Player Matchup

Xing Tian
Xing Tian
Critical_Mass000
Xing Tian
Level 109
God Stats
17W - 9L
1,684 SR
Queue Stats
159W - 142L
1,517 Elo+
Solo
Janus
Janus
DjJanυs
Janus
Level 98
God Stats
98W - 108L
1,460 SR
Queue Stats
101W - 113L
1,422 Elo+
Solo
Medusa
Medusa
N3O x TRASH
Medusa
Level 117
God Stats
0W - 3L
1,195 SR
Queue Stats
164W - 149L
1,494 Elo+
Party 1
Pele
Pele
VLpatate
Pele
Level 148
God Stats
0W - 2L
1,317 SR
Queue Stats
268W - 254L
1,549 Elo+
Party 1
Amaterasu
Amaterasu
mathminous
Amaterasu
Level 129
God Stats
12W - 10L
1,728 SR
Queue Stats
103W - 116L
1,554 Elo+
Party 1
Team Averages
Level 120
1,477 SR
1,507 Elo+

VS

Team Averages
Level 127
1,456 SR
1,520 Elo+
Sol
Sol
Astorenn
Sol
Level 97
God Stats
2W - 0L
1,500 SR
Queue Stats
503W - 464L
1,451 Elo+
Solo
Cerberus
Cerberus
EstebandooDNZ
Cerberus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
248W - 229L
1,554 Elo+
Solo
Chiron
Chiron
MayStrider12
Chiron
Level 89
God Stats
3W - 6L
1,089 SR
Queue Stats
259W - 243L
1,495 Elo+
Solo
Mulan
Mulan
PleasureH0le
Mulan
Level 155
God Stats
6W - 5L
1,618 SR
Queue Stats
220W - 211L
1,558 Elo+
Solo
Thor
Thor
RAMPEWR
Thor
Level 148
God Stats
6W - 8L
1,574 SR
Queue Stats
571W - 526L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
14
0 / 1 / 2
7,229
452
4,393
15,078
10,083
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
DjJanυs
Janus
12
0 / 6 / 0
6,796
425
385
7,425
1,822
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
13
2 / 2 / 4
8,515
532
8,159
8,937
2,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Pele
14
3 / 2 / 2
8,618
539
7,779
13,961
8,655
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Amaterasu
mathminous
Amaterasu
17
8 / 3 / 1
9,622
601
11,342
19,155
9,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 0
6,109
382
2,213
3,988
703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
EstebandooDNZ
Cerberus
14
2 / 2 / 3
8,585
537
9,280
13,923
14,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chiron
16
2 / 1 / 0
9,203
575
9,092
7,164
3,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 4 / 2
9,381
586
12,781
15,954
12,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
RAMPEWR
Thor
16
7 / 2 / 3
9,559
597
8,320
13,460
4,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
13
Kills
14
14
Deaths
13
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
4
0
0.25
L
Xing Tian
0
1
2
1
L
Janus
DjJanυs
Janus
0
6
0
0
W
Cerberus
EstebandooDNZ
Cerberus
2
2
3
1.75
W
Chiron
2
1
0
2
L
Medusa
2
2
4
2
W
2
4
2
0.75
W
Thor
RAMPEWR
Thor
7
2
3
4.25
L
Pele
3
2
2
2
L
Amaterasu
mathminous
Amaterasu
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,058
Damage
41,686
64,556
Taken
54,489
32,809
Mitigated
35,149
17,367
Healing
17,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,213
1,365
0
626
3,988
703
0
0
3,988
17,675
1,508
L
Xing Tian
4,393
459
928
4,021
15,078
10,083
0
2,400
12,372
39,454
0
L
Janus
DjJanυs
Janus
385
0
0
1,104
7,425
1,822
0
0
7,425
38,945
0
W
Cerberus
EstebandooDNZ
Cerberus
9,280
465
0
3,762
13,923
14,256
234
1,034
12,889
52,242
1,541
W
Chiron
9,092
4,679
420
3,122
7,164
3,016
527
2,602
4,562
0
81,191
L
Medusa
8,159
3,545
0
881
8,937
2,486
458
3,940
4,737
0
55,471
W
12,781
1,337
0
4,052
15,954
12,517
0
241
15,713
0
73,353
W
Thor
RAMPEWR
Thor
8,320
2,205
0
5,540
13,460
4,657
0
901
12,559
0
76,673
L
Pele
7,779
2,074
0
6,710
13,961
8,655
0
0
13,961
0
56,169
L
Amaterasu
mathminous
Amaterasu
11,342
5,977
0
3,723
19,155
9,763
0
4,403
14,592
0
81,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,780
Gold Earned
42,837
455
Minions Killed
512
0
Camps Cleared
0
1,462,953
Distance Traveled
1,350,948
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,109
382
40
3
0
93,896
0
L
Xing Tian
7,229
452
45
3
0
334,156
0
L
Janus
6,796
425
67
4
0
160,877
0
W
Cerberus
8,585
537
88
6
0
323,911
0
W
Chiron
9,203
575
148
9
0
289,683
3
L
Medusa
8,515
532
114
7
0
317,047
0
W
Mulan
9,381
586
118
7
0
288,587
0
W
Thor
9,559
597
118
7
0
354,871
0
L
Pele
8,618
539
112
7
0
290,455
0
L
Amaterasu
9,622
601
117
7
0
360,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role