erlang Shen
6,737
2,931
0
4,130
8,440
4,582
0
3,558
4,882
0
36,137
W
Nox
 
Nox
2,467
83
0
500
3,651
1,144
80
1,626
2,025
29,481
0
W
7,304
5,147
0
5,193
7,156
2,360
580
1,014
6,142
0
57,759
W
Ne Zha
Baxx4
Ne Zha
2,451
213
0
4,918
7,839
2,574
399
812
7,027
0
41,467
W
Bacchus
Ch1m1Chungus
Bacchus
3,214
618
0
2,976
7,936
6,448
0
3,071
4,865
11,190
1,214
L
Aphrodite
F0RM3R
Aphrodite
3,576
1,011
962
2,947
6,475
2,867
0
2,233
4,242
11,441
0
L
3,629
777
0
2,799
8,702
2,834
0
0
8,183
16,249
1,156
L
Nemesis
despachax
Nemesis
2,543
738
0
1,949
8,315
3,160
0
1,032
7,283
0
55,291
L
5,110
1,632
0
830
7,310
1,088
0
785
6,525
0
33,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,770
Gold Earned
31,180
260
Minions Killed
322
0
Camps Cleared
0
962,855
Distance Traveled
1,074,752
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,535
554
76
8
0
197,704
7
W
Erlang Shen
6,776
678
63
6
0
198,489
4
W
Nox
5,431
543
64
6
0
195,789
5
W
Anhur
7,581
758
108
11
0
186,350
0
W
Ne Zha
5,542
554
77
8
0
263,560
0
W
Bacchus
5,850
585
10
1
0
230,564
2
L
Aphrodite
5,016
502
11
1
0
179,407
3
L
Hades
4,795
480
32
3
0
181,052
0
L
Nemesis
5,652
565
95
10
0
233,058
0
L
Skadi
4,772
477
46
5
0
171,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role