Player Matchup

Jormungandr
Jormungandr
Silver I
Cruzmissle24
Jormungandr
Silver I
Level 139
God Stats
19W - 16L
1,578 SR
Queue Stats
72W - 86L
1,193 MMR
Solo
Janus
Janus
Gold V
Irvinnnn-
Janus
Gold V
Level 123
God Stats
3W - 2L
1,729 SR
Queue Stats
287W - 297L
1,346 MMR
Solo
Olorun
Olorun
Gold IV
Montana-Stax
Olorun
Gold IV
Level 145
God Stats
0W - 2L
1,515 SR
Queue Stats
114W - 109L
1,291 MMR
Solo
Bellona
Bellona
Gold III
Rv Os1Ris
Bellona
Gold III
Level 142
God Stats
3W - 3L
1,551 SR
Queue Stats
31W - 31L
1,546 MMR
Solo
Osiris
Osiris
Silver I
wubbybubby
Osiris
Silver I
Level 123
God Stats
2W - 4L
1,561 SR
Queue Stats
8W - 11L
1,371 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,587 SR
1,349 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 145
1,538 SR
1,426 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold V
 
Ah Muzen Cab
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver I
 
Cthulhu
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
ElectricVictinik
Baron Samedi
Gold III
Level 172
God Stats
4W - 0L
1,793 SR
Queue Stats
35W - 34L
1,539 MMR
Party 1
Thanatos
Thanatos
Silver III
LoadingPlayerIn
Thanatos
Silver III
Level 71
God Stats
1W - 0L
1,399 SR
Queue Stats
31W - 52L
1,054 MMR
Solo
Hera
Hera
Gold III
TheDivineWeeb
Hera
Gold III
Level 179
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 34L
1,539 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cruzmissle24
Jormungandr
10
3 / 2 / 3
5,950
595
6,436
10,366
6,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Irvinnnn-
Janus
10
1 / 1 / 0
5,401
540
3,145
4,305
1,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
11
0 / 1 / 0
5,731
573
3,788
5,741
2,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Rv Os1Ris
Bellona
1
0 / 0 / 0
1,900
190
0
0
0
Osiris
wubbybubby
Osiris
11
5 / 3 / 2
6,126
613
4,115
8,922
5,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Bans
AthenaAphroditeNoxCabrakan

VS

Bans
MulanMedusaAgniTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
1 / 1 / 0
5,876
588
4,397
5,883
1,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
 
Cthulhu
9
0 / 5 / 2
5,473
547
4,546
8,044
4,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
ElectricVictinik
Baron Samedi
9
0 / 0 / 4
5,422
542
2,192
4,718
3,067
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
11
5 / 2 / 1
6,378
638
5,342
7,859
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 1 / 3
5,974
597
2,992
3,976
1,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
9
Kills
7
7
Deaths
9
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
1
0
1
W
Cthulhu
 
Cthulhu
0
5
2
0.2
L
Jormungandr
Cruzmissle24
Jormungandr
3
2
3
2.25
W
Baron Samedi
ElectricVictinik
Baron Samedi
0
0
4
2
L
Janus
Irvinnnn-
Janus
1
1
0
1
W
Thanatos
5
2
1
2.75
L
Olorun
0
1
0
0
L
Bellona
Rv Os1Ris
Bellona
0
0
0
0
W
1
1
3
2.5
L
Osiris
wubbybubby
Osiris
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,484
Damage
19,469
29,334
Taken
30,480
14,591
Mitigated
12,554
7,981
Healing
13,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
4,397
1,859
0
826
5,883
1,860
0
2,831
3,052
0
47,445
W
Cthulhu
 
Cthulhu
4,546
249
52
1,566
8,044
4,157
0
4,727
3,297
29,102
0
L
Jormungandr
Cruzmissle24
Jormungandr
6,436
2,096
0
3,346
10,366
6,330
0
4,408
5,958
31,762
896
W
Baron Samedi
ElectricVictinik
Baron Samedi
2,192
145
121
2,580
4,718
3,067
0
1,620
3,040
22,782
0
L
Janus
Irvinnnn-
Janus
3,145
81
0
875
4,305
1,184
0
1,460
2,845
33,265
0
W
Thanatos
5,342
1,557
0
7,388
7,859
2,335
0
1,501
6,284
0
31,570
L
Olorun
3,788
2,016
60
2,718
5,741
2,023
0
169
5,572
39,132
7,387
L
Bellona
Rv Os1Ris
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
2,992
375
0
1,351
3,976
1,135
0
1,899
1,939
45,813
276
L
Osiris
wubbybubby
Osiris
4,115
1,287
0
982
8,922
5,054
0
3,693
5,229
0
35,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,108
Gold Earned
29,123
275
Minions Killed
336
0
Camps Cleared
0
831,532
Distance Traveled
1,035,353
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
5,876
588
95
10
0
215,784
0
W
Cthulhu
5,473
547
63
6
0
168,570
2
L
Jormungandr
5,950
595
48
5
0
185,550
3
W
Baron Samedi
5,422
542
29
3
0
198,697
0
L
Janus
5,401
540
81
8
0
226,069
1
W
Thanatos
6,378
638
60
6
0
243,117
0
L
Olorun
5,731
573
90
9
0
180,562
0
L
Bellona
1,900
190
0
0
0
0
0
W
Hera
5,974
597
89
9
0
209,185
0
L
Osiris
6,126
613
56
6
0
239,351
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role