Player Matchup

Sylvanus
Sylvanus
Dtsc
Sylvanus
Level 101
God Stats
13W - 12L
1,484 SR
Queue Stats
123W - 129L
1,450 Elo+
Party 2
Cliodhna
Cliodhna
Lyreum
Cliodhna
Level 103
God Stats
23W - 20L
1,494 SR
Queue Stats
123W - 129L
1,450 Elo+
Party 2
Zhong Kui
Zhong Kui
justin10123651
Zhong Kui
Level 58
God Stats
69W - 45L
1,586 SR
Queue Stats
264W - 295L
1,438 Elo+
Party 2
Team Averages
Level 87
1,522 SR
1,446 Elo+

VS

Team Averages
Level 81
1,600 SR
1,441 Elo+
Merlin
Merlin
DaDewDealer
Merlin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,446 Elo+
Solo
Bacchus
Bacchus
Dreamghoul-
Bacchus
Level 99
God Stats
5W - 1L
1,801 SR
Queue Stats
297W - 287L
1,460 Elo+
Party 1
Ratatoskr
Ratatoskr
yeltf
Ratatoskr
Level 39
God Stats
1W - 3L
1,500 SR
Queue Stats
212W - 196L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dtsc
Sylvanus
14
1 / 1 / 7
8,808
734
4,172
7,252
6,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
Lyreum
Cliodhna
16
5 / 0 / 5
10,334
861
8,743
7,064
2,849
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Zhong Kui
justin10123651
Zhong Kui
16
4 / 2 / 5
10,050
838
12,148
11,085
7,955
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
0 / 4 / 0
8,866
739
7,004
8,469
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bacchus
Dreamghoul-
Bacchus
15
2 / 0 / 0
8,893
741
8,562
10,123
12,443
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ratatoskr
yeltf
Ratatoskr
14
1 / 6 / 2
9,189
766
3,492
9,320
3,076
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
10
Kills
3
3
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
4
0
0
L
Bacchus
Dreamghoul-
Bacchus
2
0
0
2
W
Sylvanus
Dtsc
Sylvanus
1
1
7
4.5
W
Cliodhna
Lyreum
Cliodhna
5
0
5
7.5
W
Zhong Kui
justin10123651
Zhong Kui
4
2
5
3.25
L
Ratatoskr
yeltf
Ratatoskr
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,063
Damage
19,058
25,401
Taken
27,912
17,430
Mitigated
18,205
10,949
Healing
2,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
7,004
284
0
524
8,469
2,686
0
4,416
4,053
34,852
442
L
Bacchus
Dreamghoul-
Bacchus
8,562
1,241
0
2,269
10,123
12,443
0
6,962
3,122
18,315
1,040
W
Sylvanus
Dtsc
Sylvanus
4,172
723
1,838
2,193
7,252
6,626
231
3,902
3,153
13,048
0
W
Cliodhna
Lyreum
Cliodhna
8,743
240
0
1,787
7,064
2,849
0
3,735
3,100
0
36,844
W
Zhong Kui
justin10123651
Zhong Kui
12,148
995
172
4,959
11,085
7,955
304
6,529
4,060
37,800
0
L
Ratatoskr
yeltf
Ratatoskr
3,492
126
0
25
9,320
3,076
0
4,997
4,281
0
33,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,192
Gold Earned
26,948
129
Minions Killed
156
0
Camps Cleared
0
692,035
Distance Traveled
661,165
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,866
739
73
6
0
210,169
4
L
Bacchus
8,893
741
30
3
0
235,151
0
W
Sylvanus
8,808
734
22
2
0
220,387
4
W
Cliodhna
10,334
861
33
3
0
253,645
2
W
Zhong Kui
10,050
838
74
6
0
218,003
1
L
Ratatoskr
9,189
766
53
4
0
215,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role