Player Matchup

Baron Samedi
Baron Samedi
Mr36PoPo
Baron Samedi
Level 157
God Stats
21W - 17L
1,564 SR
Queue Stats
549W - 584L
1,570 Elo+
Party 1
Fenrir
Fenrir
OSunnieBoy
Fenrir
Level 153
God Stats
5W - 12L
1,246 SR
Queue Stats
517W - 569L
1,571 Elo+
Party 1
Charybdis
Charybdis
SubatomicSnake9
Charybdis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
487W - 523L
1,571 Elo+
Party 1
Team Averages
Level 138
1,437 SR
1,571 Elo+

VS

Team Averages
Level 147
1,644 SR
1,661 Elo+
Ullr
Ullr
AgileAutumn929
Ullr
Level 155
God Stats
7W - 3L
1,500 SR
Queue Stats
77W - 45L
1,666 Elo+
Party 2
Guan Yu
Guan Yu
Vague x light
Guan Yu
Level 140
God Stats
2W - 4L
1,697 SR
Queue Stats
120W - 88L
1,619 Elo+
Party 2
Vulcan
Vulcan
asdfsadfvdcx
Vulcan
Level 145
God Stats
203W - 85L
1,734 SR
Queue Stats
209W - 90L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Mr36PoPo
Baron Samedi
18
2 / 2 / 3
10,576
814
9,244
8,146
3,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
OSunnieBoy
Fenrir
17
4 / 6 / 1
10,613
816
11,702
14,229
7,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charybdis
SubatomicSnake9
Charybdis
15
0 / 2 / 3
9,275
713
5,905
9,796
6,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 4
11,900
915
9,206
7,355
3,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
17
2 / 2 / 8
10,549
811
6,915
19,452
24,215
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Vulcan
16
2 / 3 / 7
10,657
820
11,968
9,696
3,350
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
6
Kills
10
10
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
6
1
4
8
L
Baron Samedi
Mr36PoPo
Baron Samedi
2
2
3
1.75
L
Fenrir
OSunnieBoy
Fenrir
4
6
1
0.75
L
Charybdis
SubatomicSnake9
Charybdis
0
2
3
0.75
W
Guan Yu
2
2
8
3
W
Vulcan
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,851
Damage
28,089
32,171
Taken
36,503
18,287
Mitigated
30,755
5,396
Healing
10,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,206
4,259
0
1,005
7,355
3,190
2,585
2,283
4,939
0
45,348
L
Baron Samedi
Mr36PoPo
Baron Samedi
9,244
105
365
1,640
8,146
3,967
0
3,494
4,564
45,583
0
L
Fenrir
OSunnieBoy
Fenrir
11,702
2,098
0
2,509
14,229
7,999
0
4,378
9,795
0
39,774
L
Charybdis
SubatomicSnake9
Charybdis
5,905
2,407
0
882
9,796
6,321
0
4,185
5,611
0
22,984
W
Guan Yu
6,915
1,306
1,625
5,163
19,452
24,215
415
4,675
13,816
279
24,426
W
Vulcan
11,968
195
0
2,324
9,696
3,350
276
2,185
7,098
50,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,464
Gold Earned
33,106
179
Minions Killed
185
0
Camps Cleared
0
713,618
Distance Traveled
773,611
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,900
915
88
7
0
248,982
0
L
Baron Samedi
10,576
814
84
6
0
236,256
0
L
Fenrir
10,613
816
47
4
0
242,429
0
L
Charybdis
9,275
713
48
4
0
234,933
0
W
Guan Yu
10,549
811
30
2
0
243,652
2
W
Vulcan
10,657
820
67
5
0
280,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role