Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Mythicaleo
Sol
Level 151
God Stats
2W - 2L
1,499 SR
Queue Stats
270W - 177L
1,508 Elo+
Party 4
Chang'e
Chang'e
ShinigamiSoul01
Chang'e
Level 95
God Stats
7W - 3L
1,687 SR
Queue Stats
111W - 105L
1,534 Elo+
Party 4
Tyr
Tyr
Sob3rbia
Tyr
Level 246
God Stats
2W - 1L
1,497 SR
Queue Stats
51W - 50L
1,546 Elo+
Solo
He Bo
He Bo
Vexl
He Bo
Level 196
God Stats
3W - 0L
1,741 SR
Queue Stats
87W - 29L
1,760 Elo+
Party 2
Team Averages
Level 154
1,585 SR
1,570 Elo+

VS

Team Averages
Level 180
1,581 SR
1,602 Elo+
Jing Wei
Jing Wei
HammeredPine27
Jing Wei
Level 159
God Stats
2W - 1L
1,710 SR
Queue Stats
87W - 72L
1,626 Elo+
Party 3
Ymir
Ymir
Kurtillo
Ymir
Level 252
God Stats
33W - 20L
1,668 SR
Queue Stats
220W - 189L
1,611 Elo+
Party 3
Merlin
Merlin
PavoSlayer
Merlin
Level 183
God Stats
0W - 3L
1,359 SR
Queue Stats
70W - 52L
1,616 Elo+
Party 1
Fenrir
Fenrir
SandHack
Fenrir
Level 181
God Stats
0W - 7L
1,563 SR
Queue Stats
48W - 39L
1,606 Elo+
Party 1
Gilgamesh
Gilgamesh
Spooky Krypt
Gilgamesh
Level 127
God Stats
14W - 14L
1,604 SR
Queue Stats
172W - 154L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 1 / 5
7,962
612
9,988
8,395
7,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 1 / 1
8,126
625
4,079
5,642
1,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 4 / 2
7,134
549
5,870
9,719
2,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 6 / 4
7,138
549
5,863
13,305
5,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

He Bo
Vexl
He Bo
17
12 / 2 / 2
10,062
774
11,957
8,045
2,364
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
13
3 / 4 / 1
7,365
567
5,106
8,813
2,089
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
12
2 / 1 / 5
7,246
557
3,836
9,777
8,011
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
PavoSlayer
Merlin
12
1 / 4 / 3
6,898
531
6,158
9,595
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
SandHack
Fenrir
13
7 / 6 / 1
7,442
572
10,826
15,138
4,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Spooky Krypt
Gilgamesh
8
1 / 4 / 2
5,996
461
3,802
9,589
3,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
19
Kills
14
14
Deaths
19
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
5
4.5
L
Jing Wei
3
4
1
0.88
L
Ymir
2
1
5
4.5
W
2
1
1
2.5
L
Merlin
PavoSlayer
Merlin
1
4
3
0.63
L
Fenrir
SandHack
Fenrir
7
6
1
1.25
W
1
4
2
0.5
W
2
6
4
0.67
L
Gilgamesh
Spooky Krypt
Gilgamesh
1
4
2
0.5
W
He Bo
Vexl
He Bo
12
2
2
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,757
Damage
29,728
45,106
Taken
52,912
19,120
Mitigated
20,897
16,234
Healing
9,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,988
1,200
62
2,724
8,395
7,071
0
955
7,440
44,188
400
L
Jing Wei
5,106
4,291
0
2,339
8,813
2,089
0
5,758
3,015
0
53,809
L
Ymir
3,836
772
0
1,334
9,777
8,011
0
3,805
5,936
19,813
1,177
W
4,079
1,941
0
2,657
5,642
1,478
1,891
263
5,379
51,984
1,414
L
Merlin
PavoSlayer
Merlin
6,158
587
0
874
9,595
2,073
0
6,808
2,720
50,148
0
L
Fenrir
SandHack
Fenrir
10,826
3,326
0
3,122
15,138
4,957
0
7,735
7,095
0
50,054
W
5,870
0
543
2,341
9,719
2,803
0
5,278
4,441
40,073
152
W
5,863
922
0
4,542
13,305
5,404
0
2,962
10,343
0
36,985
L
Gilgamesh
Spooky Krypt
Gilgamesh
3,802
1,106
0
2,185
9,589
3,767
0
6,359
2,554
0
23,690
W
He Bo
Vexl
He Bo
11,957
828
0
3,365
8,045
2,364
261
526
7,519
85,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,422
Gold Earned
34,947
452
Minions Killed
351
0
Camps Cleared
0
1,484,433
Distance Traveled
1,242,835
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,962
612
82
6
0
291,897
0
L
Jing Wei
7,365
567
119
9
0
270,780
2
L
Ymir
7,246
557
31
2
0
278,140
5
W
Sol
8,126
625
98
8
0
272,167
0
L
Merlin
6,898
531
99
8
0
243,266
2
L
Fenrir
7,442
572
63
5
0
296,154
0
W
Chang'e
7,134
549
75
6
0
301,030
0
W
Tyr
7,138
549
52
4
0
302,187
3
L
Gilgamesh
5,996
461
39
3
0
154,495
2
W
He Bo
10,062
774
145
11
0
317,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role