Player Matchup

Bakasura
Bakasura
Hab1bi
Bakasura
Level 104
God Stats
13W - 7L
1,691 SR
Queue Stats
146W - 131L
1,544 Elo+
Party 1
Ullr
Ullr
MysticKnowledge
Ullr
Level 123
God Stats
3W - 3L
1,608 SR
Queue Stats
68W - 60L
1,552 Elo+
Party 1
Vulcan
Vulcan
Nasdrin
Vulcan
Level 87
God Stats
23W - 24L
1,494 SR
Queue Stats
323W - 314L
1,398 Elo+
Party 2
Mulan
Mulan
booteemonster
Mulan
Level 89
God Stats
22W - 35L
1,385 SR
Queue Stats
347W - 360L
1,383 Elo+
Party 2
Jormungandr
Jormungandr
haloguy2005
Jormungandr
Level 89
God Stats
10W - 4L
1,686 SR
Queue Stats
61W - 52L
1,533 Elo+
Party 1
Team Averages
Level 98
1,573 SR
1,482 Elo+

VS

Team Averages
Level 105
1,463 SR
1,482 Elo+
Ymir
Ymir
 
Ymir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BurnTheBoats
Bacchus
Level 148
God Stats
5W - 8L
1,519 SR
Queue Stats
291W - 270L
1,500 Elo+
Solo
Pele
Pele
Dumb Jelly
Pele
Level 47
God Stats
1W - 3L
1,206 SR
Queue Stats
7W - 14L
1,317 Elo+
Solo
Danzaburou
Danzaburou
Lionizes
Danzaburou
Level 120
God Stats
3W - 7L
1,523 SR
Queue Stats
30W - 22L
1,577 Elo+
Solo
Janus
Janus
Meepoplis
Janus
Level 85
God Stats
10W - 8L
1,568 SR
Queue Stats
46W - 35L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Hab1bi
Bakasura
17
6 / 0 / 2
9,666
644
7,986
13,267
5,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 1 / 3
8,582
572
5,162
5,661
1,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vulcan
Nasdrin
Vulcan
14
1 / 4 / 2
7,888
526
5,830
6,926
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 4
7,213
481
3,620
13,387
6,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Jormungandr
haloguy2005
Jormungandr
16
6 / 1 / 3
9,859
657
8,458
11,181
9,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
1
0 / 0 / 0
3,001
200
0
0
0
Bacchus
BurnTheBoats
Bacchus
8
0 / 2 / 1
5,716
381
2,808
9,214
5,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 3 / 0
7,766
518
6,059
15,820
5,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Danzaburou
Lionizes
Danzaburou
11
1 / 4 / 0
7,010
467
3,237
7,891
2,089
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
Meepoplis
Janus
12
2 / 5 / 1
7,104
474
6,620
9,544
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
14
Kills
7
9
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
0
0
0
L
Bacchus
BurnTheBoats
Bacchus
0
2
1
0.25
L
4
3
0
1.33
W
Bakasura
Hab1bi
Bakasura
6
0
2
7
L
Danzaburou
Lionizes
Danzaburou
1
4
0
0.25
L
Janus
Meepoplis
Janus
2
5
1
0.5
W
1
1
3
2.5
W
Vulcan
Nasdrin
Vulcan
1
4
2
0.5
W
0
3
4
0.67
W
Jormungandr
haloguy2005
Jormungandr
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,056
Damage
18,724
50,422
Taken
42,469
25,663
Mitigated
15,481
13,775
Healing
9,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
BurnTheBoats
Bacchus
2,808
339
0
2,134
9,214
5,543
0
763
8,204
15,058
0
L
6,059
746
0
3,249
15,820
5,112
0
6,552
8,862
0
65,278
W
Bakasura
Hab1bi
Bakasura
7,986
5,661
0
7,855
13,267
5,450
1,064
1,933
11,204
0
63,699
L
Danzaburou
Lionizes
Danzaburou
3,237
1,503
0
2,192
7,891
2,089
0
250
6,832
0
44,616
L
Janus
Meepoplis
Janus
6,620
474
0
1,823
9,544
2,737
0
6,684
2,677
45,656
710
W
5,162
1,151
0
628
5,661
1,977
3,847
1,089
4,572
0
66,197
W
Vulcan
Nasdrin
Vulcan
5,830
0
0
546
6,926
2,158
190
3,077
3,508
43,403
0
W
3,620
773
0
2,817
13,387
6,893
1,226
2,236
11,059
72
29,872
W
Jormungandr
haloguy2005
Jormungandr
8,458
1,137
0
1,929
11,181
9,185
536
494
10,673
66,686
1,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,208
Gold Earned
30,597
483
Minions Killed
326
0
Camps Cleared
0
1,477,544
Distance Traveled
1,029,690
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,001
200
0
0
0
0
0
L
Bacchus
5,716
381
15
1
0
197,850
5
L
Pele
7,766
518
108
7
0
326,671
0
W
Bakasura
9,666
644
127
8
0
320,544
0
L
Danzaburou
7,010
467
91
6
0
232,896
0
L
Janus
7,104
474
112
7
0
272,273
0
W
Ullr
8,582
572
114
8
0
293,144
0
W
Vulcan
7,888
526
63
4
0
278,649
0
W
Mulan
7,213
481
53
4
0
277,786
1
W
Jormungandr
9,859
657
126
8
0
307,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role