Player Matchup

Janus
Janus
Hypnhos
Janus
Level 141
God Stats
5W - 3L
1,587 SR
Queue Stats
289W - 238L
1,492 Elo+
Solo
Sobek
Sobek
N3O x TRASH
Sobek
Level 117
God Stats
1W - 1L
1,301 SR
Queue Stats
145W - 131L
1,482 Elo+
Party 3
Kukulkan
Kukulkan
VLpatate
Kukulkan
Level 148
God Stats
2W - 1L
1,711 SR
Queue Stats
254W - 242L
1,540 Elo+
Party 3
Neith
Neith
XDarckReaper
Neith
Level 175
God Stats
10W - 7L
1,642 SR
Queue Stats
145W - 139L
1,527 Elo+
Solo
Amaterasu
Amaterasu
mathminous
Amaterasu
Level 129
God Stats
10W - 7L
1,711 SR
Queue Stats
96W - 107L
1,545 Elo+
Party 3
Team Averages
Level 142
1,590 SR
1,517 Elo+

VS

Team Averages
Level 117
1,460 SR
1,504 Elo+
King Arthur
King Arthur
LesNouillesKnoRR
King Arthur
Level 114
God Stats
0W - 1L
1,829 SR
Queue Stats
44W - 34L
1,536 Elo+
Party 1
Cupid
Cupid
Okay
Cupid
Level 142
God Stats
4W - 3L
1,661 SR
Queue Stats
110W - 114L
1,497 Elo+
Party 2
Sylvanus
Sylvanus
PorchiestMonkey
Sylvanus
Level 89
God Stats
14W - 25L
1,501 SR
Queue Stats
250W - 224L
1,511 Elo+
Party 2
Arachne
Arachne
ShutingStar 9X
Arachne
Level 156
God Stats
0W - 2L
1,184 SR
Queue Stats
48W - 50L
1,478 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
StallingQc
Morgan Le Fay
Level 82
God Stats
0W - 4L
1,125 SR
Queue Stats
113W - 99L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Hypnhos
Janus
12
2 / 0 / 5
6,861
624
6,579
3,420
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 4 / 2
5,244
477
2,207
8,005
5,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
VLpatate
Kukulkan
11
0 / 1 / 3
6,564
597
4,959
4,125
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
2 / 2 / 1
6,619
602
4,335
8,240
2,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
mathminous
Amaterasu
11
6 / 1 / 2
6,459
587
4,132
9,206
4,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LesNouillesKnoRR
King Arthur
10
1 / 1 / 2
6,161
560
3,166
8,620
3,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
Okay
Cupid
12
3 / 2 / 1
6,636
603
6,318
7,180
2,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
9
1 / 1 / 3
5,326
484
3,777
6,986
4,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
3 / 3 / 0
5,339
485
3,896
9,213
2,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Morgan Le Fay
StallingQc
Morgan Le Fay
10
0 / 4 / 2
5,289
481
3,543
7,843
2,463
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
11
Kills
8
8
Deaths
11
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
Hypnhos
Janus
2
0
5
4.5
L
King Arthur
LesNouillesKnoRR
King Arthur
1
1
2
2
W
1
4
2
0.5
L
Cupid
Okay
Cupid
3
2
1
1.75
L
Sylvanus
1
1
3
2.5
L
3
3
0
1
L
Morgan Le Fay
StallingQc
Morgan Le Fay
0
4
2
0.25
W
Kukulkan
VLpatate
Kukulkan
0
1
3
1.5
W
2
2
1
1.25
W
Amaterasu
mathminous
Amaterasu
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,212
Damage
20,700
32,996
Taken
39,842
15,564
Mitigated
15,821
9,401
Healing
14,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Hypnhos
Janus
6,579
515
0
402
3,420
1,220
0
1,369
2,051
48,672
1,188
L
King Arthur
LesNouillesKnoRR
King Arthur
3,166
259
0
1,759
8,620
3,937
0
3,626
4,538
0
31,340
W
2,207
302
0
1,823
8,005
5,950
0
2,539
5,466
12,530
0
L
Cupid
Okay
Cupid
6,318
3,757
113
2,941
7,180
2,406
68
345
6,835
0
49,813
L
Sylvanus
3,777
1,290
1,272
2,712
6,986
4,320
32
2,003
4,808
19,230
9,087
L
3,896
2,390
0
3,991
9,213
2,695
0
2,392
6,621
0
25,891
L
Morgan Le Fay
StallingQc
Morgan Le Fay
3,543
78
0
1,478
7,843
2,463
0
3,826
3,737
37,323
0
W
Kukulkan
VLpatate
Kukulkan
4,959
449
0
1,450
4,125
1,322
0
1,142
2,983
41,739
1,826
W
4,335
1,026
0
3,265
8,240
2,548
0
925
7,315
0
48,392
W
Amaterasu
mathminous
Amaterasu
4,132
1,972
0
2,461
9,206
4,524
0
1,101
8,105
0
37,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,747
Gold Earned
28,751
387
Minions Killed
300
0
Camps Cleared
0
1,129,056
Distance Traveled
1,070,435
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,861
624
110
10
0
244,258
0
L
King Arthur
6,161
560
68
6
0
214,767
2
W
Sobek
5,244
477
17
2
0
229,695
0
L
Cupid
6,636
603
76
7
0
186,763
3
L
Sylvanus
5,326
484
41
4
0
207,248
0
L
Arachne
5,339
485
51
5
0
253,799
2
L
Morgan Le Fay
5,289
481
64
6
0
207,858
3
W
Kukulkan
6,564
597
97
9
0
195,865
0
W
Neith
6,619
602
100
9
0
211,392
0
W
Amaterasu
6,459
587
63
6
0
247,846
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role