Player Matchup

Horus
Horus
Silver I
TMP_Mersilessly
Horus
Silver I
Level 120
God Stats
2W - 2L
1,353 SR
Queue Stats
84W - 102L
1,122 MMR
Solo
Ra
Ra
Gold III
TactfulOstrich0
Ra
Gold III
Level 153
God Stats
27W - 20L
1,596 SR
Queue Stats
288W - 266L
1,425 MMR
Party 2
Jing Wei
Jing Wei
Gold V
ThatBoiDemiYT
Jing Wei
Gold V
Level 157
God Stats
3W - 2L
1,847 SR
Queue Stats
163W - 170L
1,267 MMR
Solo
Vamana
Vamana
Silver II
TheBigOISniper
Vamana
Silver II
Level 119
God Stats
31W - 25L
1,520 SR
Queue Stats
188W - 204L
1,099 MMR
Party 2
Bakasura
Bakasura
Gold IV
nohandedgamr
Bakasura
Gold IV
Level 175
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 137L
1,392 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,563 SR
1,261 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 150
1,499 SR
1,261 MMR
Hun Batz
Hun Batz
Silver III
FinesseLux
Hun Batz
Silver III
Level 144
God Stats
10W - 11L
1,341 SR
Queue Stats
266W - 293L
907 MMR
Solo
Ah Puch
Ah Puch
Gold IV
Fluffyshake
Ah Puch
Gold IV
Level 158
God Stats
7W - 10L
1,468 SR
Queue Stats
140W - 146L
1,287 MMR
Solo
Freya
Freya
Gold V
KingArthurs3
Freya
Gold V
Level 178
God Stats
1W - 1L
1,765 SR
Queue Stats
173W - 185L
1,294 MMR
Party 1
Scylla
Scylla
Gold V
Monster Trevor
Scylla
Gold V
Level 126
God Stats
1W - 5L
1,322 SR
Queue Stats
68W - 71L
1,316 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
TheSilkinson
Gilgamesh
Gold II
Level 142
God Stats
3W - 6L
1,597 SR
Queue Stats
187W - 194L
1,504 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
6,337
453
5,436
9,148
5,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
5 / 1 / 4
8,659
619
7,680
4,442
1,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
ThatBoiDemiYT
Jing Wei
14
1 / 1 / 1
7,521
537
3,457
4,489
1,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 1 / 3
7,858
561
4,926
9,797
5,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
nohandedgamr
Bakasura
15
5 / 1 / 3
8,371
598
7,788
12,686
5,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
MulanPoseidonCthulhuThanatosAgni

VS

Bans
BacchusJanusChang'eArachneAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FinesseLux
Hun Batz
14
1 / 0 / 0
7,280
520
3,613
8,861
2,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ah Puch
Fluffyshake
Ah Puch
11
0 / 5 / 0
6,719
480
6,212
10,593
7,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 2 / 0
6,824
487
3,203
7,178
2,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystical Earring

Mystical Earring

+15
Mp 5

12
3 / 6 / 1
7,287
521
6,058
6,451
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
TheSilkinson
Gilgamesh
10
0 / 2 / 3
6,510
465
4,518
12,378
9,419
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
15
Kills
6
6
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
FinesseLux
Hun Batz
1
0
0
1
L
Ah Puch
Fluffyshake
Ah Puch
0
5
0
0
L
2
2
0
1
L
3
6
1
0.58
W
2
2
2
1.5
W
5
1
4
7
W
Jing Wei
ThatBoiDemiYT
Jing Wei
1
1
1
1.5
W
2
1
3
3.5
L
Gilgamesh
TheSilkinson
Gilgamesh
0
2
3
0.75
W
Bakasura
nohandedgamr
Bakasura
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,287
Damage
23,604
40,562
Taken
45,461
20,009
Mitigated
23,505
14,640
Healing
14,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
FinesseLux
Hun Batz
3,613
710
0
5,688
8,861
2,815
0
564
7,827
0
67,886
L
Ah Puch
Fluffyshake
Ah Puch
6,212
298
0
1,255
10,593
7,419
0
1,037
8,547
38,177
2,430
L
3,203
1,490
0
3,548
7,178
2,313
0
490
6,688
41,914
0
L
6,058
189
0
256
6,451
1,539
0
3,014
3,193
31,815
1,359
W
5,436
2,178
432
1,816
9,148
5,397
77
4,068
4,898
0
21,244
W
7,680
342
499
2,055
4,442
1,597
0
1,604
2,620
69,184
0
W
Jing Wei
ThatBoiDemiYT
Jing Wei
3,457
2,079
0
1,162
4,489
1,574
775
1,031
3,418
0
60,950
W
4,926
1,878
0
3,651
9,797
5,718
0
4,260
4,941
0
47,695
L
Gilgamesh
TheSilkinson
Gilgamesh
4,518
999
0
3,374
12,378
9,419
0
2,437
9,242
0
24,990
W
Bakasura
nohandedgamr
Bakasura
7,788
5,211
0
5,025
12,686
5,723
0
3,022
9,450
0
60,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,746
Gold Earned
34,620
480
Minions Killed
400
0
Camps Cleared
0
1,495,662
Distance Traveled
1,397,880
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,280
520
123
9
0
335,964
0
L
Ah Puch
6,719
480
102
7
0
235,093
2
L
Freya
6,824
487
74
5
0
264,019
0
L
Scylla
7,287
521
62
4
0
268,502
0
W
Horus
6,337
453
31
2
0
300,307
0
W
Ra
8,659
619
130
9
0
327,317
1
W
Jing Wei
7,521
537
100
7
0
270,247
0
W
Vamana
7,858
561
103
7
0
264,775
2
L
Gilgamesh
6,510
465
39
3
0
294,302
4
W
Bakasura
8,371
598
116
8
0
333,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role