Player Matchup

Fenrir
Fenrir
DANIELSSF0730
Fenrir
Level 158
God Stats
2W - 2L
1,559 SR
Queue Stats
138W - 113L
1,535 Elo+
Solo
Ix Chel
Ix Chel
HAMadden13
Ix Chel
Level 103
God Stats
18W - 14L
1,667 SR
Queue Stats
161W - 149L
1,454 Elo+
Party 1
Medusa
Medusa
I Are Ritz
Medusa
Level 158
God Stats
4W - 2L
1,777 SR
Queue Stats
171W - 161L
1,460 Elo+
Solo
Olorun
Olorun
Poldiac
Olorun
Level 127
God Stats
6W - 6L
1,568 SR
Queue Stats
332W - 338L
1,468 Elo+
Party 1
Cthulhu
Cthulhu
danieleshleman
Cthulhu
Level 124
God Stats
3W - 7L
1,402 SR
Queue Stats
129W - 114L
1,447 Elo+
Party 1
Team Averages
Level 134
1,595 SR
1,473 Elo+

VS

Team Averages
Level 141
1,480 SR
1,484 Elo+
Kali
Kali
A_Smilly_Face
Kali
Level 151
God Stats
1W - 1L
1,295 SR
Queue Stats
36W - 50L
1,467 Elo+
Party 2
Artemis
Artemis
MegaMunchy
Artemis
Level 123
God Stats
8W - 1L
1,594 SR
Queue Stats
33W - 26L
1,579 Elo+
Solo
Ix Chel
Ix Chel
krazuryto
Ix Chel
Level 126
God Stats
11W - 9L
1,485 SR
Queue Stats
453W - 408L
1,468 Elo+
Solo
Anubis
Anubis
sootlife_92
Anubis
Level 175
God Stats
4W - 9L
1,311 SR
Queue Stats
384W - 398L
1,459 Elo+
Party 2
Amaterasu
Amaterasu
zLenka
Amaterasu
Level 132
God Stats
17W - 7L
1,716 SR
Queue Stats
106W - 120L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
5,895
491
6,662
10,056
3,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
HAMadden13
Ix Chel
10
0 / 2 / 1
5,541
462
5,924
9,128
3,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
I Are Ritz
Medusa
13
2 / 2 / 1
7,045
587
6,104
6,672
1,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
Poldiac
Olorun
10
0 / 6 / 0
5,536
461
2,835
7,051
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 0
6,075
506
6,428
11,490
7,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 4
7,135
595
4,882
9,305
3,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Artemis
MegaMunchy
Artemis
13
7 / 0 / 5
7,724
644
10,206
8,244
2,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
krazuryto
Ix Chel
11
3 / 1 / 8
7,463
622
5,171
9,606
4,714
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Anubis
14
5 / 2 / 1
8,109
676
5,881
8,576
3,509
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Amaterasu
zLenka
Amaterasu
12
1 / 1 / 2
7,423
619
6,444
9,755
4,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
18
18
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
L
1
5
2
0.4
L
Ix Chel
HAMadden13
Ix Chel
0
2
1
0.25
L
Medusa
I Are Ritz
Medusa
2
2
1
1.25
W
Artemis
MegaMunchy
Artemis
7
0
5
9.5
L
Olorun
Poldiac
Olorun
0
6
0
0
L
1
3
0
0.33
W
Ix Chel
krazuryto
Ix Chel
3
1
8
7
W
Anubis
5
2
1
2.75
W
Amaterasu
zLenka
Amaterasu
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,953
Damage
32,584
44,397
Taken
45,486
17,240
Mitigated
18,552
8,072
Healing
26,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,882
2,404
0
6,191
9,305
3,093
0
1,323
7,870
0
47,827
L
6,662
1,154
0
964
10,056
3,228
0
3,279
6,708
0
41,879
L
Ix Chel
HAMadden13
Ix Chel
5,924
1,321
90
3,222
9,128
3,113
0
1,343
7,363
28,342
0
L
Medusa
I Are Ritz
Medusa
6,104
1,750
0
1,000
6,672
1,854
0
1,523
5,107
0
58,062
W
Artemis
MegaMunchy
Artemis
10,206
5,122
0
3,127
8,244
2,538
840
3,482
4,656
0
51,340
L
Olorun
Poldiac
Olorun
2,835
1,148
180
592
7,051
1,998
0
2,028
5,023
35,057
1,687
L
6,428
284
311
1,713
11,490
7,047
0
2,672
8,818
27,053
0
W
Ix Chel
krazuryto
Ix Chel
5,171
985
3,779
4,915
9,606
4,714
0
4,268
5,168
23,608
1,551
W
Anubis
5,881
375
0
3,829
8,576
3,509
0
1,621
6,857
64,112
2,568
W
Amaterasu
zLenka
Amaterasu
6,444
1,603
0
4,391
9,755
4,698
585
3,764
5,462
0
50,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,092
Gold Earned
37,854
346
Minions Killed
430
0
Camps Cleared
0
1,200,407
Distance Traveled
1,186,743
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,135
595
88
7
0
279,782
4
L
Fenrir
5,895
491
73
6
0
254,489
2
L
Ix Chel
5,541
462
54
5
0
212,845
5
L
Medusa
7,045
587
108
9
0
251,883
2
W
Artemis
7,724
644
88
7
0
212,718
3
L
Olorun
5,536
461
76
6
0
218,909
0
L
Cthulhu
6,075
506
35
3
0
262,281
0
W
Ix Chel
7,463
622
35
3
0
223,893
4
W
Anubis
8,109
676
137
11
0
236,475
4
W
Amaterasu
7,423
619
82
7
0
233,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role