Player Matchup

Maui
Maui
Bronze IV
ALonelyBubble
Maui
Bronze IV
Level 107
God Stats
65W - 61L
1,185 SR
Queue Stats
79W - 84L
1,378 MMR
Solo
Jormungandr
Jormungandr
Silver I
BillyRoyaltn
Jormungandr
Silver I
Level 264
God Stats
32W - 35L
1,564 SR
Queue Stats
590W - 601L
1,225 MMR
Solo
Nu Wa
Nu Wa
Silver III
Holidaayyy
Nu Wa
Silver III
Level 126
God Stats
0W - 1L
1,298 SR
Queue Stats
153W - 183L
899 MMR
Solo
Danzaburou
Danzaburou
Bronze V
Im01dGr3g330
Danzaburou
Bronze V
Level 146
God Stats
22W - 25L
1,502 SR
Queue Stats
62W - 76L
1,113 MMR
Party 1
Arachne
Arachne
Bronze V
KingSparerow
Arachne
Bronze V
Level 127
God Stats
18W - 21L
1,537 SR
Queue Stats
53W - 74L
1,099 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 154
1,417 SR
1,143 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,539 SR
1,157 MMR
Da Ji
Da Ji
Gold III
 
Da Ji
Gold III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold IV
Perpendiqular
Artemis
Gold IV
Level 129
God Stats
10W - 6L
1,576 SR
Queue Stats
88W - 88L
1,404 MMR
Solo
Nox
Nox
Gold IV
WhoDecided
Nox
Gold IV
Level 87
God Stats
14W - 3L
1,779 SR
Queue Stats
97W - 100L
1,379 MMR
Solo
Ra
Ra
Bronze I
eragon1407
Ra
Bronze I
Level 103
God Stats
15W - 20L
1,415 SR
Queue Stats
25W - 45L
525 MMR
Solo
Hercules
Hercules
Silver II
wmd2099
Hercules
Silver II
Level 144
God Stats
5W - 10L
1,425 SR
Queue Stats
156W - 173L
978 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,472
498
2,040
10,886
7,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
BillyRoyaltn
Jormungandr
15
3 / 0 / 1
8,738
672
7,360
9,121
5,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
12
1 / 3 / 1
6,783
522
6,743
5,528
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
Im01dGr3g330
Danzaburou
9
0 / 7 / 0
5,508
424
3,772
9,460
2,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
KingSparerow
Arachne
10
1 / 7 / 0
6,031
464
2,830
11,480
3,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bans
Ao KuangKumbhakarnaPeleAchilles

VS

Bans
ThorCharybdisLokiKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
5 / 1 / 8
7,463
574
8,558
10,531
4,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
14
5 / 1 / 6
7,991
615
11,558
6,691
2,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
5 / 0 / 7
8,195
630
3,779
5,672
4,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
4 / 1 / 5
8,174
629
5,179
5,821
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
wmd2099
Hercules
14
0 / 4 / 0
7,835
603
1,943
9,208
3,734
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
6
Kills
19
19
Deaths
7
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
1
8
9
L
1
2
1
0.75
L
Jormungandr
BillyRoyaltn
Jormungandr
3
0
1
3.5
L
Nu Wa
1
3
1
0.5
L
Danzaburou
Im01dGr3g330
Danzaburou
0
7
0
0
L
Arachne
KingSparerow
Arachne
1
7
0
0.14
W
Artemis
5
1
6
8
W
5
0
7
8.5
W
4
1
5
6.5
W
Hercules
wmd2099
Hercules
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,745
Damage
31,017
46,475
Taken
37,923
20,225
Mitigated
17,065
10,988
Healing
10,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,558
2,359
0
622
10,531
4,546
0
3,123
7,180
0
62,957
L
2,040
389
0
3,116
10,886
7,409
0
2,777
7,927
24,433
0
L
Jormungandr
BillyRoyaltn
Jormungandr
7,360
2,520
0
4,170
9,121
5,145
0
1,663
7,430
71,726
2,217
L
Nu Wa
6,743
1,270
0
165
5,528
1,414
0
1,022
4,390
36,862
0
L
Danzaburou
Im01dGr3g330
Danzaburou
3,772
1,353
0
625
9,460
2,673
586
1,104
8,266
0
25,999
L
Arachne
KingSparerow
Arachne
2,830
1,446
0
2,912
11,480
3,584
528
2,368
8,930
0
35,440
W
Artemis
11,558
3,429
0
1,702
6,691
2,608
786
1,431
5,095
0
63,349
W
3,779
674
0
2,372
5,672
4,267
175
1,228
4,237
26,833
914
W
5,179
242
888
2,485
5,821
1,910
65
3,289
2,251
56,303
1,327
W
Hercules
wmd2099
Hercules
1,943
748
0
2,841
9,208
3,734
0
5,902
3,170
1,099
59,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,532
Gold Earned
39,658
342
Minions Killed
526
0
Camps Cleared
0
1,235,800
Distance Traveled
1,403,244
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,463
574
96
7
0
310,428
2
L
Maui
6,472
498
48
4
0
262,049
1
L
Jormungandr
8,738
672
144
11
0
244,624
3
L
Nu Wa
6,783
522
54
4
0
252,310
2
L
Danzaburou
5,508
424
41
3
0
244,895
2
L
Arachne
6,031
464
55
4
0
231,922
0
W
Artemis
7,991
615
101
8
0
256,277
0
W
Nox
8,195
630
51
4
0
280,854
6
W
Ra
8,174
629
147
11
0
284,859
0
W
Hercules
7,835
603
131
10
0
270,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role