Player Matchup

Ymir
Ymir
CYBERPUNK
Ymir
Level 157
God Stats
3W - 0L
1,581 SR
Queue Stats
41W - 30L
1,462 Elo+
Solo
Surtr
Surtr
Flammam
Surtr
Level 37
God Stats
15W - 17L
1,565 SR
Queue Stats
167W - 172L
1,435 Elo+
Party 1
Sol
Sol
VQNWeNeedWards
Sol
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
168W - 175L
1,438 Elo+
Party 1
Team Averages
Level 73
1,549 SR
1,445 Elo+

VS

Team Averages
Level 109
1,517 SR
1,536 Elo+
Ullr
Ullr
AxeThreeOne
Ullr
Level 101
God Stats
17W - 13L
1,467 SR
Queue Stats
28W - 24L
1,584 Elo+
Solo
Ix Chel
Ix Chel
TheJunkyardGuard
Ix Chel
Level 148
God Stats
35W - 42L
1,505 SR
Queue Stats
638W - 697L
1,504 Elo+
Solo
Gilgamesh
Gilgamesh
temp-48345137
Gilgamesh
Level 79
God Stats
58W - 46L
1,581 SR
Queue Stats
81W - 67L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 1 / 1
7,968
797
5,776
9,048
9,580
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Surtr
Flammam
Surtr
12
0 / 3 / 2
7,181
718
5,918
9,372
7,707
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 1 / 1
7,861
786
4,718
8,367
4,382
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
5,735
574
0
0
0
15
4 / 2 / 0
8,415
842
10,343
4,838
1,938
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
temp-48345137
Gilgamesh
15
1 / 0 / 4
8,689
869
11,728
15,135
16,012
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
2
Kills
5
5
Deaths
2
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Ymir
1
1
1
1.5
W
Surtr
Flammam
Surtr
0
3
2
0.33
L
4
2
0
2
W
1
1
1
1.5
L
Gilgamesh
temp-48345137
Gilgamesh
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,412
Damage
22,071
26,787
Taken
19,973
21,669
Mitigated
17,950
5,815
Healing
6,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
5,776
1,424
0
3,809
9,048
9,580
0
3,957
5,091
26,760
2,554
W
Surtr
Flammam
Surtr
5,918
2,434
0
541
9,372
7,707
0
3,612
5,760
1,011
17,100
L
10,343
489
853
1,978
4,838
1,938
0
2,794
2,044
35,550
516
W
4,718
2,634
210
1,255
8,367
4,382
0
2,641
5,726
25,064
1,746
L
Gilgamesh
temp-48345137
Gilgamesh
11,728
2,936
0
3,961
15,135
16,012
0
7,618
7,509
0
42,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,010
Gold Earned
22,839
117
Minions Killed
125
0
Camps Cleared
0
552,254
Distance Traveled
390,684
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,735
574
0
0
0
0
0
W
Ymir
7,968
797
39
4
0
172,641
0
W
Surtr
7,181
718
26
3
0
196,759
0
L
Ix Chel
8,415
842
60
6
0
191,891
0
W
Sol
7,861
786
52
5
0
182,854
2
L
Gilgamesh
8,689
869
65
7
0
198,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role