Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
ZeriLufam
Hun Batz
Level 144
God Stats
7W - 3L
1,690 SR
Queue Stats
266W - 261L
1,583 Elo+
Party 1
Team Averages
Level 150
1,563 SR
1,528 Elo+

VS

Team Averages
Level 109
1,347 SR
1,516 Elo+
Pele
Pele
RaportClaws7
Pele
Level 63
God Stats
40W - 36L
1,516 SR
Queue Stats
362W - 381L
1,442 Elo+
Solo
Fafnir
Fafnir
Reptide_101
Fafnir
Level 154
God Stats
6W - 5L
1,353 SR
Queue Stats
164W - 149L
1,596 Elo+
Solo
Vulcan
Vulcan
iRushMrLifeS2
Vulcan
Level 109
God Stats
0W - 2L
1,173 SR
Queue Stats
120W - 115L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
2 / 1 / 7
8,818
882
5,118
7,855
5,138
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Serqet
 
Serqet
14
3 / 1 / 5
8,589
859
4,154
6,522
4,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
ZeriLufam
Hun Batz
16
6 / 0 / 4
9,515
952
13,398
8,284
7,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
6,913
691
4,777
10,027
5,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fafnir
13
1 / 4 / 1
7,433
743
4,297
8,672
5,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 4 / 1
7,612
761
4,711
6,233
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
11
Kills
2
2
Deaths
11
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
1
7
5.5
W
Serqet
 
Serqet
3
1
5
5.5
L
0
3
2
0.33
L
Fafnir
1
4
1
0.38
W
Hun Batz
ZeriLufam
Hun Batz
6
0
4
8
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,670
Damage
13,785
22,661
Taken
24,932
17,038
Mitigated
12,905
5,632
Healing
3,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
5,118
527
0
4,708
7,855
5,138
986
2,037
5,818
30,204
1,878
W
Serqet
 
Serqet
4,154
489
0
0
6,522
4,205
0
3,138
3,384
0
15,682
L
4,777
1,089
0
1,644
10,027
5,432
0
2,559
6,782
0
13,590
L
Fafnir
4,297
428
0
1,199
8,672
5,515
0
1,753
6,141
12,962
335
W
Hun Batz
ZeriLufam
Hun Batz
13,398
2,023
0
924
8,284
7,695
438
3,724
4,560
0
45,053
L
4,711
219
0
340
6,233
1,958
0
627
5,266
32,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,922
Gold Earned
21,958
165
Minions Killed
113
0
Camps Cleared
0
568,051
Distance Traveled
551,365
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,818
882
74
7
0
171,754
0
W
Serqet
8,589
859
29
3
0
198,196
0
L
Pele
6,913
691
33
3
0
204,322
4
L
Fafnir
7,433
743
27
3
0
164,533
0
W
Hun Batz
9,515
952
62
6
0
198,101
0
L
Vulcan
7,612
761
53
5
0
182,510
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role