Player Matchup

Surtr
Surtr
ARGrizzly17
Surtr
Level 116
God Stats
28W - 23L
1,579 SR
Queue Stats
124W - 126L
1,492 Elo+
Solo
Jormungandr
Jormungandr
Emrald1Archer0
Jormungandr
Level 129
God Stats
13W - 6L
1,745 SR
Queue Stats
278W - 283L
1,463 Elo+
Party 1
Nu Wa
Nu Wa
God Clorox
Nu Wa
Level 81
God Stats
13W - 23L
1,387 SR
Queue Stats
36W - 52L
1,357 Elo+
Party 1
Mercury
Mercury
Momoisreal
Mercury
Level 156
God Stats
1W - 2L
1,750 SR
Queue Stats
46W - 33L
1,612 Elo+
Solo
Neith
Neith
bratman1987
Neith
Level 78
God Stats
15W - 15L
1,391 SR
Queue Stats
24W - 37L
1,308 Elo+
Party 1
Team Averages
Level 112
1,571 SR
1,447 Elo+

VS

Team Averages
Level 99
1,522 SR
1,461 Elo+
Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Alexander23YT23
Hercules
Level 109
God Stats
13W - 6L
1,601 SR
Queue Stats
125W - 115L
1,444 Elo+
Party 2
Hades
Hades
EzBlackDemon
Hades
Level 114
God Stats
3W - 7L
1,459 SR
Queue Stats
201W - 206L
1,447 Elo+
Party 2
Medusa
Medusa
MillennialHydra
Medusa
Level 106
God Stats
96W - 80L
1,548 SR
Queue Stats
326W - 293L
1,482 Elo+
Solo
Da Ji
Da Ji
VorteX954
Da Ji
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 2
8,102
675
7,510
10,962
6,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Emrald1Archer0
Jormungandr
10
2 / 3 / 2
5,843
487
8,003
11,426
8,965
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nu Wa
11
0 / 5 / 2
5,717
476
2,920
5,801
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mercury
Momoisreal
Mercury
14
7 / 3 / 2
7,813
651
6,240
10,996
3,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
0 / 1 / 1
5,336
445
1,721
5,065
1,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 2 / 2
6,128
511
3,881
9,083
7,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
12
2 / 3 / 0
6,741
562
6,089
11,716
7,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
5 / 2 / 5
7,988
666
9,403
6,791
2,794
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
0 / 3 / 3
5,802
484
5,471
6,810
2,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
VorteX954
Da Ji
13
6 / 1 / 1
7,151
596
5,396
9,175
3,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
11
Kills
15
15
Deaths
11
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
2
2
1.5
L
2
3
2
1
W
Hercules
2
3
0
0.67
L
Jormungandr
Emrald1Archer0
Jormungandr
2
3
2
1
W
5
2
5
3.75
L
Nu Wa
0
5
2
0.2
W
0
3
3
0.5
L
Mercury
Momoisreal
Mercury
7
3
2
2.67
W
Da Ji
VorteX954
Da Ji
6
1
1
6.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,394
Damage
30,240
44,250
Taken
43,575
21,935
Mitigated
24,521
9,759
Healing
12,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,881
478
0
1,773
9,083
7,696
0
2,869
6,166
19,509
0
L
7,510
2,753
0
4,477
10,962
6,271
93
0
10,430
1,322
55,676
W
Hercules
6,089
2,026
0
4,570
11,716
7,868
0
677
10,987
0
47,942
L
Jormungandr
Emrald1Archer0
Jormungandr
8,003
2,452
15
2,371
11,426
8,965
0
3,391
8,035
36,252
2,093
W
9,403
344
761
4,203
6,791
2,794
0
2,500
4,110
57,655
240
L
Nu Wa
2,920
949
0
500
5,801
1,548
0
3,972
1,829
26,908
0
W
5,471
2,184
0
862
6,810
2,246
306
3,066
3,692
0
38,403
L
Mercury
Momoisreal
Mercury
6,240
3,490
0
1,221
10,996
3,689
0
4,713
6,244
0
60,238
W
Da Ji
VorteX954
Da Ji
5,396
1,118
0
758
9,175
3,917
0
1,536
7,587
0
51,527
L
1,721
147
111
1,064
5,065
1,462
0
1,144
3,921
0
19,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,811
Gold Earned
33,810
360
Minions Killed
382
0
Camps Cleared
0
1,155,198
Distance Traveled
1,288,753
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,128
511
26
2
0
257,244
2
L
Surtr
8,102
675
111
9
0
244,493
5
W
Hercules
6,741
562
100
8
0
252,559
0
L
Jormungandr
5,843
487
56
5
0
233,170
0
W
Hades
7,988
666
104
9
0
241,040
0
L
Nu Wa
5,717
476
47
4
0
186,433
0
W
Medusa
5,802
484
74
6
0
230,945
2
L
Mercury
7,813
651
106
9
0
304,536
2
W
Da Ji
7,151
596
78
7
0
306,965
4
L
Neith
5,336
445
40
3
0
186,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role