Player Matchup

Merlin
Merlin
Rukio The Lost
Merlin
Level 117
God Stats
1W - 1L
1,275 SR
Queue Stats
69W - 73L
1,429 Elo+
Solo
Gilgamesh
Gilgamesh
Saitama0420
Gilgamesh
Level 154
God Stats
16W - 17L
1,815 SR
Queue Stats
148W - 151L
1,529 Elo+
Solo
Osiris
Osiris
ScorchUall
Osiris
Level 148
God Stats
3W - 2L
1,561 SR
Queue Stats
126W - 122L
1,467 Elo+
Solo
Nike
Nike
apocolypsenow
Nike
Level 65
God Stats
26W - 22L
1,494 SR
Queue Stats
275W - 314L
1,387 Elo+
Solo
Ra
Ra
jdcc2892
Ra
Level 156
God Stats
26W - 22L
1,514 SR
Queue Stats
73W - 77L
1,456 Elo+
Solo
Team Averages
Level 128
1,532 SR
1,454 Elo+

VS

Team Averages
Level 62
1,416 SR
1,294 Elo+
Ares
Ares
Chapel3057
Ares
Level 80
God Stats
120W - 105L
1,511 SR
Queue Stats
269W - 305L
1,371 Elo+
Solo
Gilgamesh
Gilgamesh
Fpeanutbutter
Gilgamesh
Level 129
God Stats
1W - 4L
1,201 SR
Queue Stats
684W - 684L
1,441 Elo+
Solo
Jormungandr
Jormungandr
GoldMooring
Jormungandr
Level 4
God Stats
0W - 4L
1,169 SR
Queue Stats
0W - 4L
1,114 Elo+
Party 1
Kukulkan
Kukulkan
andypandy00
Kukulkan
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,114 Elo+
Party 1
Sobek
Sobek
lnmths
Sobek
Level 30
God Stats
3W - 2L
1,699 SR
Queue Stats
3W - 5L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 2
9,041
603
4,168
3,375
1,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Saitama0420
Gilgamesh
16
4 / 1 / 2
9,637
642
9,804
10,682
4,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Osiris
ScorchUall
Osiris
16
3 / 0 / 5
8,534
569
4,550
11,591
6,007
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 2 / 6
7,662
511
5,811
9,340
4,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

14
4 / 2 / 4
8,795
586
9,609
7,614
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
6,372
425
4,467
11,721
8,105
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gilgamesh
Fpeanutbutter
Gilgamesh
13
0 / 1 / 2
6,586
439
4,785
12,529
5,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
GoldMooring
Jormungandr
12
1 / 6 / 2
6,767
451
2,542
12,226
8,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
andypandy00
Kukulkan
11
1 / 4 / 0
6,230
415
1,762
6,262
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
lnmths
Sobek
8
1 / 2 / 0
5,603
374
1,675
6,487
4,736
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
16
Kills
5
5
Deaths
16
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Gilgamesh
Fpeanutbutter
Gilgamesh
0
1
2
1
L
Jormungandr
GoldMooring
Jormungandr
1
6
2
0.33
W
2
0
2
3
W
Gilgamesh
Saitama0420
Gilgamesh
4
1
2
5
W
Osiris
ScorchUall
Osiris
3
0
5
5.5
L
Kukulkan
andypandy00
Kukulkan
1
4
0
0.25
W
3
2
6
3
W
4
2
4
3
L
Sobek
lnmths
Sobek
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,942
Damage
15,231
42,602
Taken
49,225
18,687
Mitigated
28,764
16,357
Healing
10,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,467
175
0
1,624
11,721
8,105
0
2,130
9,455
18,864
1,072
L
Gilgamesh
Fpeanutbutter
Gilgamesh
4,785
896
0
3,906
12,529
5,044
0
2,543
9,808
0
54,142
L
Jormungandr
GoldMooring
Jormungandr
2,542
1,072
0
2,271
12,226
8,816
336
3,976
8,250
30,127
0
W
4,168
174
0
640
3,375
1,186
474
549
2,824
58,217
2,231
W
Gilgamesh
Saitama0420
Gilgamesh
9,804
4,314
0
3,900
10,682
4,585
691
2,786
7,762
0
66,024
W
Osiris
ScorchUall
Osiris
4,550
1,422
0
6,161
11,591
6,007
0
1,821
9,661
0
71,849
L
Kukulkan
andypandy00
Kukulkan
1,762
163
45
818
6,262
2,063
0
2,459
3,559
21,721
236
W
5,811
770
0
600
9,340
4,228
887
2,758
6,302
0
25,453
W
9,609
748
1,204
3,852
7,614
2,681
964
1,975
5,447
59,585
481
L
Sobek
lnmths
Sobek
1,675
99
0
1,879
6,487
4,736
0
1,786
4,457
10,122
165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,669
Gold Earned
31,558
468
Minions Killed
242
0
Camps Cleared
0
1,437,042
Distance Traveled
1,203,257
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,372
425
26
2
0
239,553
2
L
Gilgamesh
6,586
439
93
6
0
295,899
1
L
Jormungandr
6,767
451
51
3
0
218,116
0
W
Merlin
9,041
603
110
7
0
277,969
1
W
Gilgamesh
9,637
642
93
6
0
253,349
5
W
Osiris
8,534
569
120
8
0
335,492
6
L
Kukulkan
6,230
415
57
4
0
233,829
0
W
Nike
7,662
511
43
3
0
267,340
2
W
Ra
8,795
586
102
7
0
302,892
2
L
Sobek
5,603
374
15
1
0
215,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role