Player Matchup

Tyr
Tyr
Lory_ZzYT
Tyr
Level 62
God Stats
27W - 28L
1,402 SR
Queue Stats
60W - 71L
1,388 Elo+
Party 1
Pele
Pele
hondacr29
Pele
Level 49
God Stats
6W - 4L
1,548 SR
Queue Stats
77W - 96L
1,402 Elo+
Party 3
Cthulhu
Cthulhu
king3po3
Cthulhu
Level 47
God Stats
78W - 71L
1,504 SR
Queue Stats
85W - 83L
1,463 Elo+
Solo
Heimdallr
Heimdallr
theliamkingg
Heimdallr
Level 59
God Stats
6W - 4L
1,600 SR
Queue Stats
90W - 109L
1,404 Elo+
Party 3
Loki
Loki
xx_viper_isback
Loki
Level 154
God Stats
8W - 9L
1,432 SR
Queue Stats
100W - 124L
1,392 Elo+
Party 1
Team Averages
Level 74
1,497 SR
1,410 Elo+

VS

Team Averages
Level 52
1,497 SR
1,343 Elo+
Kukulkan
Kukulkan
DranikUWU
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,099 Elo+
Party 2
Olorun
Olorun
Trein_07
Olorun
Level 83
God Stats
58W - 72L
1,458 SR
Queue Stats
181W - 186L
1,471 Elo+
Solo
Ares
Ares
andreiluga
Ares
Level 66
God Stats
6W - 6L
1,309 SR
Queue Stats
90W - 76L
1,449 Elo+
Party 2
Neith
Neith
karolaw
Neith
Level 85
God Stats
4W - 3L
1,718 SR
Queue Stats
135W - 164L
1,451 Elo+
Solo
Serqet
Serqet
ninja47rus
Serqet
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 29L
1,246 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 12
9,236
543
6,180
14,861
13,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pele
16
7 / 1 / 10
9,386
552
14,917
14,743
5,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
king3po3
Cthulhu
16
9 / 1 / 6
10,055
591
14,345
10,433
7,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
theliamkingg
Heimdallr
15
4 / 0 / 2
8,810
518
5,072
5,312
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 1 / 4
9,477
557
10,092
8,661
4,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DranikUWU
Kukulkan
11
0 / 8 / 2
6,797
400
3,287
11,018
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
Trein_07
Olorun
14
0 / 5 / 0
7,920
466
5,898
13,795
5,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

13
1 / 4 / 0
8,117
477
5,867
14,918
7,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
karolaw
Neith
12
0 / 6 / 2
7,268
428
6,360
12,226
3,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Serqet
ninja47rus
Serqet
14
3 / 5 / 1
8,097
476
4,294
13,691
5,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
9
28
Kills
4
4
Deaths
28
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DranikUWU
Kukulkan
0
8
2
0.13
W
4
1
12
10
L
Olorun
Trein_07
Olorun
0
5
0
0
L
1
4
0
0.25
W
Pele
7
1
10
12
L
Neith
karolaw
Neith
0
6
2
0.17
W
Cthulhu
king3po3
Cthulhu
9
1
6
12
L
Serqet
ninja47rus
Serqet
3
5
1
0.7
W
Heimdallr
theliamkingg
Heimdallr
4
0
2
5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,606
Damage
25,706
54,010
Taken
65,648
32,584
Mitigated
25,179
16,421
Healing
12,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DranikUWU
Kukulkan
3,287
515
0
1,600
11,018
3,446
90
4,063
6,419
25,310
0
W
6,180
218
0
5,378
14,861
13,414
188
2,929
11,732
0
42,475
L
Olorun
Trein_07
Olorun
5,898
2,121
270
4,118
13,795
5,181
539
817
12,940
62,623
0
L
5,867
1,019
0
2,652
14,918
7,362
0
1,992
12,794
40,788
2,630
W
Pele
14,917
2,604
0
5,717
14,743
5,802
0
5,072
9,334
0
64,183
L
Neith
karolaw
Neith
6,360
1,848
0
2,272
12,226
3,649
433
2,853
9,063
0
40,817
W
Cthulhu
king3po3
Cthulhu
14,345
246
425
0
10,433
7,230
595
2,052
8,381
61,482
2,114
L
Serqet
ninja47rus
Serqet
4,294
1,657
0
1,744
13,691
5,541
627
2,721
10,764
0
44,136
W
Heimdallr
theliamkingg
Heimdallr
5,072
1,375
0
2,816
5,312
1,901
322
1,439
3,873
0
52,521
W
10,092
1,007
0
2,085
8,661
4,237
12
3,336
5,325
0
53,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,964
Gold Earned
38,199
410
Minions Killed
352
0
Camps Cleared
0
1,765,751
Distance Traveled
1,527,926
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,797
400
47
3
0
246,837
0
W
Tyr
9,236
543
61
4
0
387,057
0
L
Olorun
7,920
466
112
7
0
331,267
0
L
Ares
8,117
477
72
4
0
280,085
0
W
Pele
9,386
552
85
5
0
397,115
0
L
Neith
7,268
428
56
3
0
293,302
3
W
Cthulhu
10,055
591
112
7
0
332,060
0
L
Serqet
8,097
476
65
4
0
376,435
3
W
Heimdallr
8,810
518
81
5
0
290,855
0
W
Loki
9,477
557
71
4
0
358,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role