Player Matchup

Sun Wukong
Sun Wukong
Bronze III
LordEien3
Sun Wukong
Bronze III
Level 159
God Stats
8W - 1L
1,622 SR
Queue Stats
8W - 2L
1,515 MMR
Party 1
Arachne
Arachne
Bronze III
SumiReiza
Arachne
Bronze III
Level 152
God Stats
8W - 1L
1,693 SR
Queue Stats
8W - 2L
1,515 MMR
Party 1
Hades
Hades
Bronze III
XKaia No RaionX
Hades
Bronze III
Level 85
God Stats
5W - 1L
1,834 SR
Queue Stats
8W - 2L
1,515 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 132
1,716 SR
1,515 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,546 SR
1,459 MMR
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver V
 
Anubis
Silver V
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver IV
Såmælle
Nu Wa
Silver IV
Level 88
God Stats
2W - 4L
1,639 SR
Queue Stats
7W - 17L
1,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LordEien3
Sun Wukong
9
1 / 0 / 4
5,196
1,039
1,656
2,319
1,465
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
SumiReiza
Arachne
10
4 / 0 / 1
5,758
1,152
2,608
3,206
1,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 0 / 3
5,029
1,006
572
2,104
555
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
KuzenboAchillesLancelotChaac

VS

Bans
KumbhakarnaAthenaCthulhuThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 2 / 0
3,802
760
1,849
3,089
1,733
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Anubis
 
Anubis
4
0 / 0 / 0
3,614
723
0
0
0
Nu Wa
Såmælle
Nu Wa
8
0 / 3 / 0
3,876
775
1,487
2,506
610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
5
Kills
0
0
Deaths
5
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
0
0
L
Anubis
 
Anubis
0
0
0
0
W
Sun Wukong
LordEien3
Sun Wukong
1
0
4
3
W
Arachne
SumiReiza
Arachne
4
0
1
4.5
L
Nu Wa
Såmælle
Nu Wa
0
3
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,836
Damage
3,336
7,629
Taken
5,595
3,060
Mitigated
2,343
4,332
Healing
73
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,849
310
0
73
3,089
1,733
0
660
2,413
3,369
122
L
Anubis
 
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
LordEien3
Sun Wukong
1,656
310
0
1,023
2,319
1,465
0
589
1,662
225
15,770
W
Arachne
SumiReiza
Arachne
2,608
2,047
0
1,463
3,206
1,040
722
1,348
1,762
0
15,426
L
Nu Wa
Såmælle
Nu Wa
1,487
588
0
0
2,506
610
0
125
2,381
7,172
208
W
572
180
222
1,624
2,104
555
493
1,123
935
13,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,983
Gold Earned
11,292
82
Minions Killed
19
0
Camps Cleared
0
292,445
Distance Traveled
124,687
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,802
760
4
1
0
47,484
0
L
Anubis
3,614
723
0
0
0
0
0
W
Sun Wukong
5,196
1,039
25
5
0
90,515
0
W
Arachne
5,758
1,152
20
4
0
108,479
1
L
Nu Wa
3,876
775
15
3
0
77,203
2
W
Hades
5,029
1,006
37
7
0
93,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role