Player Matchup

Cthulhu
Cthulhu
Caiceedo
Cthulhu
Level 121
God Stats
11W - 14L
1,567 SR
Queue Stats
83W - 97L
1,438 Elo+
Party 3
Maman Brigitte
Maman Brigitte
Forevernin
Maman Brigitte
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
415W - 394L
1,497 Elo+
Party 2
King Arthur
King Arthur
SolrackZitrev
King Arthur
Level 129
God Stats
10W - 5L
1,600 SR
Queue Stats
118W - 135L
1,451 Elo+
Party 3
Anubis
Anubis
Superduperpwr20
Anubis
Level 117
God Stats
91W - 95L
1,530 SR
Queue Stats
91W - 95L
1,485 Elo+
Party 3
Chiron
Chiron
Wolfdefender223
Chiron
Level 134
God Stats
6W - 7L
1,413 SR
Queue Stats
93W - 82L
1,477 Elo+
Party 2
Team Averages
Level 126
1,522 SR
1,470 Elo+

VS

Team Averages
Level 49
1,406 SR
1,406 Elo+
Baron Samedi
Baron Samedi
ArticFreezie
Baron Samedi
Level 60
God Stats
0W - 3L
1,171 SR
Queue Stats
67W - 65L
1,504 Elo+
Party 4
Danzaburou
Danzaburou
BR pabl0
Danzaburou
Level 83
God Stats
8W - 16L
1,445 SR
Queue Stats
95W - 91L
1,524 Elo+
Party 4
King Arthur
King Arthur
GrimmMeeper
King Arthur
Level 43
God Stats
0W - 3L
1,197 SR
Queue Stats
16W - 17L
1,314 Elo+
Party 1
Pele
Pele
Ichinoot
Pele
Level 33
God Stats
3W - 3L
1,500 SR
Queue Stats
15W - 24L
1,363 Elo+
Party 1
Geb
Geb
RemedyGamez1
Geb
Level 28
God Stats
2W - 3L
1,720 SR
Queue Stats
11W - 20L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Caiceedo
Cthulhu
11
1 / 3 / 6
7,413
530
4,921
11,002
9,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Maman Brigitte
Forevernin
Maman Brigitte
14
7 / 3 / 3
8,295
593
5,284
10,054
3,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
SolrackZitrev
King Arthur
13
2 / 2 / 5
7,962
569
9,239
12,928
8,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
10 / 1 / 5
10,389
742
15,047
11,084
5,552
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 4 / 3
7,128
509
9,108
9,180
2,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ArticFreezie
Baron Samedi
11
1 / 8 / 1
6,437
460
3,539
11,404
2,885
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
BR pabl0
Danzaburou
12
2 / 6 / 2
6,991
499
6,045
11,924
2,891
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
GrimmMeeper
King Arthur
12
1 / 8 / 3
7,128
509
7,889
16,738
7,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
15
5 / 1 / 4
8,340
596
8,419
10,723
3,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
3 / 1 / 4
7,226
516
5,912
7,706
5,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
24
Kills
12
13
Deaths
24
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ArticFreezie
Baron Samedi
1
8
1
0.19
L
Danzaburou
BR pabl0
Danzaburou
2
6
2
0.5
W
Cthulhu
Caiceedo
Cthulhu
1
3
6
1.33
W
Maman Brigitte
Forevernin
Maman Brigitte
7
3
3
2.83
L
King Arthur
GrimmMeeper
King Arthur
1
8
3
0.31
L
Pele
5
1
4
7
L
3
1
4
5
W
King Arthur
SolrackZitrev
King Arthur
2
2
5
2.25
W
10
1
5
12.5
W
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,599
Damage
31,804
54,248
Taken
58,495
29,467
Mitigated
22,833
22,422
Healing
13,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ArticFreezie
Baron Samedi
3,539
111
0
2,754
11,404
2,885
0
7,464
3,940
34,889
956
L
Danzaburou
BR pabl0
Danzaburou
6,045
2,606
0
3,738
11,924
2,891
0
6,164
5,634
0
46,940
W
Cthulhu
Caiceedo
Cthulhu
4,921
284
302
2,834
11,002
9,156
0
1,762
9,240
28,186
425
W
Maman Brigitte
Forevernin
Maman Brigitte
5,284
49
0
3,466
10,054
3,223
0
1,147
8,907
45,247
0
L
King Arthur
GrimmMeeper
King Arthur
7,889
1,052
0
2,655
16,738
7,828
0
4,406
11,762
0
46,673
L
Pele
8,419
2,646
0
2,894
10,723
3,882
0
4,145
6,536
0
51,656
L
5,912
158
0
1,807
7,706
5,347
0
2,916
4,705
18,349
0
W
King Arthur
SolrackZitrev
King Arthur
9,239
1,145
0
5,512
12,928
8,690
0
829
12,099
0
47,346
W
15,047
870
0
7,791
11,084
5,552
1,563
3,318
7,766
85,152
1,452
W
9,108
2,750
647
1,870
9,180
2,846
0
2,395
6,785
0
35,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,187
Gold Earned
36,122
386
Minions Killed
341
0
Camps Cleared
0
1,371,790
Distance Traveled
1,353,847
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,437
460
69
5
0
229,580
0
L
Danzaburou
6,991
499
87
6
0
237,346
0
W
Cthulhu
7,413
530
39
3
0
265,063
7
W
Maman Brigitte
8,295
593
76
5
0
312,250
0
L
King Arthur
7,128
509
74
5
0
258,314
1
L
Pele
8,340
596
90
6
0
315,763
3
L
Geb
7,226
516
21
2
0
312,844
4
W
King Arthur
7,962
569
82
6
0
280,673
0
W
Anubis
10,389
742
141
10
0
251,532
3
W
Chiron
7,128
509
48
3
0
262,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role