Player Matchup

Achilles
Achilles
AkonFtSnoopDogg
Achilles
Level 66
God Stats
3W - 0L
1,734 SR
Queue Stats
5W - 4L
1,587 Elo+
Party 2
Ra
Ra
KKomrade
Ra
Level 159
God Stats
10W - 1L
1,797 SR
Queue Stats
96W - 9L
2,019 Elo+
Party 2
Ne Zha
Ne Zha
wtfbunny
Ne Zha
Level 146
God Stats
17W - 0L
2,065 SR
Queue Stats
86W - 8L
2,010 Elo+
Party 2
Team Averages
Level 124
1,865 SR
1,872 Elo+

VS

Team Averages
Level 142
1,556 SR
1,537 Elo+
Ullr
Ullr
Hazura
Ullr
Level 148
God Stats
25W - 25L
1,537 SR
Queue Stats
264W - 229L
1,582 Elo+
Solo
Achilles
Achilles
Silentosama
Achilles
Level 124
God Stats
112W - 113L
1,556 SR
Queue Stats
113W - 114L
1,512 Elo+
Party 1
Janus
Janus
falcorosso
Janus
Level 155
God Stats
54W - 50L
1,574 SR
Queue Stats
118W - 112L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
6 / 1 / 9
11,210
862
11,121
16,516
20,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
5 / 2 / 11
12,004
923
12,898
9,530
4,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
wtfbunny
Ne Zha
18
5 / 2 / 9
11,311
870
12,515
14,485
7,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Hazura
Ullr
17
3 / 3 / 2
10,401
800
11,540
12,034
3,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Silentosama
Achilles
14
1 / 5 / 3
8,887
684
7,317
16,785
14,153
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Janus
14
1 / 8 / 0
8,900
685
8,578
9,690
2,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
16
Kills
5
5
Deaths
16
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
6
1
9
10.5
L
Ullr
Hazura
Ullr
3
3
2
1.33
W
5
2
11
5.25
L
Achilles
Silentosama
Achilles
1
5
3
0.5
L
Janus
1
8
0
0.13
W
Ne Zha
wtfbunny
Ne Zha
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,534
Damage
27,435
40,531
Taken
38,509
31,925
Mitigated
20,358
16,228
Healing
3,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
11,121
827
0
4,239
16,516
20,035
314
3,543
12,946
256
18,579
L
Ullr
Hazura
Ullr
11,540
4,852
0
2,242
12,034
3,793
0
3,501
8,012
0
47,752
W
12,898
566
4,846
4,695
9,530
4,485
735
1,742
7,788
56,402
647
L
Achilles
Silentosama
Achilles
7,317
806
0
603
16,785
14,153
0
6,416
9,059
532
12,791
L
Janus
8,578
247
0
525
9,690
2,412
165
1,809
7,404
33,114
0
W
Ne Zha
wtfbunny
Ne Zha
12,515
1,435
0
2,448
14,485
7,405
1,030
4,066
10,407
0
46,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,525
Gold Earned
28,188
191
Minions Killed
151
0
Camps Cleared
0
801,122
Distance Traveled
687,950
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,210
862
25
2
0
261,940
0
L
Ullr
10,401
800
83
6
0
242,573
0
W
Ra
12,004
923
127
10
0
273,047
0
L
Achilles
8,887
684
13
1
0
224,771
0
L
Janus
8,900
685
55
4
0
220,606
2
W
Ne Zha
11,311
870
39
3
0
266,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role