Player Matchup

Chaac
Chaac
Fresh Toast Boi
Chaac
Level 121
God Stats
35W - 24L
1,548 SR
Queue Stats
391W - 336L
1,561 Elo+
Party 1
Heimdallr
Heimdallr
Shaggyxs
Heimdallr
Level 146
God Stats
1W - 2L
1,202 SR
Queue Stats
275W - 247L
1,501 Elo+
Party 3
Zhong Kui
Zhong Kui
Supl0l
Zhong Kui
Level 118
God Stats
9W - 5L
1,708 SR
Queue Stats
251W - 224L
1,545 Elo+
Party 1
Awilix
Awilix
fernanjose
Awilix
Level 129
God Stats
9W - 7L
1,519 SR
Queue Stats
273W - 251L
1,488 Elo+
Party 3
Cerberus
Cerberus
thejobmar
Cerberus
Level 146
God Stats
7W - 6L
1,577 SR
Queue Stats
253W - 232L
1,526 Elo+
Party 3
Team Averages
Level 132
1,511 SR
1,524 Elo+

VS

Team Averages
Level 130
1,606 SR
1,531 Elo+
Izanami
Izanami
Fortunate NO
Izanami
Level 135
God Stats
3W - 2L
1,566 SR
Queue Stats
251W - 236L
1,542 Elo+
Party 2
Vamana
Vamana
MarkLost
Vamana
Level 129
God Stats
9W - 10L
1,631 SR
Queue Stats
195W - 207L
1,488 Elo+
Party 2
Nu Wa
Nu Wa
Ramso94
Nu Wa
Level 117
God Stats
37W - 36L
1,611 SR
Queue Stats
106W - 115L
1,573 Elo+
Party 2
Da Ji
Da Ji
SatansGossip
Da Ji
Level 142
God Stats
1W - 1L
1,779 SR
Queue Stats
17W - 24L
1,485 Elo+
Solo
Geb
Geb
V1ctr0n
Geb
Level 126
God Stats
54W - 49L
1,445 SR
Queue Stats
210W - 212L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 0
8,829
679
9,827
9,148
7,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Shaggyxs
Heimdallr
14
3 / 1 / 3
8,090
622
7,887
6,917
2,209
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Supl0l
Zhong Kui
13
3 / 1 / 1
7,526
579
5,413
10,225
5,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Awilix
fernanjose
Awilix
12
4 / 1 / 1
6,979
537
4,081
9,142
2,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cerberus
thejobmar
Cerberus
10
1 / 5 / 2
6,192
476
2,264
9,906
5,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fortunate NO
Izanami
12
2 / 5 / 0
7,117
547
4,405
9,632
2,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
MarkLost
Vamana
13
0 / 2 / 0
6,766
520
5,021
10,404
4,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
Ramso94
Nu Wa
11
0 / 1 / 4
6,226
479
11,004
4,464
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 2 / 2
6,506
500
5,522
10,770
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Geb
10
3 / 4 / 4
6,863
528
5,594
9,594
6,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
14
Kills
8
8
Deaths
14
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
Fortunate NO
Izanami
2
5
0
0.4
W
3
0
0
3
L
Vamana
MarkLost
Vamana
0
2
0
0
L
Nu Wa
Ramso94
Nu Wa
0
1
4
2
L
3
2
2
2
W
Heimdallr
Shaggyxs
Heimdallr
3
1
3
4.5
W
Zhong Kui
Supl0l
Zhong Kui
3
1
1
3.5
L
Geb
3
4
4
1.25
W
Awilix
fernanjose
Awilix
4
1
1
4.5
W
Cerberus
thejobmar
Cerberus
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,472
Damage
31,546
45,338
Taken
44,864
22,881
Mitigated
18,072
19,586
Healing
11,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Fortunate NO
Izanami
4,405
2,722
0
2,044
9,632
2,646
335
250
9,382
0
63,615
W
9,827
1,888
0
5,110
9,148
7,055
0
989
7,438
0
75,841
L
Vamana
MarkLost
Vamana
5,021
2,100
0
2,746
10,404
4,753
0
0
9,791
0
54,145
L
Nu Wa
Ramso94
Nu Wa
11,004
3,665
0
1,228
4,464
1,182
0
2,224
2,197
40,652
0
L
5,522
1,099
0
4,385
10,770
3,380
0
1,482
9,251
0
46,654
W
Heimdallr
Shaggyxs
Heimdallr
7,887
2,999
0
3,346
6,917
2,209
0
1,670
5,151
0
63,712
W
Zhong Kui
Supl0l
Zhong Kui
5,413
943
0
4,950
10,225
5,331
474
6,474
3,231
67,092
7,086
L
Geb
5,594
461
0
1,518
9,594
6,111
0
3,593
5,909
19,007
679
W
Awilix
fernanjose
Awilix
4,081
1,206
0
3,666
9,142
2,316
0
1,941
6,924
0
40,279
W
Cerberus
thejobmar
Cerberus
2,264
267
0
2,514
9,906
5,970
0
4,124
5,519
11,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,616
Gold Earned
33,478
468
Minions Killed
416
0
Camps Cleared
0
1,351,353
Distance Traveled
1,390,044
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,117
547
117
9
0
264,913
3
W
Chaac
8,829
679
129
10
0
255,439
0
L
Vamana
6,766
520
103
8
0
294,348
0
L
Nu Wa
6,226
479
84
6
0
256,834
4
L
Da Ji
6,506
500
85
7
0
284,495
0
W
Heimdallr
8,090
622
107
8
0
245,878
3
W
Zhong Kui
7,526
579
140
11
0
264,625
1
L
Geb
6,863
528
27
2
0
289,454
7
W
Awilix
6,979
537
75
6
0
316,618
2
W
Cerberus
6,192
476
17
1
0
268,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role