Player Matchup

Aphrodite
Aphrodite
Platinum V
Eskimh03
Aphrodite
Platinum V
Level 120
God Stats
2W - 0L
1,722 SR
Queue Stats
68W - 75L
1,720 MMR
Party 2
Medusa
Medusa
Gold IV
H20 MEGNET
Medusa
Gold IV
Level 122
God Stats
4W - 3L
1,592 SR
Queue Stats
130W - 145L
1,518 MMR
Party 2
Cerberus
Cerberus
Gold I
JippyRedd
Cerberus
Gold I
Level 87
God Stats
49W - 34L
1,594 SR
Queue Stats
234W - 236L
1,569 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 110
1,636 SR
1,602 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 158
1,552 SR
1,638 MMR
Ah Puch
Ah Puch
Gold I
VERWIN220
Ah Puch
Gold I
Level 153
God Stats
3W - 2L
1,679 SR
Queue Stats
156W - 165L
1,967 MMR
Party 1
Hercules
Hercules
Gold V
WarlockTec
Hercules
Gold V
Level 157
God Stats
9W - 5L
1,664 SR
Queue Stats
327W - 339L
1,385 MMR
Party 1
Hachiman
Hachiman
Bronze III
jonagamer21
Hachiman
Bronze III
Level 165
God Stats
0W - 1L
1,314 SR
Queue Stats
1W - 1L
1,561 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Eskimh03
Aphrodite
20
4 / 2 / 10
12,844
856
19,272
20,201
8,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
H20 MEGNET
Medusa
18
5 / 9 / 6
12,571
838
16,010
19,413
7,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
JippyRedd
Cerberus
20
10 / 1 / 6
14,697
980
16,513
23,207
24,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
CthulhuAchillesMulanBacchusVulcan

VS

Bans
KuzenboKumbhakarnaGilgameshHorusShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
VERWIN220
Ah Puch
18
4 / 9 / 4
12,389
826
21,282
16,453
5,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
WarlockTec
Hercules
18
6 / 3 / 3
12,184
812
16,307
25,373
27,086
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
jonagamer21
Hachiman
17
2 / 7 / 4
11,206
747
11,528
16,771
4,996
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
19
Kills
12
12
Deaths
19
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Eskimh03
Aphrodite
4
2
10
4.5
W
Medusa
H20 MEGNET
Medusa
5
9
6
0.89
W
Cerberus
JippyRedd
Cerberus
10
1
6
13
L
Ah Puch
VERWIN220
Ah Puch
4
9
4
0.67
L
Hercules
WarlockTec
Hercules
6
3
3
2.5
L
Hachiman
jonagamer21
Hachiman
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,795
Damage
49,117
62,821
Taken
58,597
39,547
Mitigated
37,573
27,689
Healing
12,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Eskimh03
Aphrodite
19,272
1,273
7,974
13,424
20,201
8,485
1,122
7,582
12,619
43,704
0
W
Medusa
H20 MEGNET
Medusa
16,010
6,906
0
469
19,413
7,010
1,997
7,829
11,584
0
46,748
W
Cerberus
JippyRedd
Cerberus
16,513
384
0
5,822
23,207
24,052
0
5,943
16,528
49,192
2,483
L
Ah Puch
VERWIN220
Ah Puch
21,282
440
0
1,791
16,453
5,491
90
8,683
7,365
48,732
0
L
Hercules
WarlockTec
Hercules
16,307
3,683
0
8,346
25,373
27,086
0
13,706
10,683
0
32,019
L
Hachiman
jonagamer21
Hachiman
11,528
5,899
0
2,146
16,771
4,996
120
11,064
5,267
0
35,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,112
Gold Earned
35,779
198
Minions Killed
143
0
Camps Cleared
0
867,249
Distance Traveled
757,392
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,844
856
70
5
0
302,655
1
W
Medusa
12,571
838
67
4
0
258,574
0
W
Cerberus
14,697
980
61
4
0
306,020
0
L
Ah Puch
12,389
826
64
4
0
220,101
0
L
Hercules
12,184
812
35
2
0
318,504
2
L
Hachiman
11,206
747
44
3
0
218,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role