Player Matchup

Horus
Horus
 
Horus
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Naval loki5361
Neith
Level 6
God Stats
5W - 9L
1,226 SR
Queue Stats
11W - 19L
1,135 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
RUNK07
Morgan Le Fay
Level 27
God Stats
23W - 33L
1,355 SR
Queue Stats
59W - 106L
1,288 Elo+
Party 1
Team Averages
Level 37
1,360 SR
1,308 Elo+

VS

Team Averages
Level 57
1,439 SR
1,422 Elo+
Cliodhna
Cliodhna
DrExplosives
Cliodhna
Level 47
God Stats
18W - 28L
1,350 SR
Queue Stats
193W - 202L
1,372 Elo+
Solo
Chaac
Chaac
Olivertho
Chaac
Level 65
God Stats
11W - 4L
1,611 SR
Queue Stats
33W - 25L
1,516 Elo+
Solo
Janus
Janus
simROD624
Janus
Level 60
God Stats
11W - 18L
1,355 SR
Queue Stats
58W - 62L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 3 / 0
6,113
611
4,157
11,165
4,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

12
1 / 4 / 0
6,744
674
1,936
6,952
2,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morgan Le Fay
RUNK07
Morgan Le Fay
12
0 / 4 / 1
6,601
660
6,202
8,530
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DrExplosives
Cliodhna
15
6 / 1 / 2
8,915
892
7,515
7,212
2,525
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Olivertho
Chaac
13
2 / 1 / 5
8,139
814
8,950
9,432
8,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
simROD624
Janus
14
1 / 0 / 5
8,226
823
4,076
3,486
1,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
9
11
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
0
0
W
Cliodhna
DrExplosives
Cliodhna
6
1
2
7
L
1
4
0
0.25
W
Chaac
Olivertho
Chaac
2
1
5
4.5
L
Morgan Le Fay
RUNK07
Morgan Le Fay
0
4
1
0.13
W
Janus
simROD624
Janus
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,295
Damage
20,541
26,647
Taken
20,130
9,846
Mitigated
12,283
4,189
Healing
7,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,157
1,648
680
1,763
11,165
4,413
0
2,356
8,254
0
6,955
W
Cliodhna
DrExplosives
Cliodhna
7,515
348
0
4,042
7,212
2,525
374
2,422
4,462
0
25,854
L
1,936
1,534
0
636
6,952
2,448
84
858
6,058
0
8,912
W
Chaac
Olivertho
Chaac
8,950
615
0
3,065
9,432
8,741
0
1,714
7,360
0
32,259
L
Morgan Le Fay
RUNK07
Morgan Le Fay
6,202
657
0
1,110
8,530
2,985
0
787
7,697
14,204
0
W
Janus
simROD624
Janus
4,076
243
0
250
3,486
1,017
534
1,248
2,062
21,525
247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,458
Gold Earned
25,280
57
Minions Killed
133
0
Camps Cleared
0
527,037
Distance Traveled
609,216
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,113
611
7
1
0
206,965
1
W
Cliodhna
8,915
892
42
4
0
220,637
1
L
Neith
6,744
674
26
3
0
150,746
2
W
Chaac
8,139
814
32
3
0
208,067
0
L
Morgan Le Fay
6,601
660
24
2
0
169,326
1
W
Janus
8,226
823
59
6
0
180,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role