Player Matchup

Maui
Maui
Gold IV
TTVSukaiNoeru
Maui
Gold IV
Level 144
God Stats
133W - 129L
1,567 SR
Queue Stats
220W - 222L
1,322 MMR
Party 1
Chiron
Chiron
Gold IV
aIucardgod
Chiron
Gold IV
Level 194
God Stats
8W - 6L
1,600 SR
Queue Stats
52W - 48L
1,542 MMR
Solo
Thoth
Thoth
Gold I
chaoticgaming090
Thoth
Gold I
Level 125
God Stats
41W - 50L
1,555 SR
Queue Stats
191W - 192L
1,639 MMR
Solo
Sylvanus
Sylvanus
Platinum V
monkeiDjose
Sylvanus
Platinum V
Level 69
God Stats
1W - 0L
1,684 SR
Queue Stats
235W - 231L
1,574 MMR
Party 1
Serqet
Serqet
Gold II
trucho0
Serqet
Gold II
Level 144
God Stats
24W - 25L
1,573 SR
Queue Stats
123W - 120L
1,633 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,596 SR
1,542 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,595 SR
1,556 MMR
Kuzenbo
Kuzenbo
Gold II
Almightyloh
Kuzenbo
Gold II
Level 120
God Stats
35W - 23L
1,655 SR
Queue Stats
446W - 434L
1,437 MMR
Solo
Hel
Hel
Gold V
Arueshalae
Hel
Gold V
Level 158
God Stats
1W - 1L
1,394 SR
Queue Stats
17W - 14L
1,676 MMR
Solo
King Arthur
King Arthur
Gold III
Gythron
King Arthur
Gold III
Level 126
God Stats
0W - 1L
1,811 SR
Queue Stats
102W - 102L
1,541 MMR
Party 2
Nemesis
Nemesis
Gold I
SquidExorcist
Nemesis
Gold I
Level 147
God Stats
13W - 19L
1,539 SR
Queue Stats
98W - 96L
1,655 MMR
Party 2
Hou Yi
Hou Yi
Gold II
thebiggestbrain
Hou Yi
Gold II
Level 160
God Stats
22W - 18L
1,575 SR
Queue Stats
393W - 403L
1,473 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 6
7,997
533
5,002
9,313
8,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
aIucardgod
Chiron
14
2 / 1 / 4
8,434
562
8,553
10,419
3,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 2
8,246
550
4,930
4,129
1,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
monkeiDjose
Sylvanus
14
1 / 0 / 4
8,388
559
8,258
12,142
9,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Serqet
trucho0
Serqet
16
9 / 1 / 3
9,307
620
10,472
12,207
4,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
LokiSurtrNutCthulhu

VS

Bans
CerberusAwilixOsirisThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Almightyloh
Kuzenbo
9
0 / 4 / 0
6,159
411
6,482
11,284
8,925
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
0 / 4 / 1
7,840
523
2,320
8,847
2,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Gythron
King Arthur
13
1 / 2 / 0
7,222
481
9,034
12,811
10,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nemesis
14
2 / 2 / 1
7,456
497
6,082
11,200
3,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 4 / 0
6,828
455
6,650
10,511
3,365
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
16
Kills
3
3
Deaths
16
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Almightyloh
Kuzenbo
0
4
0
0
L
0
4
1
0.13
L
King Arthur
Gythron
King Arthur
1
2
0
0.5
L
Nemesis
2
2
1
1.25
W
3
0
6
6
W
Chiron
aIucardgod
Chiron
2
1
4
4
W
1
1
2
2
W
Sylvanus
monkeiDjose
Sylvanus
1
0
4
3
L
0
4
0
0
W
Serqet
trucho0
Serqet
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,215
Damage
30,568
48,210
Taken
54,653
27,306
Mitigated
28,692
16,308
Healing
11,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Almightyloh
Kuzenbo
6,482
2,699
0
1,591
11,284
8,925
0
3,430
7,594
19,607
0
L
2,320
138
1,646
3,162
8,847
2,535
0
2,741
5,453
72,373
240
L
King Arthur
Gythron
King Arthur
9,034
1,086
0
1,175
12,811
10,083
0
5,703
6,983
0
49,925
L
Nemesis
6,082
1,935
0
632
11,200
3,784
0
2,921
7,581
0
65,047
W
5,002
1,323
0
1,608
9,313
8,727
0
1,854
7,459
20,936
3,085
W
Chiron
aIucardgod
Chiron
8,553
2,976
258
2,918
10,419
3,383
0
2,675
7,744
0
65,219
W
4,930
174
0
458
4,129
1,115
94
1,812
2,317
52,657
335
W
Sylvanus
monkeiDjose
Sylvanus
8,258
2,406
491
5,322
12,142
9,317
80
1,014
11,128
45,568
16,287
L
6,650
3,310
0
3,632
10,511
3,365
0
1,408
9,103
0
54,827
W
Serqet
trucho0
Serqet
10,472
2,318
0
5,253
12,207
4,764
0
1,502
10,705
0
65,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,372
Gold Earned
35,505
484
Minions Killed
471
0
Camps Cleared
0
1,537,148
Distance Traveled
1,595,553
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,159
411
21
1
0
314,551
4
L
Hel
7,840
523
153
10
0
336,856
3
L
King Arthur
7,222
481
87
6
0
297,310
0
L
Nemesis
7,456
497
108
7
0
369,618
0
W
Maui
7,997
533
36
2
0
308,049
4
W
Chiron
8,434
562
130
9
0
288,874
4
W
Thoth
8,246
550
102
7
0
330,014
2
W
Sylvanus
8,388
559
109
7
0
249,679
0
L
Hou Yi
6,828
455
102
7
0
277,218
0
W
Serqet
9,307
620
107
7
0
360,532
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role