Player Matchup

Nu Wa
Nu Wa
Phyroll
Nu Wa
Level 26
God Stats
0W - 2L
1,412 SR
Queue Stats
7W - 24L
1,300 Elo+
Party 2
Charon
Charon
fadieX
Charon
Level 98
God Stats
1W - 1L
1,757 SR
Queue Stats
31W - 33L
1,470 Elo+
Party 2
Bellona
Bellona
hadoukenn08
Bellona
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,477 Elo+
Party 2
Rama
Rama
keylosha
Rama
Level 63
God Stats
1W - 1L
1,319 SR
Queue Stats
20W - 23L
1,477 Elo+
Party 2
He Bo
He Bo
maximillian00
He Bo
Level 122
God Stats
0W - 3L
1,215 SR
Queue Stats
19W - 22L
1,471 Elo+
Party 2
Team Averages
Level 79
1,441 SR
1,439 Elo+

VS

Team Averages
Level 138
1,497 SR
1,495 Elo+
Thor
Thor
 
Thor
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DevilzHand-66777
Nu Wa
Level 143
God Stats
10W - 5L
1,638 SR
Queue Stats
286W - 287L
1,476 Elo+
Solo
Danzaburou
Danzaburou
pgmdu627
Danzaburou
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 1
Lancelot
Lancelot
zahffy
Lancelot
Level 108
God Stats
3W - 2L
1,349 SR
Queue Stats
80W - 71L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Phyroll
Nu Wa
10
1 / 0 / 1
5,519
552
3,454
2,232
446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon
fadieX
Charon
8
0 / 1 / 1
4,306
431
3,543
6,367
3,282
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
hadoukenn08
Bellona
8
0 / 1 / 0
4,767
477
2,952
7,067
4,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
8
0 / 2 / 1
4,638
464
3,291
5,114
1,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 4 / 1
5,280
528
4,003
7,018
1,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
4 / 0 / 1
6,822
682
5,329
7,626
4,254
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cthulhu
 
Cthulhu
9
0 / 1 / 2
4,982
498
3,652
6,391
4,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 1 / 5
6,510
651
2,274
3,090
888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
pgmdu627
Danzaburou
10
1 / 0 / 3
5,862
586
3,362
3,963
1,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
zahffy
Lancelot
10
2 / 0 / 3
5,433
543
3,668
7,999
2,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
2
Kills
7
8
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
0
1
4.5
W
Cthulhu
 
Cthulhu
0
1
2
1
W
0
1
5
2.5
L
Nu Wa
Phyroll
Nu Wa
1
0
1
1.5
L
Charon
fadieX
Charon
0
1
1
0.5
L
Bellona
hadoukenn08
Bellona
0
1
0
0
L
Rama
0
2
1
0.25
L
1
4
1
0.38
W
Danzaburou
pgmdu627
Danzaburou
1
0
3
2.5
W
Lancelot
zahffy
Lancelot
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,243
Damage
18,285
27,798
Taken
29,069
11,510
Mitigated
13,853
7,913
Healing
11,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,329
1,938
0
2,574
7,626
4,254
0
1,603
6,023
0
41,008
W
Cthulhu
 
Cthulhu
3,652
74
230
1,192
6,391
4,434
0
2,767
3,624
26,051
938
W
2,274
362
0
750
3,090
888
0
1,766
1,324
49,471
0
L
Nu Wa
Phyroll
Nu Wa
3,454
805
0
616
2,232
446
0
614
1,546
30,855
0
L
Charon
fadieX
Charon
3,543
626
0
1,030
6,367
3,282
0
1,639
4,694
16,817
0
L
Bellona
hadoukenn08
Bellona
2,952
1,087
0
2,339
7,067
4,679
0
251
6,782
0
21,608
L
Rama
3,291
2,393
0
1,277
5,114
1,545
0
1,989
3,091
0
30,247
L
4,003
311
0
2,651
7,018
1,558
0
1,115
5,759
34,962
0
W
Danzaburou
pgmdu627
Danzaburou
3,362
885
0
2,201
3,963
1,414
399
1,834
2,129
0
37,341
W
Lancelot
zahffy
Lancelot
3,668
697
0
4,520
7,999
2,863
0
3,030
4,969
0
32,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,510
Gold Earned
29,609
274
Minions Killed
357
0
Camps Cleared
0
1,063,677
Distance Traveled
1,048,856
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,822
682
88
9
0
190,911
0
W
Cthulhu
4,982
498
35
4
0
220,488
7
W
Nu Wa
6,510
651
106
11
0
197,396
0
L
Nu Wa
5,519
552
70
7
0
213,949
0
L
Charon
4,306
431
21
2
0
210,751
6
L
Bellona
4,767
477
39
4
0
227,370
1
L
Rama
4,638
464
77
8
0
193,069
0
L
He Bo
5,280
528
67
7
0
218,538
0
W
Danzaburou
5,862
586
80
8
0
196,794
0
W
Lancelot
5,433
543
48
5
0
243,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role