Player Matchup

Cupid
Cupid
AAS_Infamous
Cupid
Level 124
God Stats
82W - 66L
1,456 SR
Queue Stats
134W - 128L
1,490 Elo+
Solo
Kukulkan
Kukulkan
LeftClickEnjoyer
Kukulkan
Level 149
God Stats
6W - 3L
1,594 SR
Queue Stats
247W - 250L
1,506 Elo+
Solo
Jormungandr
Jormungandr
M4duSEIGNEUR
Jormungandr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 32L
1,549 Elo+
Party 1
Bakasura
Bakasura
WhiteSaim
Bakasura
Level 150
God Stats
5W - 5L
1,440 SR
Queue Stats
125W - 118L
1,491 Elo+
Solo
Mulan
Mulan
ZnaRox2648
Mulan
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 65L
1,513 Elo+
Party 1
Team Averages
Level 103
1,498 SR
1,510 Elo+

VS

Team Averages
Level 115
1,445 SR
1,465 Elo+
Rama
Rama
 
Rama
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Zebriu
Hercules
Level 154
God Stats
13W - 7L
1,655 SR
Queue Stats
343W - 312L
1,516 Elo+
Solo
Ah Puch
Ah Puch
ollsett
Ah Puch
Level 109
God Stats
1W - 2L
1,285 SR
Queue Stats
21W - 24L
1,400 Elo+
Party 2
Ymir
Ymir
xXblackbull8Xx
Ymir
Level 114
God Stats
1W - 2L
1,285 SR
Queue Stats
26W - 28L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,497
699
761
1,580
394
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 1 / 0
3,834
767
1,513
2,157
545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Jormungandr
M4duSEIGNEUR
Jormungandr
6
1 / 0 / 0
3,807
761
675
2,798
1,432
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
WhiteSaim
Bakasura
7
2 / 1 / 1
4,031
806
1,688
3,311
1,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mulan
5
0 / 1 / 0
3,361
672
1,428
3,487
990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
0 / 1 / 2
4,237
847
441
3,113
803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
 
Fenrir
6
1 / 1 / 0
3,673
735
184
3,103
1,450
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
Zebriu
Hercules
1
0 / 0 / 0
2,556
511
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ah Puch
ollsett
Ah Puch
7
0 / 0 / 0
3,482
696
1,803
1,425
317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
1 / 2 / 0
4,075
815
2,022
4,432
1,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
2
3
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
2
1
L
Fenrir
 
Fenrir
1
1
0
1
W
0
0
1
0.5
W
1
1
0
1
W
Jormungandr
M4duSEIGNEUR
Jormungandr
1
0
0
1
W
Bakasura
WhiteSaim
Bakasura
2
1
1
2.5
L
Hercules
Zebriu
Hercules
0
0
0
0
W
Mulan
0
1
0
0
L
Ah Puch
ollsett
Ah Puch
0
0
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,065
Damage
4,450
13,333
Taken
12,073
4,443
Mitigated
4,476
4,494
Healing
4,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
441
385
0
1,193
3,113
803
0
1,335
1,600
0
22,361
L
Fenrir
 
Fenrir
184
0
0
916
3,103
1,450
0
438
2,665
0
6,716
W
761
489
159
1,044
1,580
394
0
816
764
0
19,590
W
1,513
203
0
597
2,157
545
0
0
2,157
17,404
0
W
Jormungandr
M4duSEIGNEUR
Jormungandr
675
356
38
1,091
2,798
1,432
0
987
1,811
11,688
0
W
Bakasura
WhiteSaim
Bakasura
1,688
1,158
0
1,036
3,311
1,082
8
0
3,311
0
15,166
L
Hercules
Zebriu
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Mulan
1,428
89
0
529
3,487
990
28
1,857
1,630
0
12,299
L
Ah Puch
ollsett
Ah Puch
1,803
212
0
817
1,425
317
0
237
1,188
21,549
0
L
2,022
365
0
1,139
4,432
1,906
0
0
4,289
17,388
1,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,530
Gold Earned
18,023
170
Minions Killed
139
0
Camps Cleared
0
593,026
Distance Traveled
421,710
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,237
847
47
9
0
103,389
0
L
Fenrir
3,673
735
17
3
0
116,569
3
W
Cupid
3,497
699
38
8
0
100,604
0
W
Kukulkan
3,834
767
42
8
0
106,352
0
W
Jormungandr
3,807
761
25
5
0
134,698
0
W
Bakasura
4,031
806
41
8
0
135,718
0
L
Hercules
2,556
511
0
0
0
0
0
W
Mulan
3,361
672
24
5
0
115,654
0
L
Ah Puch
3,482
696
44
9
0
100,964
0
L
Ymir
4,075
815
31
6
0
100,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role