Player Matchup

King Arthur
King Arthur
Chillzst
King Arthur
Level 104
God Stats
0W - 5L
1,513 SR
Queue Stats
71W - 105L
1,386 Elo+
Party 1
Hera
Hera
FrozenHellix
Hera
Level 84
God Stats
1W - 1L
1,843 SR
Queue Stats
102W - 142L
1,463 Elo+
Party 1
Merlin
Merlin
Psych0Netero
Merlin
Level 123
God Stats
1W - 3L
1,373 SR
Queue Stats
119W - 110L
1,529 Elo+
Party 2
Tiamat
Tiamat
Syyntaxx
Tiamat
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 77L
1,408 Elo+
Party 1
Nu Wa
Nu Wa
oxmargee
Nu Wa
Level 107
God Stats
7W - 7L
1,599 SR
Queue Stats
165W - 165L
1,483 Elo+
Party 2
Team Averages
Level 95
1,565 SR
1,454 Elo+

VS

Team Averages
Level 68
1,554 SR
1,512 Elo+
Hachiman
Hachiman
 
Hachiman
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
LightsOutbb
Odin
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 3
Chiron
Chiron
WhyNotWolf
Chiron
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 34L
1,593 Elo+
Party 3
Arachne
Arachne
whitebigfoot
Arachne
Level 124
God Stats
2W - 1L
1,771 SR
Queue Stats
107W - 110L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chillzst
King Arthur
8
1 / 3 / 0
5,293
882
1,325
4,619
1,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

10
1 / 6 / 3
5,950
992
4,815
5,892
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
12
0 / 3 / 4
5,734
956
4,244
4,024
1,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiamat
Syyntaxx
Tiamat
7
0 / 5 / 1
4,954
826
1,708
4,382
2,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
oxmargee
Nu Wa
14
6 / 3 / 2
7,322
1,220
7,950
4,793
1,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
7 / 1 / 8
8,107
1,351
6,566
5,359
1,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
 
Cthulhu
13
4 / 3 / 12
8,048
1,341
5,167
8,102
6,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 1 / 9
6,644
1,107
2,417
4,783
3,653
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
WhyNotWolf
Chiron
12
5 / 1 / 10
7,426
1,238
5,224
4,860
1,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arachne
whitebigfoot
Arachne
12
3 / 2 / 11
7,102
1,184
3,444
5,734
3,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
70
8
Kills
20
20
Deaths
8
10
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
1
8
11
W
Cthulhu
 
Cthulhu
4
3
12
3.33
L
King Arthur
Chillzst
King Arthur
1
3
0
0.33
L
1
6
3
0.42
W
1
1
9
5.5
L
Merlin
0
3
4
0.67
L
Tiamat
Syyntaxx
Tiamat
0
5
1
0.1
W
Chiron
WhyNotWolf
Chiron
5
1
10
10
L
Nu Wa
oxmargee
Nu Wa
6
3
2
2.33
W
Arachne
whitebigfoot
Arachne
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,042
Damage
22,818
23,710
Taken
28,838
8,260
Mitigated
16,804
2,524
Healing
7,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,566
1,508
389
416
5,359
1,633
1,820
3,865
1,422
0
18,144
W
Cthulhu
 
Cthulhu
5,167
211
971
970
8,102
6,259
0
6,033
1,860
10,875
1,484
L
King Arthur
Chillzst
King Arthur
1,325
37
0
22
4,619
1,955
0
937
3,516
0
5,136
L
4,815
1,415
0
596
5,892
1,608
0
1,491
4,294
8,790
244
W
2,417
408
10
619
4,783
3,653
394
2,479
2,261
1,119
4,943
L
Merlin
4,244
56
584
594
4,024
1,117
0
950
2,993
10,714
0
L
Tiamat
Syyntaxx
Tiamat
1,708
231
65
211
4,382
2,077
0
686
3,671
3,465
0
W
Chiron
WhyNotWolf
Chiron
5,224
973
959
1,385
4,860
1,542
1,304
3,367
1,394
0
20,734
L
Nu Wa
oxmargee
Nu Wa
7,950
1,607
0
452
4,793
1,503
0
1,319
3,359
17,128
0
W
Arachne
whitebigfoot
Arachne
3,444
1,890
720
967
5,734
3,717
280
2,368
3,324
0
5,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,253
Gold Earned
37,327
62
Minions Killed
103
0
Camps Cleared
0
512,494
Distance Traveled
680,492
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,107
1,351
19
3
0
122,334
0
W
Cthulhu
8,048
1,341
32
5
0
131,534
0
L
King Arthur
5,293
882
15
3
0
68,220
0
L
Hera
5,950
992
10
2
0
107,156
0
W
Odin
6,644
1,107
8
1
0
150,578
0
L
Merlin
5,734
956
20
3
0
130,618
0
L
Tiamat
4,954
826
2
0
0
75,989
0
W
Chiron
7,426
1,238
36
6
0
136,312
0
L
Nu Wa
7,322
1,220
15
3
0
130,511
0
W
Arachne
7,102
1,184
8
1
0
139,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role