Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Fenrisulfr129
Sol
Level 140
God Stats
3W - 3L
1,810 SR
Queue Stats
316W - 304L
1,477 Elo+
Party 2
Hun Batz
Hun Batz
I Pour Tris
Hun Batz
Level 69
God Stats
40W - 31L
1,593 SR
Queue Stats
360W - 346L
1,589 Elo+
Solo
Fenrir
Fenrir
Jswiss1904
Fenrir
Level 159
God Stats
77W - 67L
1,582 SR
Queue Stats
268W - 251L
1,532 Elo+
Solo
He Bo
He Bo
KingFrills
He Bo
Level 232
God Stats
2W - 2L
1,752 SR
Queue Stats
430W - 435L
1,498 Elo+
Party 2
Team Averages
Level 149
1,647 SR
1,519 Elo+

VS

Team Averages
Level 125
1,557 SR
1,521 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
DangMigOG
Da Ji
Level 128
God Stats
7W - 6L
1,433 SR
Queue Stats
59W - 50L
1,511 Elo+
Party 1
Charon
Charon
KanjiOn1
Charon
Level 130
God Stats
2W - 1L
1,516 SR
Queue Stats
145W - 121L
1,510 Elo+
Solo
Nu Wa
Nu Wa
Lunchbox2222
Nu Wa
Level 92
God Stats
3W - 2L
1,499 SR
Queue Stats
118W - 94L
1,547 Elo+
Party 1
Anhur
Anhur
Yukí
Anhur
Level 118
God Stats
7W - 1L
1,838 SR
Queue Stats
79W - 73L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
2 / 4 / 2
6,158
616
6,906
11,226
6,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 4 / 0
4,688
469
2,766
5,718
1,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hun Batz
I Pour Tris
Hun Batz
10
2 / 4 / 0
5,263
526
3,159
7,504
1,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
Jswiss1904
Fenrir
7
0 / 5 / 0
4,695
470
2,869
7,789
4,195
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

He Bo
9
0 / 3 / 0
4,924
492
1,699
5,186
817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
2 / 3 / 2
6,322
632
5,282
7,958
4,827
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Da Ji
DangMigOG
Da Ji
12
8 / 0 / 2
6,723
672
4,423
6,656
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charon
KanjiOn1
Charon
9
0 / 2 / 11
5,988
599
3,390
7,514
4,697
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
4 / 0 / 2
6,604
660
5,552
2,376
773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Yukí
Anhur
10
5 / 0 / 3
5,918
592
6,235
6,469
1,923
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
4
Kills
19
20
Deaths
5
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
4
2
0.75
W
Cu Chulainn
 
Cu Chulainn
2
3
2
1
W
Da Ji
DangMigOG
Da Ji
8
0
2
9
L
0
4
0
0
L
Hun Batz
I Pour Tris
Hun Batz
2
4
0
0.5
L
Fenrir
Jswiss1904
Fenrir
0
5
0
0
W
Charon
KanjiOn1
Charon
0
2
11
2.75
L
He Bo
0
3
0
0
W
4
0
2
5
W
Anhur
Yukí
Anhur
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,399
Damage
24,882
37,423
Taken
30,973
14,668
Mitigated
14,468
8,570
Healing
11,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,906
1,068
0
2,608
11,226
6,715
0
867
10,226
1,263
38,611
W
Cu Chulainn
 
Cu Chulainn
5,282
1,091
0
2,504
7,958
4,827
0
241
7,717
0
44,846
W
Da Ji
DangMigOG
Da Ji
4,423
1,060
0
4,101
6,656
2,248
0
623
6,033
0
35,771
L
2,766
1,159
0
1,915
5,718
1,128
0
1,317
4,281
23,601
5,998
L
Hun Batz
I Pour Tris
Hun Batz
3,159
496
0
2,983
7,504
1,813
0
1,264
6,096
0
25,927
L
Fenrir
Jswiss1904
Fenrir
2,869
352
0
784
7,789
4,195
0
1,653
6,016
0
14,970
W
Charon
KanjiOn1
Charon
3,390
583
0
2,376
7,514
4,697
279
1,590
5,924
15,317
989
L
He Bo
1,699
94
0
280
5,186
817
0
2,928
2,029
28,508
0
W
5,552
1,548
0
250
2,376
773
286
1,259
1,117
44,418
2,254
W
Anhur
Yukí
Anhur
6,235
3,856
0
2,464
6,469
1,923
827
722
5,747
0
37,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,728
Gold Earned
31,555
263
Minions Killed
310
0
Camps Cleared
0
1,006,075
Distance Traveled
941,616
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,158
616
69
7
0
214,524
2
W
Cu Chulainn
6,322
632
83
8
0
185,579
1
W
Da Ji
6,723
672
55
6
0
221,025
0
L
Sol
4,688
469
41
4
0
168,083
0
L
Hun Batz
5,263
526
71
7
0
234,151
0
L
Fenrir
4,695
470
21
2
0
198,617
0
W
Charon
5,988
599
10
1
0
185,675
2
L
He Bo
4,924
492
61
6
0
190,700
0
W
Nu Wa
6,604
660
85
9
0
189,309
1
W
Anhur
5,918
592
77
8
0
160,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role