Player Matchup

Merlin
Merlin
DarkChipy
Merlin
Level 112
God Stats
7W - 10L
1,467 SR
Queue Stats
636W - 616L
1,540 Elo+
Party 3
Hou Yi
Hou Yi
Darkcyberface
Hou Yi
Level 156
God Stats
5W - 4L
1,659 SR
Queue Stats
823W - 750L
1,519 Elo+
Party 3
Ares
Ares
StekoMoleko
Ares
Level 28
God Stats
1W - 3L
1,366 SR
Queue Stats
91W - 67L
1,545 Elo+
Party 1
Mercury
Mercury
Yaounde72
Mercury
Level 89
God Stats
3W - 3L
1,587 SR
Queue Stats
97W - 77L
1,544 Elo+
Party 1
Agni
Agni
badvladTHEGOAT
Agni
Level 104
God Stats
21W - 22L
1,525 SR
Queue Stats
482W - 446L
1,498 Elo+
Solo
Team Averages
Level 98
1,521 SR
1,529 Elo+

VS

Team Averages
Level 135
1,459 SR
1,576 Elo+
Surtr
Surtr
Gazereal
Surtr
Level 187
God Stats
2W - 0L
1,499 SR
Queue Stats
52W - 30L
1,633 Elo+
Party 2
Ne Zha
Ne Zha
Overgrog33
Ne Zha
Level 148
God Stats
3W - 5L
1,226 SR
Queue Stats
365W - 341L
1,534 Elo+
Solo
Sol
Sol
Promithios
Sol
Level 159
God Stats
11W - 3L
1,794 SR
Queue Stats
224W - 207L
1,510 Elo+
Solo
Gilgamesh
Gilgamesh
cap1tanu
Gilgamesh
Level 80
God Stats
1W - 1L
1,521 SR
Queue Stats
63W - 30L
1,682 Elo+
Party 2
Yu Huang
Yu Huang
itsCTR
Yu Huang
Level 101
God Stats
2W - 4L
1,253 SR
Queue Stats
492W - 464L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DarkChipy
Merlin
10
0 / 2 / 0
5,254
525
3,290
4,983
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 0
4,712
471
5,043
7,191
1,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 7 / 0
4,660
466
2,399
11,770
5,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Mercury
Yaounde72
Mercury
8
0 / 5 / 0
4,659
466
2,199
8,786
3,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 0
5,669
567
5,987
8,637
2,336
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Gazereal
Surtr
12
6 / 0 / 0
7,045
705
6,535
9,552
5,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
Overgrog33
Ne Zha
12
2 / 0 / 4
6,259
626
4,513
9,012
2,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 0 / 0
7,233
723
7,263
6,378
1,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Gilgamesh
cap1tanu
Gilgamesh
11
3 / 0 / 5
6,705
671
6,507
8,722
5,055
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yu Huang
itsCTR
Yu Huang
12
3 / 0 / 4
6,635
664
5,486
2,865
839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
19
19
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
DarkChipy
Merlin
0
2
0
0
L
0
1
0
0
W
Surtr
Gazereal
Surtr
6
0
0
6
W
Ne Zha
Overgrog33
Ne Zha
2
0
4
4
W
5
0
0
5
L
0
7
0
0
L
Mercury
Yaounde72
Mercury
0
5
0
0
L
0
4
0
0
W
Gilgamesh
cap1tanu
Gilgamesh
3
0
5
5.5
W
Yu Huang
itsCTR
Yu Huang
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,918
Damage
30,304
41,367
Taken
36,529
14,229
Mitigated
15,400
9,864
Healing
18,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DarkChipy
Merlin
3,290
207
0
445
4,983
1,247
0
2,042
2,663
31,427
0
L
5,043
2,314
0
2,378
7,191
1,964
0
4,086
3,065
0
29,421
W
Surtr
Gazereal
Surtr
6,535
2,340
0
4,420
9,552
5,035
0
5,023
4,529
1,661
43,680
W
Ne Zha
Overgrog33
Ne Zha
4,513
1,674
0
6,869
9,012
2,793
0
1,848
7,044
0
53,732
W
7,263
3,166
0
4,459
6,378
1,678
896
435
5,943
52,677
5,169
L
2,399
345
914
1,450
11,770
5,513
0
5,172
6,488
12,759
0
L
Mercury
Yaounde72
Mercury
2,199
765
0
424
8,786
3,169
0
1,674
7,052
0
26,590
L
5,987
845
0
4,253
8,637
2,336
0
322
8,315
42,581
1,084
W
Gilgamesh
cap1tanu
Gilgamesh
6,507
1,491
0
2,286
8,722
5,055
72
2,593
5,895
4,318
20,914
W
Yu Huang
itsCTR
Yu Huang
5,486
406
0
900
2,865
839
421
920
1,755
46,781
1,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,954
Gold Earned
33,877
289
Minions Killed
402
0
Camps Cleared
0
989,061
Distance Traveled
1,085,925
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,254
525
85
9
0
179,339
0
L
Hou Yi
4,712
471
48
5
0
208,120
1
W
Surtr
7,045
705
79
8
0
214,076
0
W
Ne Zha
6,259
626
96
10
0
235,456
0
W
Sol
7,233
723
94
9
0
191,513
2
L
Ares
4,660
466
16
2
0
193,736
0
L
Mercury
4,659
466
54
5
0
236,905
0
L
Agni
5,669
567
86
9
0
170,961
0
W
Gilgamesh
6,705
671
29
3
0
229,697
2
W
Yu Huang
6,635
664
104
10
0
215,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role