Player Matchup

Nemesis
Nemesis
Ecori
Nemesis
Level 146
God Stats
1W - 0L
1,577 SR
Queue Stats
29W - 38L
1,392 Elo+
Party 1
Medusa
Medusa
San4oRez
Medusa
Level 106
God Stats
2W - 0L
1,734 SR
Queue Stats
7W - 9L
1,280 Elo+
Party 1
Ah Puch
Ah Puch
asqawer
Ah Puch
Level 117
God Stats
3W - 3L
1,455 SR
Queue Stats
12W - 12L
1,339 Elo+
Party 1
Team Averages
Level 123
1,589 SR
1,337 Elo+

VS

Team Averages
Level 119
1,390 SR
1,320 Elo+
Nu Wa
Nu Wa
Master B781
Nu Wa
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,077 Elo+
Solo
Sobek
Sobek
Xenia24062017
Sobek
Level 141
God Stats
0W - 1L
1,502 SR
Queue Stats
18W - 14L
1,414 Elo+
Solo
Tyr
Tyr
xSwEarViNRaiNnzx
Tyr
Level 86
God Stats
0W - 3L
1,168 SR
Queue Stats
25W - 25L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ecori
Nemesis
16
2 / 2 / 7
10,000
833
4,355
7,448
4,184
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
San4oRez
Medusa
18
6 / 1 / 5
11,445
954
9,799
10,936
3,873
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
asqawer
Ah Puch
17
3 / 1 / 7
10,670
889
11,322
7,550
2,245
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 1
9,660
805
5,944
8,816
2,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 4 / 2
9,046
754
5,345
11,620
9,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 1 / 2
9,511
793
6,468
10,494
8,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
11
Kills
4
4
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Ecori
Nemesis
2
2
7
2.75
L
2
6
1
0.42
W
Medusa
San4oRez
Medusa
6
1
5
8.5
L
1
4
2
0.5
W
Ah Puch
asqawer
Ah Puch
3
1
7
6.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,476
Damage
17,757
25,934
Taken
30,930
10,302
Mitigated
20,524
9,815
Healing
4,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Ecori
Nemesis
4,355
964
0
1,183
7,448
4,184
1,240
2,313
4,744
280
27,160
L
5,944
1,574
293
245
8,816
2,932
97
3,003
5,813
37,860
1,239
W
Medusa
San4oRez
Medusa
9,799
4,374
0
5,084
10,936
3,873
2,797
3,975
6,472
0
55,282
L
5,345
55
0
2,111
11,620
9,037
0
4,391
7,229
18,066
1,979
W
Ah Puch
asqawer
Ah Puch
11,322
619
0
3,548
7,550
2,245
918
3,571
3,675
45,441
1,821
L
6,468
617
36
2,057
10,494
8,555
0
3,615
6,879
119
22,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,115
Gold Earned
28,217
176
Minions Killed
157
0
Camps Cleared
0
765,043
Distance Traveled
614,648
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,000
833
29
2
0
252,185
2
L
Nu Wa
9,660
805
74
6
0
175,256
0
W
Medusa
11,445
954
85
7
0
267,925
0
L
Sobek
9,046
754
33
3
0
182,738
0
W
Ah Puch
10,670
889
62
5
0
244,933
0
L
Tyr
9,511
793
50
4
0
256,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role