Player Matchup

Chang'e
Chang'e
Silver II
Campmepls
Chang'e
Silver II
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 127L
1,583 MMR
Solo
Mercury
Mercury
Gold II
Voltzking
Mercury
Gold II
Level 139
God Stats
3W - 1L
1,565 SR
Queue Stats
64W - 59L
1,582 MMR
Party 1
Geb
Geb
Platinum IV
ninaizni
Geb
Platinum IV
Level 142
God Stats
6W - 5L
1,610 SR
Queue Stats
189W - 176L
1,866 MMR
Party 3
Jing Wei
Jing Wei
Gold I
protoTIPU
Jing Wei
Gold I
Level 122
God Stats
2W - 4L
1,442 SR
Queue Stats
64W - 59L
1,620 MMR
Party 1
Merlin
Merlin
Gold II
xBroken28
Merlin
Gold II
Level 148
God Stats
7W - 8L
1,596 SR
Queue Stats
125W - 113L
1,544 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,543 SR
1,639 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 134
1,599 SR
1,609 MMR
Odin
Odin
Gold III
 
Odin
Gold III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold II
Alextrew
Medusa
Gold II
Level 153
God Stats
2W - 0L
1,771 SR
Queue Stats
78W - 82L
1,544 MMR
Solo
Sobek
Sobek
Platinum III
HowEugenius
Sobek
Platinum III
Level 149
God Stats
8W - 8L
1,574 SR
Queue Stats
69W - 69L
1,694 MMR
Party 2
Nemesis
Nemesis
Platinum V
Pogłos
Nemesis
Platinum V
Level 123
God Stats
42W - 43L
1,553 SR
Queue Stats
337W - 339L
1,591 MMR
Solo
Poseidon
Poseidon
Platinum IV
WoaahStepBro
Poseidon
Platinum IV
Level 158
God Stats
2W - 0L
1,596 SR
Queue Stats
58W - 60L
1,716 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Campmepls
Chang'e
1
0 / 0 / 0
1,215
203
0
0
0
Mercury
Voltzking
Mercury
8
3 / 1 / 1
4,675
779
2,504
3,642
1,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 0 / 0
4,336
723
1,244
3,094
1,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jing Wei
protoTIPU
Jing Wei
8
2 / 2 / 1
4,161
694
1,689
3,596
770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
xBroken28
Merlin
8
0 / 1 / 1
4,537
756
1,770
2,320
658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
XbalanqueCliodhnaSusanoArachne

VS

Bans
MulanAo KuangCthulhuRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
0 / 1 / 2
3,992
665
999
2,773
1,367
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
Alextrew
Medusa
8
2 / 1 / 1
4,526
754
2,517
3,774
1,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

8
0 / 1 / 0
3,816
636
1,803
5,816
2,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
Pogłos
Nemesis
7
1 / 2 / 1
3,987
665
1,375
4,213
992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Poseidon
WoaahStepBro
Poseidon
8
1 / 0 / 0
4,279
713
1,237
2,166
581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
5
Kills
4
4
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
1
2
1
W
Medusa
Alextrew
Medusa
2
1
1
2.5
L
Chang'e
Campmepls
Chang'e
0
0
0
0
W
0
1
0
0
W
Nemesis
Pogłos
Nemesis
1
2
1
0.75
L
Mercury
Voltzking
Mercury
3
1
1
3.5
W
Poseidon
WoaahStepBro
Poseidon
1
0
0
1
L
0
0
0
0
L
Jing Wei
protoTIPU
Jing Wei
2
2
1
1.25
L
Merlin
xBroken28
Merlin
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,207
Damage
7,931
12,652
Taken
18,742
3,759
Mitigated
7,121
2,890
Healing
8,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
999
287
0
1,185
2,773
1,367
0
300
2,473
0
7,516
W
Medusa
Alextrew
Medusa
2,517
719
0
1,134
3,774
1,230
90
0
3,774
0
30,035
L
Chang'e
Campmepls
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
1,803
140
0
3,082
5,816
2,951
0
914
4,572
14,990
2,050
W
Nemesis
Pogłos
Nemesis
1,375
624
0
2,078
4,213
992
0
133
4,080
0
23,386
L
Mercury
Voltzking
Mercury
2,504
1,129
0
429
3,642
1,115
0
179
3,439
0
17,499
W
Poseidon
WoaahStepBro
Poseidon
1,237
237
0
917
2,166
581
0
1,337
829
28,279
0
L
1,244
113
0
898
3,094
1,216
0
1,079
1,647
19,550
0
L
Jing Wei
protoTIPU
Jing Wei
1,689
1,318
0
754
3,596
770
0
0
3,596
0
15,666
L
Merlin
xBroken28
Merlin
1,770
83
0
809
2,320
658
0
1,209
1,111
28,558
870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,924
Gold Earned
20,600
168
Minions Killed
190
0
Camps Cleared
0
586,214
Distance Traveled
673,367
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
3,992
665
11
2
0
153,977
1
W
Medusa
4,526
754
42
7
0
113,703
2
L
Chang'e
1,215
203
0
0
0
0
0
W
Sobek
3,816
636
31
5
0
116,408
0
W
Nemesis
3,987
665
46
8
0
150,369
0
L
Mercury
4,675
779
39
7
0
180,283
0
W
Poseidon
4,279
713
60
10
0
138,910
0
L
Geb
4,336
723
41
7
0
131,899
0
L
Jing Wei
4,161
694
27
5
0
138,088
1
L
Merlin
4,537
756
61
10
0
135,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role