Player Matchup

Fenrir
Fenrir
Gold IV
DarkIsraelD123
Fenrir
Gold IV
Level 108
God Stats
17W - 14L
1,588 SR
Queue Stats
139W - 137L
1,325 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
DeathFox619
Zhong Kui
Gold V
Level 45
God Stats
7W - 6L
1,511 SR
Queue Stats
49W - 56L
1,271 MMR
Solo
Chang'e
Chang'e
Gold IV
Orlandito_507
Chang'e
Gold IV
Level 147
God Stats
27W - 30L
1,532 SR
Queue Stats
109W - 125L
1,442 MMR
Party 1
Terra
Terra
Platinum IV
Pringles4878
Terra
Platinum IV
Level 157
God Stats
8W - 9L
1,466 SR
Queue Stats
514W - 535L
1,277 MMR
Solo
Hou Yi
Hou Yi
Gold V
YeKo0-_-
Hou Yi
Gold V
Level 148
God Stats
2W - 6L
1,412 SR
Queue Stats
171W - 171L
1,169 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,502 SR
1,297 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,466 SR
1,308 MMR
Heimdallr
Heimdallr
Bronze III
Gibran875
Heimdallr
Bronze III
Level 107
God Stats
1W - 3L
1,527 SR
Queue Stats
16W - 21L
1,370 MMR
Solo
Cthulhu
Cthulhu
Silver I
Itsfrmarcus
Cthulhu
Silver I
Level 107
God Stats
7W - 11L
1,457 SR
Queue Stats
331W - 354L
1,291 MMR
Solo
Hercules
Hercules
Gold V
SweetBunThief
Hercules
Gold V
Level 158
God Stats
1W - 2L
1,318 SR
Queue Stats
51W - 53L
1,257 MMR
Solo
Lancelot
Lancelot
Gold V
Wolfman9
Lancelot
Gold V
Level 155
God Stats
6W - 10L
1,528 SR
Queue Stats
107W - 125L
1,306 MMR
Solo
Sol
Sol
Gold V
darkar1170
Sol
Gold V
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 240L
1,317 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 1 / 4
7,583
632
9,421
10,213
4,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Zhong Kui
DeathFox619
Zhong Kui
13
2 / 0 / 3
7,601
633
5,979
5,591
3,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chang'e
12
1 / 3 / 2
6,691
558
5,154
8,313
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 1 / 5
6,001
500
4,127
11,420
5,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
YeKo0-_-
Hou Yi
13
2 / 0 / 4
6,639
553
4,606
6,044
1,872
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ix ChelAwilixCu ChulainnNu Wa

VS

Bans
ThanatosKumbhakarnaMedusaChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Gibran875
Heimdallr
10
0 / 1 / 0
6,180
515
4,773
5,635
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
Itsfrmarcus
Cthulhu
8
1 / 2 / 2
5,061
422
7,230
8,327
3,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
SweetBunThief
Hercules
12
1 / 2 / 2
6,652
554
4,222
9,545
5,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
Wolfman9
Lancelot
11
3 / 5 / 1
6,475
540
5,282
10,256
3,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 4 / 0
6,037
503
3,998
9,706
2,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
14
Kills
5
5
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
9
1
4
11
W
Zhong Kui
DeathFox619
Zhong Kui
2
0
3
3.5
L
Heimdallr
Gibran875
Heimdallr
0
1
0
0
L
Cthulhu
Itsfrmarcus
Cthulhu
1
2
2
1
W
Chang'e
1
3
2
0.67
W
0
1
5
2.5
L
Hercules
SweetBunThief
Hercules
1
2
2
1
L
Lancelot
Wolfman9
Lancelot
3
5
1
0.7
W
Hou Yi
YeKo0-_-
Hou Yi
2
0
4
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,287
Damage
25,505
41,581
Taken
43,469
18,310
Mitigated
16,197
18,155
Healing
10,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,421
3,092
0
2,945
10,213
4,208
0
2,328
7,705
0
47,715
W
Zhong Kui
DeathFox619
Zhong Kui
5,979
856
0
2,002
5,591
3,697
573
1,994
3,373
54,014
602
L
Heimdallr
Gibran875
Heimdallr
4,773
3,069
0
1,470
5,635
1,901
0
1,343
4,274
0
43,077
L
Cthulhu
Itsfrmarcus
Cthulhu
7,230
362
50
375
8,327
3,488
0
2,395
5,892
17,649
0
W
Chang'e
5,154
187
40
3,221
8,313
3,231
45
647
7,287
41,376
1,061
W
4,127
444
2,599
4,326
11,420
5,302
0
3,994
6,880
17,287
1,730
L
Hercules
SweetBunThief
Hercules
4,222
1,765
0
4,223
9,545
5,012
0
4,400
5,145
0
41,669
L
Lancelot
Wolfman9
Lancelot
5,282
1,385
0
605
10,256
3,630
0
2,176
7,892
0
26,166
W
Hou Yi
YeKo0-_-
Hou Yi
4,606
2,331
0
3,022
6,044
1,872
0
892
4,777
0
50,542
L
3,998
1,196
0
3,548
9,706
2,166
0
4,088
5,366
39,455
3,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,515
Gold Earned
30,405
380
Minions Killed
334
0
Camps Cleared
0
1,284,083
Distance Traveled
1,278,628
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,583
632
70
6
0
310,150
0
W
Zhong Kui
7,601
633
119
10
0
265,269
4
L
Heimdallr
6,180
515
88
7
0
235,077
0
L
Cthulhu
5,061
422
28
2
0
279,982
7
W
Chang'e
6,691
558
78
7
0
230,834
3
W
Terra
6,001
500
26
2
0
267,566
2
L
Hercules
6,652
554
81
7
0
235,953
4
L
Lancelot
6,475
540
49
4
0
298,834
0
W
Hou Yi
6,639
553
87
7
0
210,264
2
L
Sol
6,037
503
88
7
0
228,782
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role