Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Jayd210
Thor
Level 107
God Stats
1W - 1L
1,332 SR
Queue Stats
17W - 13L
1,414 Elo+
Solo
Bastet
Bastet
OG_GamerGirI
Bastet
Level 42
God Stats
2W - 0L
1,809 SR
Queue Stats
35W - 59L
1,417 Elo+
Solo
Olorun
Olorun
PoundedChipmunk
Olorun
Level 75
God Stats
23W - 18L
1,525 SR
Queue Stats
446W - 447L
1,499 Elo+
Solo
Janus
Janus
SadPaws
Janus
Level 129
God Stats
22W - 26L
1,451 SR
Queue Stats
202W - 202L
1,486 Elo+
Solo
Team Averages
Level 100
1,523 SR
1,463 Elo+

VS

Team Averages
Level 119
1,498 SR
1,520 Elo+
Anubis
Anubis
LalithoO
Anubis
Level 171
God Stats
54W - 58L
1,530 SR
Queue Stats
274W - 289L
1,529 Elo+
Solo
Artemis
Artemis
SoosGoos
Artemis
Level 119
God Stats
12W - 15L
1,475 SR
Queue Stats
127W - 141L
1,483 Elo+
Solo
Serqet
Serqet
StevanGamer
Serqet
Level 158
God Stats
6W - 6L
1,410 SR
Queue Stats
64W - 45L
1,585 Elo+
Solo
Nike
Nike
joeupthegut
Nike
Level 63
God Stats
33W - 36L
1,593 SR
Queue Stats
117W - 150L
1,484 Elo+
Solo
Ymir
Ymir
zerocheese14
Ymir
Level 85
God Stats
7W - 13L
1,480 SR
Queue Stats
451W - 444L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
3 / 0 / 1
7,792
649
9,416
6,499
3,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
Jayd210
Thor
12
4 / 2 / 3
6,955
580
6,094
8,593
3,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
11
1 / 1 / 4
6,307
526
9,031
6,492
2,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

12
3 / 1 / 1
7,227
602
4,246
4,636
1,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Janus
SadPaws
Janus
12
3 / 3 / 1
7,185
599
3,587
5,627
1,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
LalithoO
Anubis
1
0 / 0 / 0
2,345
195
0
0
0
Artemis
SoosGoos
Artemis
8
0 / 2 / 2
4,992
416
2,898
5,584
1,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
12
5 / 4 / 0
6,609
551
5,275
11,022
4,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
0 / 4 / 2
5,502
459
3,617
13,364
6,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
2 / 4 / 1
5,904
492
4,449
13,718
9,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
14
Kills
7
7
Deaths
14
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
1
3.5
W
Thor
Jayd210
Thor
4
2
3
2.75
L
Anubis
LalithoO
Anubis
0
0
0
0
W
Bastet
1
1
4
3
W
3
1
1
3.5
W
Janus
SadPaws
Janus
3
3
1
1.17
L
Artemis
SoosGoos
Artemis
0
2
2
0.5
L
Serqet
5
4
0
1.25
L
0
4
2
0.25
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,374
Damage
16,239
31,847
Taken
43,688
12,564
Mitigated
22,082
9,642
Healing
10,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,416
897
78
2,724
6,499
3,449
0
660
5,401
47,849
2,183
W
Thor
Jayd210
Thor
6,094
1,458
0
1,787
8,593
3,275
0
808
7,355
0
45,488
L
Anubis
LalithoO
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Bastet
9,031
1,205
0
1,695
6,492
2,371
150
1,521
4,971
34
31,753
W
4,246
2,310
180
2,286
4,636
1,672
362
726
3,910
46,771
1,521
W
Janus
SadPaws
Janus
3,587
378
0
892
5,627
1,797
156
734
4,802
41,154
503
L
Artemis
SoosGoos
Artemis
2,898
661
0
1,569
5,584
1,532
0
1,303
4,281
0
23,175
L
Serqet
5,275
1,163
0
3,112
11,022
4,117
0
2,559
8,177
0
34,610
L
3,617
340
0
2,719
13,364
6,684
0
7,468
5,084
0
31,904
L
4,449
747
0
3,476
13,718
9,749
0
4,526
9,053
24,986
84

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,466
Gold Earned
25,352
377
Minions Killed
200
0
Camps Cleared
0
1,232,294
Distance Traveled
841,132
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,792
649
95
8
0
265,949
0
W
Thor
6,955
580
71
6
0
257,153
0
L
Anubis
2,345
195
0
0
0
0
0
W
Bastet
6,307
526
35
3
0
245,036
0
W
Olorun
7,227
602
89
7
0
223,824
0
W
Janus
7,185
599
87
7
0
240,332
0
L
Artemis
4,992
416
40
3
0
163,600
0
L
Serqet
6,609
551
70
6
0
260,866
0
L
Nike
5,502
459
50
4
0
211,571
1
L
Ymir
5,904
492
40
3
0
205,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role