Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Kyllar75
Neith
Level 148
God Stats
8W - 12L
1,414 SR
Queue Stats
142W - 135L
1,473 Elo+
Solo
Khepri
Khepri
SOLAR SH0CKWAVE
Khepri
Level 120
God Stats
14W - 22L
1,458 SR
Queue Stats
143W - 164L
1,473 Elo+
Party 2
Fenrir
Fenrir
TheChefMan29
Fenrir
Level 120
God Stats
5W - 9L
1,515 SR
Queue Stats
188W - 204L
1,453 Elo+
Party 2
Nu Wa
Nu Wa
Whils
Nu Wa
Level 155
God Stats
8W - 8L
1,544 SR
Queue Stats
62W - 61L
1,481 Elo+
Solo
Team Averages
Level 135
1,486 SR
1,476 Elo+

VS

Team Averages
Level 138
1,612 SR
1,519 Elo+
Mulan
Mulan
BossBeefy
Mulan
Level 125
God Stats
9W - 5L
1,689 SR
Queue Stats
35W - 25L
1,525 Elo+
Solo
Sol
Sol
I P0GBA I6I
Sol
Level 159
God Stats
4W - 2L
1,447 SR
Queue Stats
34W - 30L
1,580 Elo+
Party 1
Cthulhu
Cthulhu
Senshi EU
Cthulhu
Level 158
God Stats
9W - 2L
1,714 SR
Queue Stats
28W - 24L
1,544 Elo+
Party 1
Hercules
Hercules
TRex Arms FTW
Hercules
Level 139
God Stats
9W - 6L
1,613 SR
Queue Stats
373W - 357L
1,483 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
frosh72
Ah Muzen Cab
Level 109
God Stats
13W - 10L
1,598 SR
Queue Stats
139W - 151L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
3 / 1 / 1
8,586
613
9,630
7,328
2,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Kyllar75
Neith
13
0 / 1 / 0
7,023
502
1,936
6,991
2,120
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 2 / 1
6,363
455
2,702
12,071
8,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
12
0 / 4 / 2
6,600
471
3,823
10,435
5,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
Whils
Nu Wa
13
3 / 2 / 0
7,915
565
11,084
6,720
1,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BossBeefy
Mulan
13
2 / 3 / 1
7,844
560
4,106
12,986
5,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
0 / 0 / 2
7,889
564
4,237
5,093
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
Senshi EU
Cthulhu
13
5 / 2 / 3
7,602
543
7,263
10,283
7,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
TRex Arms FTW
Hercules
13
1 / 0 / 4
6,910
494
5,333
9,455
3,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
frosh72
Ah Muzen Cab
14
2 / 1 / 5
8,174
584
11,400
9,860
3,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
6
Kills
10
10
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
3
1
1
3.5
W
Mulan
BossBeefy
Mulan
2
3
1
0.83
W
0
0
2
1
L
Neith
Kyllar75
Neith
0
1
0
0
L
0
2
1
0.25
W
Cthulhu
Senshi EU
Cthulhu
5
2
3
3.25
W
Hercules
TRex Arms FTW
Hercules
1
0
4
3
L
Fenrir
0
4
2
0.25
L
Nu Wa
Whils
Nu Wa
3
2
0
1.5
W
Ah Muzen Cab
frosh72
Ah Muzen Cab
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,175
Damage
32,339
43,545
Taken
47,677
20,954
Mitigated
20,196
16,089
Healing
16,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
9,630
378
20
3,771
7,328
2,673
296
859
6,397
59,174
1,615
W
Mulan
BossBeefy
Mulan
4,106
288
0
4,736
12,986
5,017
0
6,916
5,493
0
52,995
W
4,237
1,139
0
3,095
5,093
1,520
1,098
1,540
3,440
53,365
4,703
L
Neith
Kyllar75
Neith
1,936
413
0
4,372
6,991
2,120
0
3,059
3,327
0
46,239
L
2,702
253
263
3,749
12,071
8,958
0
3,933
7,397
21,584
0
W
Cthulhu
Senshi EU
Cthulhu
7,263
482
54
1,230
10,283
7,163
0
4,327
5,729
35,568
0
W
Hercules
TRex Arms FTW
Hercules
5,333
1,338
0
5,765
9,455
3,406
0
3,964
5,160
0
44,741
L
Fenrir
3,823
1,301
0
1,728
10,435
5,208
0
785
9,529
0
51,249
L
Nu Wa
Whils
Nu Wa
11,084
3,430
120
2,066
6,720
1,995
448
1,170
5,452
54,989
200
W
Ah Muzen Cab
frosh72
Ah Muzen Cab
11,400
4,790
0
1,669
9,860
3,090
0
5,139
4,426
0
91,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,487
Gold Earned
38,419
440
Minions Killed
489
0
Camps Cleared
0
1,392,475
Distance Traveled
1,512,997
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,586
613
118
8
0
221,586
0
W
Mulan
7,844
560
94
7
0
288,313
4
W
Sol
7,889
564
112
8
0
271,057
4
L
Neith
7,023
502
113
8
0
290,308
2
L
Khepri
6,363
455
30
2
0
296,627
8
W
Cthulhu
7,602
543
55
4
0
321,673
0
W
Hercules
6,910
494
73
5
0
346,948
0
L
Fenrir
6,600
471
84
6
0
319,278
0
L
Nu Wa
7,915
565
95
7
0
264,676
7
W
Ah Muzen Cab
8,174
584
155
11
0
285,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role