Player Matchup

Cthulhu
Cthulhu
GoleMisGore
Cthulhu
Level 100
God Stats
14W - 4L
1,552 SR
Queue Stats
325W - 196L
1,697 Elo+
Party 2
Ishtar
Ishtar
KapitäninChaos
Ishtar
Level 109
God Stats
0W - 2L
1,225 SR
Queue Stats
256W - 167L
1,593 Elo+
Party 2
Sun Wukong
Sun Wukong
Neojai1782
Sun Wukong
Level 142
God Stats
2W - 6L
1,314 SR
Queue Stats
194W - 202L
1,509 Elo+
Solo
He Bo
He Bo
PatPot
He Bo
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
100W - 99L
1,388 Elo+
Solo
Surtr
Surtr
Schimo92
Surtr
Level 68
God Stats
8W - 4L
1,681 SR
Queue Stats
253W - 148L
1,672 Elo+
Party 2
Team Averages
Level 106
1,455 SR
1,572 Elo+

VS

Team Averages
Level 133
1,525 SR
1,447 Elo+
Arachne
Arachne
 
Arachne
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Beardo91
Ah Muzen Cab
Level 104
God Stats
5W - 2L
1,491 SR
Queue Stats
103W - 105L
1,425 Elo+
Party 1
Chaac
Chaac
Maxikill3r_84
Chaac
Level 157
God Stats
1W - 1L
1,365 SR
Queue Stats
91W - 85L
1,449 Elo+
Solo
Nox
Nox
Swexiz
Nox
Level 127
God Stats
7W - 6L
1,504 SR
Queue Stats
274W - 299L
1,487 Elo+
Solo
Scylla
Scylla
SwissChrønøs
Scylla
Level 125
God Stats
2W - 0L
1,766 SR
Queue Stats
65W - 76L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GoleMisGore
Cthulhu
16
6 / 4 / 4
10,192
927
13,525
18,188
17,904
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 7 / 5
8,321
756
6,338
13,090
4,699
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Neojai1782
Sun Wukong
16
1 / 1 / 8
8,450
768
9,339
13,300
10,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

He Bo
PatPot
He Bo
14
2 / 8 / 5
7,937
722
5,749
11,414
3,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Schimo92
Surtr
13
1 / 5 / 6
8,119
738
10,880
14,889
14,917
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
7 / 4 / 12
9,947
904
15,423
14,153
15,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
Beardo91
Ah Muzen Cab
18
12 / 1 / 11
10,757
978
15,444
8,821
3,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
3 / 2 / 19
9,871
897
11,545
15,026
16,998
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Nox
Swexiz
Nox
15
3 / 3 / 17
9,136
831
10,390
6,901
2,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
0 / 3 / 16
8,595
781
11,917
7,554
2,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
100
12
Kills
25
25
Deaths
13
28
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
4
12
3.25
W
Ah Muzen Cab
Beardo91
Ah Muzen Cab
12
1
11
17.5
L
Cthulhu
GoleMisGore
Cthulhu
6
4
4
2
L
2
7
5
0.64
W
3
2
19
6.25
L
Sun Wukong
Neojai1782
Sun Wukong
1
1
8
5
L
He Bo
PatPot
He Bo
2
8
5
0.56
L
Surtr
Schimo92
Surtr
1
5
6
0.8
W
Nox
Swexiz
Nox
3
3
17
3.83
W
0
3
16
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,831
Damage
64,719
70,881
Taken
52,455
51,359
Mitigated
42,229
18,126
Healing
15,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
15,423
10,883
314
2,779
14,153
15,499
483
5,029
9,124
0
22,248
W
Ah Muzen Cab
Beardo91
Ah Muzen Cab
15,444
2,541
1,363
1,977
8,821
3,972
767
3,398
5,423
0
30,075
L
Cthulhu
GoleMisGore
Cthulhu
13,525
579
2,481
4,418
18,188
17,904
66
7,010
10,904
27,375
3,597
L
6,338
3,618
866
1,703
13,090
4,699
0
4,112
8,859
0
21,426
W
11,545
1,207
812
3,850
15,026
16,998
294
3,492
11,534
1,676
24,401
L
Sun Wukong
Neojai1782
Sun Wukong
9,339
1,123
1,510
2,309
13,300
10,165
189
5,388
7,708
0
27,814
L
He Bo
PatPot
He Bo
5,749
103
792
940
11,414
3,674
0
2,016
9,234
17,710
0
L
Surtr
Schimo92
Surtr
10,880
3,055
1,042
2,065
14,889
14,917
0
4,279
10,418
1,018
19,747
W
Nox
Swexiz
Nox
10,390
701
941
465
6,901
2,976
1,263
2,572
4,329
23,391
0
W
11,917
259
1,774
1,183
7,554
2,784
700
3,924
3,630
27,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,019
Gold Earned
48,306
191
Minions Killed
171
0
Camps Cleared
0
1,063,701
Distance Traveled
1,184,739
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,947
904
29
3
0
247,036
0
W
Ah Muzen Cab
10,757
978
41
4
0
252,492
0
L
Cthulhu
10,192
927
34
3
0
228,118
0
L
Ishtar
8,321
756
36
3
0
187,673
0
W
Chaac
9,871
897
24
2
0
237,516
0
L
Sun Wukong
8,450
768
58
5
0
255,714
0
L
He Bo
7,937
722
29
3
0
191,428
0
L
Surtr
8,119
738
34
3
0
200,768
0
W
Nox
9,136
831
31
3
0
214,769
0
W
Scylla
8,595
781
46
4
0
232,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role