Player Matchup

Vamana
Vamana
 
Vamana
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Mellow0058453
Skadi
Level 129
God Stats
3W - 0L
1,806 SR
Queue Stats
145W - 127L
1,519 Elo+
Solo
Ravana
Ravana
SnipaWolf27
Ravana
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 102L
1,463 Elo+
Solo
Agni
Agni
Toxicity Willy
Agni
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,511 Elo+
Solo
Mulan
Mulan
captainzor
Mulan
Level 194
God Stats
16W - 13L
1,567 SR
Queue Stats
486W - 502L
1,436 Elo+
Solo
Team Averages
Level 136
1,575 SR
1,486 Elo+

VS

Team Averages
Level 121
1,575 SR
1,502 Elo+
Hachiman
Hachiman
 
Hachiman
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
DevilAngel909
Zeus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,431 Elo+
Party 2
Scylla
Scylla
MangledManMeat
Scylla
Level 146
God Stats
4W - 4L
1,528 SR
Queue Stats
166W - 160L
1,536 Elo+
Party 1
Sun Wukong
Sun Wukong
SaltyGarbage979
Sun Wukong
Level 127
God Stats
12W - 8L
1,669 SR
Queue Stats
979W - 1,030L
1,536 Elo+
Party 1
Geb
Geb
SuGG Medic
Geb
Level 96
God Stats
9W - 7L
1,679 SR
Queue Stats
412W - 387L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
3 / 1 / 4
6,044
1,209
4,340
3,787
2,760
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 2 / 3
6,091
1,218
4,086
3,738
1,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
10
1 / 2 / 5
5,858
1,172
2,573
6,010
4,894
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 0 / 2
6,206
1,241
2,808
1,276
497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
10
0 / 1 / 3
5,542
1,108
1,195
3,195
2,741
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
1 / 3 / 4
5,235
1,047
3,572
4,499
1,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 2 / 3
5,612
1,122
3,297
3,082
781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 3
5,250
1,050
2,352
2,113
491
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
SaltyGarbage979
Sun Wukong
5
0 / 0 / 0
4,258
852
0
0
0
11
2 / 2 / 4
5,783
1,157
4,332
6,689
5,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
8
Kills
6
6
Deaths
8
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
3
1
4
5
L
Hachiman
 
Hachiman
1
3
4
1
L
2
2
3
1.75
L
1
1
3
2.5
W
2
2
3
1.75
L
Sun Wukong
SaltyGarbage979
Sun Wukong
0
0
0
0
W
Ravana
1
2
5
1.75
L
2
2
4
2
W
2
0
2
3
W
Mulan
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,002
Damage
13,553
18,006
Taken
16,383
12,372
Mitigated
7,469
6,202
Healing
4,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
4,340
1,941
210
1,587
3,787
2,760
307
2,174
1,613
0
9,478
L
Hachiman
 
Hachiman
3,572
2,027
456
786
4,499
1,141
0
615
3,884
0
9,179
L
3,297
349
296
299
3,082
781
0
863
2,219
10,534
0
L
2,352
199
263
89
2,113
491
0
230
1,883
4,054
286
W
4,086
764
0
685
3,738
1,480
505
2,429
1,309
0
10,303
L
Sun Wukong
SaltyGarbage979
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Ravana
2,573
468
708
1,376
6,010
4,894
199
2,811
3,199
387
6,598
L
4,332
170
707
1,669
6,689
5,056
0
1,235
5,266
9,643
0
W
2,808
216
0
500
1,276
497
296
765
511
8,966
0
W
Mulan
1,195
79
429
707
3,195
2,741
0
1,691
1,504
0
3,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,741
Gold Earned
26,138
57
Minions Killed
41
0
Camps Cleared
0
481,696
Distance Traveled
393,399
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,044
1,209
10
2
0
118,460
0
L
Hachiman
5,235
1,047
10
2
0
90,423
0
L
Zeus
5,612
1,122
13
3
0
96,810
0
L
Scylla
5,250
1,050
7
1
0
111,767
0
W
Skadi
6,091
1,218
17
3
0
84,191
0
L
Sun Wukong
4,258
852
0
0
0
0
0
W
Ravana
5,858
1,172
5
1
0
113,030
0
L
Geb
5,783
1,157
11
2
0
94,399
0
W
Agni
6,206
1,241
15
3
0
69,306
0
W
Mulan
5,542
1,108
10
2
0
96,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role