Player Matchup

Serqet
Serqet
 
Serqet
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Rawrararow
Nu Wa
Level 127
God Stats
42W - 31L
1,593 SR
Queue Stats
185W - 168L
1,439 Elo+
Solo
Ishtar
Ishtar
TheEmeraldOni
Ishtar
Level 55
God Stats
12W - 11L
1,500 SR
Queue Stats
128W - 134L
1,513 Elo+
Solo
Cu Chulainn
Cu Chulainn
neckage
Cu Chulainn
Level 103
God Stats
5W - 1L
1,287 SR
Queue Stats
76W - 67L
1,515 Elo+
Solo
Sylvanus
Sylvanus
pfeiff17
Sylvanus
Level 369
God Stats
469W - 381L
1,509 SR
Queue Stats
1,028W - 983L
1,492 Elo+
Solo
Team Averages
Level 175
1,478 SR
1,492 Elo+

VS

Team Averages
Level 115
1,737 SR
1,528 Elo+
Danzaburou
Danzaburou
Bragmaster
Danzaburou
Level 74
God Stats
3W - 5L
1,731 SR
Queue Stats
28W - 42L
1,412 Elo+
Solo
Kumbhakarna
Kumbhakarna
K2shmoker
Kumbhakarna
Level 69
God Stats
10W - 9L
1,590 SR
Queue Stats
337W - 346L
1,482 Elo+
Solo
Gilgamesh
Gilgamesh
OtherSeaweedslap
Gilgamesh
Level 116
God Stats
9W - 4L
1,717 SR
Queue Stats
124W - 109L
1,480 Elo+
Solo
Awilix
Awilix
RealSlayer_00
Awilix
Level 125
God Stats
2W - 3L
1,821 SR
Queue Stats
21W - 18L
1,565 Elo+
Solo
Zeus
Zeus
Vehnymm
Zeus
Level 191
God Stats
4W - 4L
1,825 SR
Queue Stats
93W - 54L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
7
1 / 0 / 2
4,063
677
1,654
4,101
1,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
8
0 / 1 / 1
4,183
697
2,056
2,743
705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
2 / 2 / 3
4,638
773
4,028
4,692
1,499
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
neckage
Cu Chulainn
9
4 / 0 / 0
5,599
933
2,720
4,037
2,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
pfeiff17
Sylvanus
7
3 / 1 / 2
4,820
803
1,851
5,687
3,910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bragmaster
Danzaburou
7
1 / 2 / 2
3,884
647
3,372
4,460
1,029
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kumbhakarna
K2shmoker
Kumbhakarna
6
1 / 3 / 1
3,954
659
2,707
5,841
2,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
4
0 / 3 / 0
3,212
535
1,652
4,045
1,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

6
1 / 2 / 1
3,606
601
1,086
4,757
1,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
Vehnymm
Zeus
8
0 / 0 / 0
4,192
699
1,901
3,384
682
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
3
4
Deaths
10
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
0
2
2
L
Danzaburou
Bragmaster
Danzaburou
1
2
2
1
L
Kumbhakarna
K2shmoker
Kumbhakarna
1
3
1
0.5
L
Gilgamesh
0
3
0
0
W
Nu Wa
0
1
1
0.5
L
1
2
1
0.75
W
2
2
3
1.75
L
Zeus
Vehnymm
Zeus
0
0
0
0
W
Cu Chulainn
neckage
Cu Chulainn
4
0
0
4
W
Sylvanus
pfeiff17
Sylvanus
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,309
Damage
10,718
21,260
Taken
22,487
9,493
Mitigated
6,834
7,082
Healing
5,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
1,654
385
0
557
4,101
1,342
0
1,065
3,036
0
19,468
L
Danzaburou
Bragmaster
Danzaburou
3,372
1,914
0
1,466
4,460
1,029
0
850
3,588
0
16,316
L
Kumbhakarna
K2shmoker
Kumbhakarna
2,707
571
0
986
5,841
2,267
0
855
4,920
11,916
0
L
Gilgamesh
1,652
547
0
998
4,045
1,502
0
193
3,812
0
9,271
W
Nu Wa
2,056
549
0
669
2,743
705
0
1,547
1,196
21,702
0
L
1,086
475
0
420
4,757
1,354
0
782
3,914
0
15,325
W
4,028
2,348
0
573
4,692
1,499
0
1,225
3,467
0
19,134
L
Zeus
Vehnymm
Zeus
1,901
119
0
1,511
3,384
682
0
952
2,284
31,819
0
W
Cu Chulainn
neckage
Cu Chulainn
2,720
554
0
1,131
4,037
2,037
216
0
3,833
3,300
29,495
W
Sylvanus
pfeiff17
Sylvanus
1,851
452
1,611
2,541
5,687
3,910
0
771
4,916
12,815
559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,303
Gold Earned
18,848
191
Minions Killed
165
0
Camps Cleared
0
702,494
Distance Traveled
643,668
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
4,063
677
37
6
0
195,579
1
L
Danzaburou
3,884
647
30
5
0
140,021
3
L
Kumbhakarna
3,954
659
19
3
0
137,946
0
L
Gilgamesh
3,212
535
15
3
0
86,949
0
W
Nu Wa
4,183
697
37
6
0
147,469
0
L
Awilix
3,606
601
29
5
0
146,187
0
W
Ishtar
4,638
773
33
6
0
114,738
1
L
Zeus
4,192
699
72
12
0
132,565
0
W
Cu Chulainn
5,599
933
61
10
0
115,887
1
W
Sylvanus
4,820
803
23
4
0
128,821
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role