Player Matchup

Mulan
Mulan
PerverS0
Mulan
Level 176
God Stats
20W - 13L
1,705 SR
Queue Stats
75W - 86L
1,449 Elo+
Solo
Ratatoskr
Ratatoskr
ServenteCarry
Ratatoskr
Level 129
God Stats
15W - 9L
1,630 SR
Queue Stats
230W - 225L
1,453 Elo+
Solo
Hera
Hera
juliannet123
Hera
Level 64
God Stats
2W - 1L
1,858 SR
Queue Stats
131W - 141L
1,449 Elo+
Solo
Sylvanus
Sylvanus
lonox
Sylvanus
Level 107
God Stats
4W - 4L
1,380 SR
Queue Stats
89W - 101L
1,453 Elo+
Solo
Xbalanque
Xbalanque
xlGREENlx
Xbalanque
Level 99
God Stats
18W - 12L
1,699 SR
Queue Stats
577W - 564L
1,503 Elo+
Solo
Team Averages
Level 115
1,654 SR
1,461 Elo+

VS

Team Averages
Level 186
1,702 SR
1,759 Elo+
Hercules
Hercules
AlagordadrogalA
Hercules
Level 217
God Stats
104W - 41L
1,709 SR
Queue Stats
500W - 241L
1,744 Elo+
Party 1
Thor
Thor
Hûntêr
Thor
Level 203
God Stats
6W - 2L
1,793 SR
Queue Stats
276W - 92L
1,865 Elo+
Party 1
Gilgamesh
Gilgamesh
Octî
Gilgamesh
Level 246
God Stats
5W - 2L
1,792 SR
Queue Stats
385W - 110L
1,850 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Sh1kikan
Kumbhakarna
Level 140
God Stats
2W - 0L
1,908 SR
Queue Stats
168W - 42L
1,812 Elo+
Party 1
Izanami
Izanami
vieiraguto
Izanami
Level 125
God Stats
1W - 0L
1,310 SR
Queue Stats
137W - 144L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
PerverS0
Mulan
11
5 / 4 / 6
6,807
619
7,573
10,230
5,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ratatoskr
ServenteCarry
Ratatoskr
12
4 / 3 / 1
7,047
641
7,146
10,692
5,615
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 6 / 4
5,919
538
3,636
6,761
1,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
lonox
Sylvanus
11
4 / 4 / 5
6,143
558
4,920
10,000
9,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
xlGREENlx
Xbalanque
12
2 / 2 / 6
6,935
630
8,619
8,930
2,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
3 / 3 / 5
6,477
589
5,602
9,519
4,710
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Thor
13
8 / 3 / 2
7,873
716
6,867
8,156
2,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gilgamesh
Octî
Gilgamesh
13
4 / 2 / 7
7,122
647
7,411
10,752
4,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kumbhakarna
Sh1kikan
Kumbhakarna
12
4 / 3 / 0
7,319
665
7,434
11,961
5,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
vieiraguto
Izanami
10
0 / 7 / 2
5,704
519
3,492
9,174
2,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
35
16
Kills
19
19
Deaths
18
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
3
3
5
1.83
W
Thor
8
3
2
3
W
Gilgamesh
Octî
Gilgamesh
4
2
7
3.75
L
Mulan
PerverS0
Mulan
5
4
6
2
L
Ratatoskr
ServenteCarry
Ratatoskr
4
3
1
1.5
W
Kumbhakarna
Sh1kikan
Kumbhakarna
4
3
0
1.33
L
1
6
4
0.5
L
Sylvanus
lonox
Sylvanus
4
4
5
1.63
W
Izanami
vieiraguto
Izanami
0
7
2
0.14
L
Xbalanque
xlGREENlx
Xbalanque
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,894
Damage
30,806
46,613
Taken
49,562
25,335
Mitigated
19,614
11,797
Healing
8,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
5,602
2,238
0
2,106
9,519
4,710
0
2,302
7,217
0
14,218
W
Thor
6,867
1,260
0
658
8,156
2,695
0
3,195
4,961
0
49,366
W
Gilgamesh
Octî
Gilgamesh
7,411
2,737
0
670
10,752
4,195
0
1,955
8,797
0
54,037
L
Mulan
PerverS0
Mulan
7,573
1,360
0
1,497
10,230
5,498
0
266
9,884
0
38,652
L
Ratatoskr
ServenteCarry
Ratatoskr
7,146
355
0
2,946
10,692
5,615
0
4,687
5,650
0
42,942
W
Kumbhakarna
Sh1kikan
Kumbhakarna
7,434
1,616
0
3,628
11,961
5,569
0
0
11,961
44,567
277
L
3,636
596
0
625
6,761
1,372
13
0
6,761
23,631
0
L
Sylvanus
lonox
Sylvanus
4,920
712
890
2,051
10,000
9,917
0
650
9,350
20,615
6,154
W
Izanami
vieiraguto
Izanami
3,492
2,330
148
1,324
9,174
2,445
0
1,101
8,073
0
37,923
L
Xbalanque
xlGREENlx
Xbalanque
8,619
5,213
0
3,788
8,930
2,933
989
1,887
6,977
0
53,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,851
Gold Earned
34,495
291
Minions Killed
355
0
Camps Cleared
0
1,030,450
Distance Traveled
1,207,090
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,477
589
23
2
0
269,305
4
W
Thor
7,873
716
92
8
0
232,546
0
W
Gilgamesh
7,122
647
66
6
0
246,917
1
L
Mulan
6,807
619
56
5
0
209,966
0
L
Ratatoskr
7,047
641
77
7
0
229,507
1
W
Kumbhakarna
7,319
665
87
8
0
249,631
0
L
Hera
5,919
538
42
4
0
186,946
0
L
Sylvanus
6,143
558
42
4
0
203,467
0
W
Izanami
5,704
519
87
8
0
208,691
0
L
Xbalanque
6,935
630
74
7
0
200,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role