Player Matchup

Kuzenbo
Kuzenbo
Gold I
MysticzTanks
Kuzenbo
Gold I
Level 86
God Stats
8W - 8L
1,499 SR
Queue Stats
68W - 60L
1,799 MMR
Party 1
Cerberus
Cerberus
Platinum V
Rimzehh
Cerberus
Platinum V
Level 88
God Stats
1W - 1L
1,509 SR
Queue Stats
68W - 60L
1,820 MMR
Party 1
Skadi
Skadi
Platinum V
Triple3Xxx
Skadi
Platinum V
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 68L
1,754 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 111
1,503 SR
1,791 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,560 SR
1,809 MMR
Ix Chel
Ix Chel
Bronze III
Rοnny
Ix Chel
Bronze III
Level 34
God Stats
1W - 1L
1,678 SR
Queue Stats
13W - 4L
1,689 MMR
Solo
Mercury
Mercury
Gold I
ShowRise
Mercury
Gold I
Level 144
God Stats
0W - 1L
1,469 SR
Queue Stats
95W - 100L
1,817 MMR
Solo
Tyr
Tyr
Platinum III
xG10
Tyr
Platinum III
Level 146
God Stats
19W - 21L
1,532 SR
Queue Stats
105W - 110L
1,922 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MysticzTanks
Kuzenbo
16
1 / 0 / 9
10,252
789
10,452
12,586
17,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cerberus
Rimzehh
Cerberus
18
5 / 0 / 5
11,174
860
12,300
10,030
7,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Skadi
19
5 / 4 / 4
11,925
917
10,128
13,316
4,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
KumbhakarnaCthulhuNe ZhaSerqetZhong Kui

VS

Bans
FafnirVulcanAgniGebMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Rοnny
Ix Chel
17
3 / 3 / 1
10,466
805
13,655
11,938
3,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
ShowRise
Mercury
14
1 / 5 / 2
9,116
701
5,706
12,375
3,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tyr
xG10
Tyr
17
0 / 3 / 4
9,724
748
9,202
15,860
16,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
11
Kills
4
4
Deaths
11
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
MysticzTanks
Kuzenbo
1
0
9
5.5
W
Cerberus
Rimzehh
Cerberus
5
0
5
7.5
L
Ix Chel
Rοnny
Ix Chel
3
3
1
1.17
L
Mercury
ShowRise
Mercury
1
5
2
0.4
W
Skadi
5
4
4
1.75
L
Tyr
xG10
Tyr
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,880
Damage
28,563
35,932
Taken
40,173
29,600
Mitigated
23,362
11,440
Healing
8,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
MysticzTanks
Kuzenbo
10,452
1,984
0
3,356
12,586
17,495
176
3,772
8,127
18,951
1,490
W
Cerberus
Rimzehh
Cerberus
12,300
267
0
5,534
10,030
7,232
0
3,259
6,149
33,996
2,475
L
Ix Chel
Rοnny
Ix Chel
13,655
1,630
734
2,700
11,938
3,807
0
7,283
3,478
46,308
0
L
Mercury
ShowRise
Mercury
5,706
1,930
0
501
12,375
3,534
0
6,326
5,419
0
17,959
W
Skadi
10,128
2,755
0
2,550
13,316
4,873
0
5,558
7,050
0
75,273
L
Tyr
xG10
Tyr
9,202
573
0
4,187
15,860
16,021
0
5,946
9,049
0
33,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,351
Gold Earned
29,306
221
Minions Killed
161
0
Camps Cleared
0
787,263
Distance Traveled
792,820
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,252
789
17
1
0
289,457
0
W
Cerberus
11,174
860
77
6
0
265,652
0
L
Ix Chel
10,466
805
77
6
0
237,393
0
L
Mercury
9,116
701
30
2
0
274,365
0
W
Skadi
11,925
917
127
10
0
232,154
0
L
Tyr
9,724
748
54
4
0
281,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role