Player Matchup

Neith
Neith
Alessiiaa
Neith
Level 6
God Stats
1W - 4L
1,206 SR
Queue Stats
3W - 7L
1,386 Elo+
Party 3
Chang'e
Chang'e
BeNasr_
Chang'e
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 24L
1,429 Elo+
Party 2
Arachne
Arachne
JerillAnders
Arachne
Level 89
God Stats
7W - 8L
1,427 SR
Queue Stats
19W - 17L
1,511 Elo+
Party 3
Nox
Nox
ll-cheezy-ll
Nox
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,477 Elo+
Party 2
Bellona
Bellona
lordcop2020
Bellona
Level 94
God Stats
0W - 3L
1,122 SR
Queue Stats
6W - 9L
1,471 Elo+
Party 2
Team Averages
Level 92
1,351 SR
1,455 Elo+

VS

Team Averages
Level 66
1,587 SR
1,476 Elo+
Apollo
Apollo
FlowzRunz
Apollo
Level 126
God Stats
2W - 2L
1,445 SR
Queue Stats
221W - 208L
1,491 Elo+
Solo
Mercury
Mercury
Hunter220
Mercury
Level 53
God Stats
4W - 5L
1,368 SR
Queue Stats
29W - 29L
1,495 Elo+
Party 1
Anubis
Anubis
TTVMidge202025
Anubis
Level 24
God Stats
4W - 2L
1,808 SR
Queue Stats
27W - 26L
1,498 Elo+
Party 1
Terra
Terra
TastyBacon8475
Terra
Level 61
God Stats
5W - 4L
1,575 SR
Queue Stats
123W - 132L
1,438 Elo+
Solo
Cerberus
Cerberus
idkhow2playsmite
Cerberus
Level 66
God Stats
2W - 0L
1,737 SR
Queue Stats
157W - 154L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alessiiaa
Neith
10
0 / 4 / 1
6,081
468
1,813
6,183
1,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
BeNasr_
Chang'e
11
0 / 2 / 1
6,106
470
4,004
8,364
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
JerillAnders
Arachne
14
0 / 2 / 0
7,495
577
6,438
12,791
4,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 3 / 0
7,585
583
2,432
9,094
5,478
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Bellona
lordcop2020
Bellona
9
0 / 6 / 0
5,763
443
2,244
9,288
4,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
FlowzRunz
Apollo
14
4 / 0 / 0
8,328
641
7,483
6,829
2,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mercury
Hunter220
Mercury
15
3 / 0 / 3
7,713
593
4,849
11,225
4,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
3 / 1 / 3
7,987
614
5,614
8,102
3,492
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 4
7,093
546
3,476
9,509
5,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
6 / 1 / 2
8,651
665
8,614
12,724
8,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
17
17
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
Alessiiaa
Neith
0
4
1
0.13
L
Chang'e
BeNasr_
Chang'e
0
2
1
0.25
W
Apollo
FlowzRunz
Apollo
4
0
0
4
W
Mercury
Hunter220
Mercury
3
0
3
4.5
L
Arachne
JerillAnders
Arachne
0
2
0
0
W
3
1
3
4.5
W
1
1
4
3
W
6
1
2
7
L
3
3
0
1
L
Bellona
lordcop2020
Bellona
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,931
Damage
30,036
45,720
Taken
48,389
17,733
Mitigated
24,525
16,141
Healing
22,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Alessiiaa
Neith
1,813
637
0
1,670
6,183
1,742
0
389
5,794
0
24,249
L
Chang'e
BeNasr_
Chang'e
4,004
0
724
2,974
8,364
1,461
0
4,464
3,734
40,217
0
W
Apollo
FlowzRunz
Apollo
7,483
4,232
0
3,615
6,829
2,602
348
222
6,607
0
60,041
W
Mercury
Hunter220
Mercury
4,849
2,699
0
3,663
11,225
4,425
0
1,951
9,274
0
69,075
L
Arachne
JerillAnders
Arachne
6,438
4,212
0
7,449
12,791
4,504
770
2,606
10,145
0
67,671
W
5,614
663
0
4,469
8,102
3,492
486
1,590
6,512
68,003
1,035
W
3,476
160
2,040
3,248
9,509
5,525
216
1,559
7,950
25,120
3,048
W
8,614
764
0
5,770
12,724
8,481
0
1,499
11,225
52,586
818
L
2,432
338
0
1,942
9,094
5,478
0
3,791
5,266
24,921
0
L
Bellona
lordcop2020
Bellona
2,244
1,384
0
1,382
9,288
4,548
0
5,481
3,187
0
22,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,030
Gold Earned
39,772
319
Minions Killed
500
0
Camps Cleared
0
1,210,406
Distance Traveled
1,384,494
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,081
468
51
4
0
240,127
0
L
Chang'e
6,106
470
68
5
0
263,363
0
W
Apollo
8,328
641
103
8
0
263,535
2
W
Mercury
7,713
593
106
8
0
316,660
0
L
Arachne
7,495
577
122
9
0
278,836
0
W
Anubis
7,987
614
122
9
0
259,852
2
W
Terra
7,093
546
43
3
0
295,883
2
W
Cerberus
8,651
665
126
10
0
248,564
0
L
Nox
7,585
583
32
2
0
263,547
4
L
Bellona
5,763
443
46
4
0
164,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role