Player Matchup

Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
koach80
Baron Samedi
Gold III
Level 61
God Stats
1W - 3L
1,674 SR
Queue Stats
40W - 40L
1,444 MMR
Solo
Cthulhu
Cthulhu
Gold II
koolj5050
Cthulhu
Gold II
Level 147
God Stats
59W - 27L
1,731 SR
Queue Stats
135W - 139L
1,476 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,635 SR
1,473 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 100
1,564 SR
1,451 MMR
Bastet
Bastet
Gold V
oAkame-_-
Bastet
Gold V
Level 88
God Stats
47W - 26L
1,670 SR
Queue Stats
193W - 204L
1,457 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold III
oYuno-_-
Cu Chulainn
Gold III
Level 69
God Stats
53W - 47L
1,578 SR
Queue Stats
206W - 210L
1,600 MMR
Party 1
Zeus
Zeus
Silver I
yosoyn1
Zeus
Silver I
Level 144
God Stats
2W - 1L
1,444 SR
Queue Stats
77W - 98L
1,295 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
0 / 7 / 3
9,061
697
4,056
10,903
3,760
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
koach80
Baron Samedi
15
2 / 6 / 1
9,543
734
8,246
12,742
6,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
koolj5050
Cthulhu
17
1 / 4 / 3
9,825
756
8,772
16,915
11,509
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Ne ZhaAchillesVulcanKuzenboAgni

VS

Bans
Hou YiKukulkanNeithDiscordiaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
oAkame-_-
Bastet
18
7 / 0 / 9
12,233
941
11,735
10,050
4,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
oYuno-_-
Cu Chulainn
19
7 / 2 / 8
12,301
946
14,534
13,560
9,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
yosoyn1
Zeus
17
3 / 2 / 8
11,186
860
11,811
7,057
3,077
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
3
Kills
17
17
Deaths
4
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
7
3
0.21
L
Baron Samedi
koach80
Baron Samedi
2
6
1
0.42
L
Cthulhu
koolj5050
Cthulhu
1
4
3
0.63
W
Bastet
oAkame-_-
Bastet
7
0
9
11.5
W
Cu Chulainn
oYuno-_-
Cu Chulainn
7
2
8
5.5
W
Zeus
yosoyn1
Zeus
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,074
Damage
38,080
40,560
Taken
30,667
21,882
Mitigated
17,022
8,007
Healing
11,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,056
1,539
0
1,049
10,903
3,760
0
2,481
7,857
0
24,854
L
Baron Samedi
koach80
Baron Samedi
8,246
334
223
2,487
12,742
6,613
0
2,451
9,564
22,968
397
L
Cthulhu
koolj5050
Cthulhu
8,772
183
259
3,989
16,915
11,509
0
6,878
9,086
33,967
0
W
Bastet
oAkame-_-
Bastet
11,735
2,420
0
4,772
10,050
4,494
1,197
5,163
4,584
0
41,906
W
Cu Chulainn
oYuno-_-
Cu Chulainn
14,534
4,535
0
3,906
13,560
9,451
1,402
6,424
6,687
0
47,622
W
Zeus
yosoyn1
Zeus
11,811
1,013
0
2,739
7,057
3,077
384
4,671
2,202
45,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,429
Gold Earned
35,720
150
Minions Killed
181
0
Camps Cleared
0
703,364
Distance Traveled
801,468
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,061
697
47
4
0
237,195
0
L
Baron Samedi
9,543
734
45
3
0
228,396
3
L
Cthulhu
9,825
756
58
4
0
237,773
5
W
Bastet
12,233
941
64
5
0
309,349
0
W
Cu Chulainn
12,301
946
55
4
0
258,598
3
W
Zeus
11,186
860
62
5
0
233,521
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role