Player Matchup

Janus
Janus
Smüshie
Janus
Level 205
God Stats
1W - 1L
1,199 SR
Queue Stats
116W - 116L
1,587 Elo+
Solo
Freya
Freya
VillianMatt
Freya
Level 101
God Stats
21W - 28L
1,517 SR
Queue Stats
211W - 245L
1,538 Elo+
Solo
Bacchus
Bacchus
amenotejiikara
Bacchus
Level 69
God Stats
3W - 2L
1,869 SR
Queue Stats
119W - 105L
1,539 Elo+
Solo
Tyr
Tyr
meteorman2012
Tyr
Level 150
God Stats
51W - 44L
1,566 SR
Queue Stats
313W - 310L
1,546 Elo+
Solo
Danzaburou
Danzaburou
rokeliosaurio
Danzaburou
Level 158
God Stats
24W - 17L
1,481 SR
Queue Stats
188W - 186L
1,504 Elo+
Solo
Team Averages
Level 137
1,526 SR
1,543 Elo+

VS

Team Averages
Level 156
1,589 SR
1,508 Elo+
Chaac
Chaac
Brad McTowlie
Chaac
Level 270
God Stats
16W - 7L
1,618 SR
Queue Stats
189W - 243L
1,490 Elo+
Party 1
Nox
Nox
Shadenceee
Nox
Level 105
God Stats
131W - 113L
1,554 SR
Queue Stats
343W - 321L
1,520 Elo+
Solo
Cu Chulainn
Cu Chulainn
Uduns Flame
Cu Chulainn
Level 181
God Stats
34W - 49L
1,505 SR
Queue Stats
194W - 245L
1,506 Elo+
Party 1
Rama
Rama
garryxtyn
Rama
Level 144
God Stats
7W - 3L
1,629 SR
Queue Stats
91W - 85L
1,547 Elo+
Solo
Agni
Agni
n1ltooo
Agni
Level 82
God Stats
3W - 4L
1,638 SR
Queue Stats
88W - 94L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Smüshie
Janus
15
2 / 0 / 5
8,257
1,032
9,165
4,516
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 2 / 6
7,842
980
3,344
6,467
2,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

14
4 / 1 / 6
8,568
1,071
5,921
9,234
12,679
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 0 / 6
7,758
970
3,537
7,439
7,205
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
rokeliosaurio
Danzaburou
12
0 / 1 / 8
7,305
913
8,100
7,256
3,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
7,295
912
10,045
10,509
11,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 2 / 1
8,044
1,006
4,938
5,032
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Uduns Flame
Cu Chulainn
13
0 / 3 / 3
7,085
886
6,079
10,090
9,832
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
12
1 / 0 / 0
6,975
872
1,354
2,604
779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
n1ltooo
Agni
13
1 / 3 / 0
7,303
913
4,161
6,542
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
12
Kills
4
4
Deaths
12
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
2
2
1
1.25
W
Janus
Smüshie
Janus
2
0
5
4.5
L
Cu Chulainn
Uduns Flame
Cu Chulainn
0
3
3
0.5
W
3
2
6
3
W
4
1
6
7
L
Rama
1
0
0
1
W
3
0
6
6
L
Agni
n1ltooo
Agni
1
3
0
0.33
W
Danzaburou
rokeliosaurio
Danzaburou
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,067
Damage
26,577
34,912
Taken
34,777
27,180
Mitigated
26,148
7,807
Healing
6,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,045
252
0
2,254
10,509
11,449
0
4,490
5,744
1,423
25,578
L
4,938
196
0
441
5,032
2,039
0
1,788
3,112
24,965
17
W
Janus
Smüshie
Janus
9,165
411
0
914
4,516
1,634
0
976
3,540
37,463
995
L
Cu Chulainn
Uduns Flame
Cu Chulainn
6,079
467
0
1,648
10,090
9,832
0
4,865
4,806
0
16,463
W
3,344
995
0
393
6,467
2,540
0
2,108
4,359
13,258
33
W
5,921
834
0
3,076
9,234
12,679
0
2,927
6,307
12,398
0
L
Rama
1,354
1,014
0
0
2,604
779
0
1,387
1,029
0
7,774
W
3,537
362
0
1,922
7,439
7,205
336
1,872
5,567
0
12,752
L
Agni
n1ltooo
Agni
4,161
201
0
1,671
6,542
2,049
0
4,296
2,030
16,381
0
W
Danzaburou
rokeliosaurio
Danzaburou
8,100
2,472
0
1,502
7,256
3,122
0
2,356
4,900
0
24,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,730
Gold Earned
36,702
190
Minions Killed
174
0
Camps Cleared
0
907,215
Distance Traveled
779,180
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,295
912
42
5
0
169,055
0
L
Nox
8,044
1,006
46
6
0
160,123
0
W
Janus
8,257
1,032
84
11
0
190,949
0
L
Cu Chulainn
7,085
886
28
4
0
179,713
0
W
Freya
7,842
980
33
4
0
183,029
0
W
Bacchus
8,568
1,071
25
3
0
176,219
0
L
Rama
6,975
872
22
3
0
101,472
0
W
Tyr
7,758
970
15
2
0
197,436
0
L
Agni
7,303
913
36
5
0
168,817
0
W
Danzaburou
7,305
913
33
4
0
159,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role