Player Matchup

Apollo
Apollo
AbruptVipahz
Apollo
Level 158
God Stats
1W - 2L
1,240 SR
Queue Stats
243W - 292L
1,498 Elo+
Party 1
Horus
Horus
AtomicEightBall
Horus
Level 172
God Stats
5W - 4L
1,573 SR
Queue Stats
463W - 483L
1,490 Elo+
Party 1
Chiron
Chiron
GrubberCR
Chiron
Level 172
God Stats
13W - 14L
1,571 SR
Queue Stats
169W - 185L
1,482 Elo+
Party 1
Nu Wa
Nu Wa
RenzitoTuTerror
Nu Wa
Level 241
God Stats
76W - 55L
1,623 SR
Queue Stats
456W - 418L
1,662 Elo+
Solo
Geb
Geb
nightst4lker000
Geb
Level 145
God Stats
3W - 3L
1,661 SR
Queue Stats
64W - 79L
1,462 Elo+
Party 1
Team Averages
Level 178
1,534 SR
1,519 Elo+

VS

Team Averages
Level 168
1,544 SR
1,538 Elo+
Anubis
Anubis
 
Anubis
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
DethStars
Artio
Level 157
God Stats
2W - 2L
1,707 SR
Queue Stats
275W - 286L
1,481 Elo+
Solo
Freya
Freya
IMataius
Freya
Level 169
God Stats
0W - 2L
1,483 SR
Queue Stats
143W - 130L
1,610 Elo+
Solo
Fenrir
Fenrir
Legit Toan
Fenrir
Level 151
God Stats
26W - 17L
1,678 SR
Queue Stats
112W - 112L
1,522 Elo+
Solo
Janus
Janus
MarcusOro
Janus
Level 159
God Stats
1W - 5L
1,352 SR
Queue Stats
112W - 105L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
3 / 1 / 1
5,989
599
6,737
6,139
1,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 0 / 1
5,410
541
3,271
7,081
2,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
GrubberCR
Chiron
11
5 / 0 / 2
6,943
694
7,341
5,750
1,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 0 / 1
7,866
787
7,049
7,218
3,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

8
0 / 1 / 3
5,382
538
3,146
8,405
4,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
0 / 3 / 0
5,450
545
5,177
7,511
3,571
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Artio
DethStars
Artio
7
0 / 2 / 1
4,892
489
3,735
11,574
6,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Freya
IMataius
Freya
10
0 / 2 / 1
5,361
536
3,982
6,005
1,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Legit Toan
Fenrir
11
2 / 2 / 0
5,508
551
3,946
7,745
2,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
MarcusOro
Janus
9
0 / 3 / 0
5,109
511
2,475
4,396
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
12
Kills
2
2
Deaths
12
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
3
0
0
W
Apollo
3
1
1
3.5
W
1
0
1
1.5
L
Artio
DethStars
Artio
0
2
1
0.25
W
Chiron
GrubberCR
Chiron
5
0
2
6
L
Freya
IMataius
Freya
0
2
1
0.25
L
Fenrir
Legit Toan
Fenrir
2
2
0
1
L
Janus
MarcusOro
Janus
0
3
0
0
W
3
0
1
3.5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,544
Damage
19,315
34,593
Taken
37,231
13,116
Mitigated
15,417
14,482
Healing
13,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,177
597
0
3,177
7,511
3,571
0
5,514
1,997
52,043
0
W
Apollo
6,737
4,160
0
2,823
6,139
1,730
292
2,506
3,633
0
43,684
W
3,271
1,531
368
1,293
7,081
2,738
48
1,743
5,246
0
27,774
L
Artio
DethStars
Artio
3,735
385
1,369
5,368
11,574
6,069
0
1,975
9,599
11,314
0
W
Chiron
GrubberCR
Chiron
7,341
2,606
376
2,387
5,750
1,604
148
2,105
3,371
0
39,826
L
Freya
IMataius
Freya
3,982
1,509
0
1,886
6,005
1,790
0
1,368
4,637
29,975
7,129
L
Fenrir
Legit Toan
Fenrir
3,946
837
0
878
7,745
2,839
0
754
6,991
0
39,162
L
Janus
MarcusOro
Janus
2,475
0
0
649
4,396
1,148
42
364
4,032
26,616
0
W
7,049
2,256
0
3,851
7,218
3,039
0
5,177
2,041
59,176
3,276
W
3,146
460
0
3,384
8,405
4,005
0
2,983
5,422
12,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,590
Gold Earned
26,320
329
Minions Killed
291
0
Camps Cleared
0
1,075,349
Distance Traveled
1,022,278
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,450
545
82
8
0
188,169
2
W
Apollo
5,989
599
72
7
0
221,796
0
W
Horus
5,410
541
41
4
0
216,498
2
L
Artio
4,892
489
11
1
0
229,259
2
W
Chiron
6,943
694
73
7
0
230,879
1
L
Freya
5,361
536
71
7
0
199,941
3
L
Fenrir
5,508
551
72
7
0
236,944
0
L
Janus
5,109
511
55
6
0
167,965
0
W
Nu Wa
7,866
787
126
13
0
179,039
0
W
Geb
5,382
538
17
2
0
227,137
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role