Player Matchup

Mulan
Mulan
Diamond I
 
Mulan
Diamond I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Diamond V
Fifftycali
Ix Chel
Diamond V
Level 177
God Stats
68W - 73L
1,570 SR
Queue Stats
485W - 486L
1,980 MMR
Solo
Xbalanque
Xbalanque
Platinum V
Scoοby
Xbalanque
Platinum V
Level 204
God Stats
1W - 0L
1,658 SR
Queue Stats
24W - 6L
1,920 MMR
Solo
Hun Batz
Hun Batz
Gold I
Spaceboy089578
Hun Batz
Gold I
Level 157
God Stats
1W - 3L
1,557 SR
Queue Stats
124W - 134L
1,709 MMR
Solo
Atlas
Atlas
Platinum V
fralopor
Atlas
Platinum V
Level 168
God Stats
25W - 24L
1,450 SR
Queue Stats
397W - 375L
1,733 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 171
1,547 SR
1,768 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,555 SR
1,946 MMR
Jing Wei
Jing Wei
Diamond I
ChurchGates
Jing Wei
Diamond I
Level 104
God Stats
0W - 3L
1,434 SR
Queue Stats
238W - 190L
2,497 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum IV
DeviousGodx
Kumbhakarna
Platinum IV
Level 87
God Stats
2W - 2L
1,644 SR
Queue Stats
52W - 54L
1,690 MMR
Solo
Eset
Eset
Diamond V
Kountd0wn
Eset
Diamond V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 23L
2,417 MMR
Party 1
Chaac
Chaac
Platinum V
Teej420blazeit
Chaac
Platinum V
Level 190
God Stats
14W - 14L
1,598 SR
Queue Stats
240W - 230L
1,576 MMR
Party 2
Lancelot
Lancelot
Gold III
goatberg
Lancelot
Gold III
Level 149
God Stats
31W - 30L
1,599 SR
Queue Stats
239W - 243L
1,551 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
17
2 / 1 / 3
10,181
599
13,592
18,848
14,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
Fifftycali
Ix Chel
16
4 / 3 / 7
10,288
605
13,298
11,083
3,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
Scoοby
Xbalanque
19
15 / 0 / 2
11,824
696
22,289
13,626
4,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
15
1 / 2 / 4
8,610
506
6,371
11,224
4,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
fralopor
Atlas
14
3 / 1 / 11
8,431
496
9,518
16,440
11,079
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
Chang'eAwilixArachneErlang Shen

VS

Bans
PeleAthenaCthulhuGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ChurchGates
Jing Wei
14
2 / 8 / 2
8,577
505
10,698
19,764
6,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
DeviousGodx
Kumbhakarna
12
1 / 5 / 1
7,809
459
5,956
18,818
11,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Eset
17
2 / 5 / 2
9,653
568
11,210
13,299
4,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 2 / 1
9,059
533
13,493
20,001
19,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
goatberg
Lancelot
13
1 / 5 / 1
7,665
451
4,560
13,867
5,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
25
Kills
7
7
Deaths
25
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
1
3
3.5
L
Jing Wei
ChurchGates
Jing Wei
2
8
2
0.38
L
Kumbhakarna
DeviousGodx
Kumbhakarna
1
5
1
0.3
W
Ix Chel
Fifftycali
Ix Chel
4
3
7
2.5
L
Eset
2
5
2
0.6
W
Xbalanque
Scoοby
Xbalanque
15
0
2
16
W
Hun Batz
1
2
4
1.5
L
1
2
1
0.75
W
Atlas
fralopor
Atlas
3
1
11
8.5
L
Lancelot
goatberg
Lancelot
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,068
Damage
45,917
71,221
Taken
85,749
38,627
Mitigated
47,261
26,417
Healing
24,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
13,592
2,223
0
7,971
18,848
14,562
0
897
17,951
0
81,097
L
Jing Wei
ChurchGates
Jing Wei
10,698
8,571
0
5,457
19,764
6,259
0
4,990
14,638
0
66,778
L
Kumbhakarna
DeviousGodx
Kumbhakarna
5,956
243
0
1,877
18,818
11,286
0
8,204
10,328
28,081
0
W
Ix Chel
Fifftycali
Ix Chel
13,298
848
1,216
3,375
11,083
3,694
804
4,724
6,359
74,262
622
L
Eset
11,210
965
112
4,796
13,299
4,484
0
6,396
6,451
106,435
0
W
Xbalanque
Scoοby
Xbalanque
22,289
14,202
0
8,278
13,626
4,947
1,132
2,951
10,675
0
120,195
W
Hun Batz
6,371
1,175
0
858
11,224
4,345
0
4,174
7,050
0
67,419
L
13,493
1,259
0
7,784
20,001
19,814
0
323
19,678
1,006
76,820
W
Atlas
fralopor
Atlas
9,518
3,546
0
4,719
16,440
11,079
104
6,354
10,086
28,906
1,104
L
Lancelot
goatberg
Lancelot
4,560
267
0
4,146
13,867
5,418
0
1,609
12,190
0
56,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,334
Gold Earned
42,763
579
Minions Killed
568
0
Camps Cleared
0
1,849,111
Distance Traveled
1,812,078
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,181
599
144
8
0
354,179
7
L
Jing Wei
8,577
505
120
7
0
332,516
1
L
Kumbhakarna
7,809
459
40
2
0
374,133
5
W
Ix Chel
10,288
605
133
8
0
333,072
6
L
Eset
9,653
568
180
11
0
347,956
2
W
Xbalanque
11,824
696
173
10
0
361,936
0
W
Hun Batz
8,610
506
94
6
0
422,947
1
L
Chaac
9,059
533
133
8
0
336,336
3
W
Atlas
8,431
496
35
2
0
376,977
8
L
Lancelot
7,665
451
95
6
0
421,137
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role