Player Matchup

Da Ji
Da Ji
ClemKaiser
Da Ji
Level 188
God Stats
46W - 22L
1,697 SR
Queue Stats
284W - 242L
1,578 Elo+
Solo
Medusa
Medusa
I-Am-GRooT-_-1
Medusa
Level 61
God Stats
3W - 5L
1,500 SR
Queue Stats
85W - 84L
1,520 Elo+
Party 1
Bacchus
Bacchus
NotSlxtez
Bacchus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
SendNut
Amaterasu
Level 205
God Stats
2W - 4L
1,385 SR
Queue Stats
78W - 67L
1,536 Elo+
Solo
Nu Wa
Nu Wa
TsukiNoNaka
Nu Wa
Level 156
God Stats
13W - 11L
1,597 SR
Queue Stats
143W - 153L
1,451 Elo+
Solo
Team Averages
Level 136
1,536 SR
1,517 Elo+

VS

Team Averages
Level 129
1,521 SR
1,470 Elo+
Rama
Rama
 
Rama
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
A5APR0CKY
Kali
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,482 Elo+
Solo
Ra
Ra
Renittos
Ra
Level 87
God Stats
1W - 1L
1,604 SR
Queue Stats
39W - 43L
1,481 Elo+
Solo
Kumbhakarna
Kumbhakarna
b0mb3r3kPL
Kumbhakarna
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,257 Elo+
Solo
Gilgamesh
Gilgamesh
marshwhat
Gilgamesh
Level 152
God Stats
1W - 2L
1,500 SR
Queue Stats
91W - 65L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
6 / 0 / 2
6,860
686
6,573
7,052
2,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
3 / 1 / 1
6,051
605
6,651
5,030
1,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
NotSlxtez
Bacchus
11
2 / 0 / 3
6,279
628
3,758
7,240
5,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
SendNut
Amaterasu
12
1 / 2 / 4
6,721
672
5,644
10,451
7,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 1 / 3
6,922
692
4,928
4,069
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
7
0 / 2 / 0
4,231
423
2,549
4,186
1,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kali
10
1 / 3 / 1
5,475
548
4,192
10,017
3,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 1
6,038
604
2,826
5,034
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Kumbhakarna
b0mb3r3kPL
Kumbhakarna
9
0 / 2 / 2
5,110
511
1,699
8,159
5,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
marshwhat
Gilgamesh
10
2 / 4 / 0
6,105
611
7,197
12,373
9,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
14
Kills
4
4
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
2
0
0
L
Kali
1
3
1
0.5
W
Da Ji
6
0
2
7
W
3
1
1
3.5
W
Bacchus
NotSlxtez
Bacchus
2
0
3
3.5
L
1
3
1
0.5
W
Amaterasu
SendNut
Amaterasu
1
2
4
1.5
W
2
1
3
3.5
L
Kumbhakarna
b0mb3r3kPL
Kumbhakarna
0
2
2
0.5
L
Gilgamesh
marshwhat
Gilgamesh
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,554
Damage
18,463
33,842
Taken
39,769
18,287
Mitigated
22,134
13,230
Healing
8,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,549
2,044
0
1,092
4,186
1,091
0
1,062
3,124
0
20,912
L
Kali
4,192
1,801
0
2,166
10,017
3,709
0
1,907
8,073
0
32,596
W
Da Ji
6,573
2,542
0
3,682
7,052
2,403
0
398
6,556
0
50,463
W
6,651
2,610
0
1,000
5,030
1,872
1,398
730
4,300
0
50,332
W
Bacchus
NotSlxtez
Bacchus
3,758
453
0
3,438
7,240
5,526
0
842
6,362
18,418
1,853
L
2,826
0
322
1,438
5,034
1,780
0
2,711
2,323
46,817
0
W
Amaterasu
SendNut
Amaterasu
5,644
2,392
0
4,360
10,451
7,270
0
0
9,980
0
40,765
W
4,928
1,255
0
750
4,069
1,216
0
2,157
1,614
45,336
2,620
L
Kumbhakarna
b0mb3r3kPL
Kumbhakarna
1,699
50
0
1,841
8,159
5,788
0
1,824
6,335
11,845
0
L
Gilgamesh
marshwhat
Gilgamesh
7,197
2,983
0
2,098
12,373
9,766
0
363
11,485
0
36,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,833
Gold Earned
26,959
366
Minions Killed
292
0
Camps Cleared
0
1,020,194
Distance Traveled
994,606
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,231
423
35
4
0
139,319
1
L
Kali
5,475
548
54
5
0
238,219
2
W
Da Ji
6,860
686
79
8
0
235,615
0
W
Medusa
6,051
605
72
7
0
173,626
0
W
Bacchus
6,279
628
28
3
0
217,283
6
L
Ra
6,038
604
112
11
0
214,629
0
W
Amaterasu
6,721
672
81
8
0
209,165
0
W
Nu Wa
6,922
692
106
11
0
184,505
0
L
Kumbhakarna
5,110
511
25
3
0
207,515
0
L
Gilgamesh
6,105
611
66
7
0
194,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role