Player Matchup

Kukulkan
Kukulkan
Liveslimshady
Kukulkan
Level 106
God Stats
4W - 1L
1,500 SR
Queue Stats
176W - 147L
1,382 Elo+
Solo
Hera
Hera
Psychozone
Hera
Level 129
God Stats
1W - 0L
1,503 SR
Queue Stats
75W - 66L
1,459 Elo+
Solo
Horus
Horus
WaterLeafImports
Horus
Level 78
God Stats
10W - 7L
1,584 SR
Queue Stats
642W - 647L
1,434 Elo+
Solo
Rama
Rama
cjr13
Rama
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,370 Elo+
Solo
Nu Wa
Nu Wa
wild-car140
Nu Wa
Level 140
God Stats
5W - 1L
1,766 SR
Queue Stats
181W - 163L
1,483 Elo+
Solo
Team Averages
Level 99
1,571 SR
1,426 Elo+

VS

Team Averages
Level 117
1,547 SR
1,447 Elo+
Ullr
Ullr
Hickey-714
Ullr
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 94L
1,301 Elo+
Solo
Terra
Terra
UNC0ILEDCL0WN
Terra
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 66L
1,439 Elo+
Solo
Thoth
Thoth
Weeevs_
Thoth
Level 140
God Stats
3W - 3L
1,492 SR
Queue Stats
240W - 267L
1,504 Elo+
Solo
Serqet
Serqet
humble_pride19
Serqet
Level 148
God Stats
9W - 10L
1,520 SR
Queue Stats
351W - 352L
1,572 Elo+
Solo
Kumbhakarna
Kumbhakarna
xLastHashira
Kumbhakarna
Level 124
God Stats
1W - 1L
1,722 SR
Queue Stats
186W - 195L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Liveslimshady
Kukulkan
16
9 / 1 / 19
10,338
1,034
14,345
9,047
3,769
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
12 / 2 / 9
10,455
1,046
13,953
6,192
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 1 / 16
9,200
920
5,621
9,722
7,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
cjr13
Rama
14
5 / 2 / 12
8,763
876
10,126
5,731
2,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 1 / 22
8,736
874
10,456
6,166
2,812
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 3
7,597
760
3,005
10,171
2,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
0 / 6 / 5
6,870
687
2,315
11,844
8,596
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thoth
Weeevs_
Thoth
12
1 / 9 / 3
7,375
738
5,199
10,449
3,126
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 4 / 2
7,628
763
8,739
9,546
8,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Kumbhakarna
xLastHashira
Kumbhakarna
11
0 / 8 / 3
6,737
674
6,259
20,623
13,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
23
33
Kills
7
7
Deaths
33
78
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
Kukulkan
Liveslimshady
Kukulkan
9
1
19
18.5
W
12
2
9
8.25
L
0
6
5
0.42
W
5
1
16
13
L
Thoth
Weeevs_
Thoth
1
9
3
0.28
W
Rama
cjr13
Rama
5
2
12
5.5
L
4
4
2
1.25
W
2
1
22
13
L
Kumbhakarna
xLastHashira
Kumbhakarna
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,501
Damage
25,517
36,858
Taken
62,633
18,897
Mitigated
36,626
19,085
Healing
8,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,005
1,753
0
1,081
10,171
2,941
0
8,211
1,960
0
10,587
W
Kukulkan
Liveslimshady
Kukulkan
14,345
2,197
999
1,656
9,047
3,769
602
3,006
5,681
30,274
0
W
13,953
4,669
1,737
1,307
6,192
2,311
1,754
1,883
4,219
21,655
2,658
L
2,315
987
538
523
11,844
8,596
0
7,504
4,340
12,744
0
W
5,621
2,572
4,562
4,825
9,722
7,716
140
3,959
5,499
97
6,869
L
Thoth
Weeevs_
Thoth
5,199
785
357
404
10,449
3,126
0
6,947
3,502
14,357
0
W
Rama
cjr13
Rama
10,126
5,858
0
927
5,731
2,289
2,145
2,658
2,950
0
21,412
L
8,739
1,565
18
501
9,546
8,552
0
4,639
4,907
418
12,492
W
10,456
4,221
1,209
1,863
6,166
2,812
1,857
2,379
3,662
24,877
0
L
Kumbhakarna
xLastHashira
Kumbhakarna
6,259
1,099
1,849
3,102
20,623
13,411
0
10,175
10,448
14,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,492
Gold Earned
36,207
104
Minions Killed
66
0
Camps Cleared
0
835,745
Distance Traveled
686,209
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,597
760
17
2
0
103,283
0
W
Kukulkan
10,338
1,034
31
3
0
179,365
0
W
Hera
10,455
1,046
26
3
0
163,021
0
L
Terra
6,870
687
17
2
0
142,821
0
W
Horus
9,200
920
5
1
0
193,218
0
L
Thoth
7,375
738
18
2
0
126,823
0
W
Rama
8,763
876
24
2
0
163,206
0
L
Serqet
7,628
763
6
1
0
167,231
0
W
Nu Wa
8,736
874
18
2
0
136,935
0
L
Kumbhakarna
6,737
674
8
1
0
146,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role